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Schwick

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    Maastricht, The Netherlands
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    Gaming, Movies, Series, PC/IT
  • Occupation
    College, software engineer
  1. Sometime between next week and and half way March, assuming they haven't delayed the schedule for 1.2 (PTR). With big patches you usually see the patch be on PTR for 1-3 weeks.
  2. They need to be level appropriate. IE: A L49 can not damage the world boss on Belsavis because the boss is L50.
  3. It's possible but there's no incentive to do so. There is no extra/better loot from those fights. If you do it for bragging rights, well then you start off with the first boss on nightmare. But yeah, you can do it.
  4. Some good ideas. In my signature there's an active topic with gathered feedback.
  5. We'll try him tomorrow on hard or nightmare mode. I really hope this isn't the case... AGAIN. I don't get why Bioware does not roll back the changes. Pre 1.1 SOA was fine. Sure it had some bugs but they were manageable. Not to mention how do they test this fight? So far a lot of guilds have reported this. Surely during testing this would show up. I'm a programmer myself, I get it, it's hard to make bug free code. But this is getting out of hand how long it takes a thing that was almost bug free and turn it into something that's utterly bugged.
  6. Thanks all I shall update the post soonish with new 1.2 and further information.
  7. Ow sure, I don't expect things to get fixed/altered ASAP. In the long run though, I hope they address these issues in some form or another. Is it crying? No. It's constructive feedback in the hope it gets read. Anyway, I added the 16-man going easier issue some people have been complaining about (since the Q&A).
  8. I agree. Our guild is still gathering people to do 16 mans because it's harder in terms of content. We want a challenge and we think 16 mans will provide us with that. So yeah, I hope it stays that way.
  9. We had another bug. We couldn't enter the instance. We get the loading screen and would just get back to the entrance. EV worked though. We tried resetting, switching modes, disbanding operations, switching leadership, nothing worked.
  10. So we can't enter the Karaga's instance on any of the modes. The loading screen starts but at the end we get ported out. Tried relogging, resetting, switching modes, disbanding operation, nothing works. Anyone else got any problems? This happened during 8 man nightmare attempts on Jarg & Sorno Realm: Frostclaw
  11. Good news everyone! http://www.swtor.com/community/showthread.php?p=2897337#edit2897337 I'll believe it when I see it.
  12. Hm.. for us only solving the south pylon helps, we don't do south pylon first symbol. Weird it does for some people.
  13. Couple of things I can say: - Do not let the Sentinels use a certain form that gives raid heal. It gives that sentinel the debuf making him/her unable to kill his/her's target. - Let the Sage healers use their shield on targets after they are done with their target. It does not give the debuff. - People who are done should help the weakest DPS with their highest damage ability. - People all need to pull their weight, if somebody is slacking on DPS then they need to shape up - Make sure to pair up the right setup. For example don't put a healer on the highest health one (council member) because they would have a hard time getting it down. Despawn do indeed occur when you take to long to do the encounter. Hope that helps
  14. Done Also removed the BOP crafting stuff seeing this is confirmed to be addressed and already addressed a little.
  15. I wouldn't call this a fix but rather a workaround which really makes it hard. Heck explain this, normal mode is according to designs be PUGable. Yet with this "fix" it's not any more. So I really really doubt this "fix" is working as intended. I know my guild rather has pre-patched SOA where the tank had a slight chance of getting trapped rather then this. We like a challenge, but this is too random.
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