Jump to content

AtomicSquid

Members
  • Posts

    122
  • Joined

Reputation

10 Good

2 Followers

  1. There's not much that can be added. Nightmare is the same as Hard, just boss has more health and deals more damage. The strats don't change.
  2. One extra move doesn't take much time and because the solve sequence is the same each time, it's easier for your puzzle solvers to learn and get faster at. I was skeptical this strat would still work on Nightmare, but we tried it and it really does trivialize the fight. Feels like cheating.
  3. It matters where you take cover, if you just duck down in an open area that isn't going to help. You'll see a green shield icon above enemies that your cover is protecting you from. Basically all it does is give you a bit more defense chance and prevents grapple/charge effects in pvp. In pve, it usually helps the most in big trash pulls where you will likely get aggro. It still sometimes has problems with line-of-sight on friendly players though, so it's annoying.
  4. You can sell the rakata level boe mods that drop from each boss for a ton of credits and make a guild fund to help with repair bills. You could also have people craft stuff with all those aliean data cubes and sell for a large profit. Of course, you would have to keep track of the guild fund by hand, since there's no guild bank system yet.
  5. Bosses cannot resist tech attacks. I'm heal spec and have 0 accuracy. I have never once seen a resist from tech attacks on bosses. The only time you will see resist is if fighting enemies a few levels higher than you (irrelevant at 50). Accuracy isn't worthless as concealment since you will still use Rifle Shot, but it's low priority.
  6. There's no debuff, you just can't fire the same laser until you move the big III piece to another slot (then you can move that piece right back to that same laser and solve).
  7. You need a large amount of players to defeat a world boss at same level. When we killed Grandfather it was with 15 players. If you don't kill them in a certain time, they will enrage and deal extra damage. Obviously, if you have higher level players help, it is much easier. World bosses will reset if you move them too far away from where they start.
  8. I have it set up where I have 3 bars shown and my 'R' is hot-keyed to action bar up so I can swap between healing and dps bars with 1 key press. You could set up a stealth bar to work the same way, but there are so few abilities that require stealth it seems unnecessary.
  9. I actually really like these kind of puzzle fights, but they can be very frustrating when bugging out (pylons) or when trying to explain how they work to PuGs (fabricator). Making these kind of bosses optional in the future would mean that progress would not be impeded by bugs and PuGs would go a lot smoother.
  10. Yes. We've seen Foreman Crusher come back from the dead. The best part was he was showing up as something I could bioanalyze. We were able to sneak past him.
  11. Complaining about how much other people complain. Ahh, the irony... (Not that your complaint isn't valid and justified.)
  12. Now, when you say they "hit harder than you", it sounds like you mean they have more total damage done on the list at the end of a warzone. That number is a bit meaningless since warzone wins are about completing objectives and not just who does the most damage. For example, you can run around killing random people in huttball and rack up a good damage score without really contributing anything to your team in terms of running the ball (assassinate that one noob sage over and over!). There are plenty of other factors as well. Assuming equal skill level, if they are using consumables and you aren't, they are probably scoring higher than you on average.
  13. We never had issues with enrage on this fight anyway, but I'm curious to try. I think the biggest advantage to this way is that the click order is the same each time so it'd be easier to teach players who have not done the puzzle before.
  14. This kind of build can actually work just fine for Ops if you have a Sorc healing partner. Most of the "challenge" of nightmare mode is beating the enrage timers. There are a few fights like Karagga that are pretty healing intensive though. It will depend on your raid team. I'd probably do this instead: http://www.torhead.com/skill-calc#401rffMzh0ozZZGMrkMMb.1 The goal here is to assist with as much dps as possible while providing support for the Sorc healer when needed.
×
×
  • Create New...