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ArthasReaver

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  1. Hi there I'm having a strange issue reguarding this Chapter lunching. It was stated that Early Access would have started May 3d for subscribers before May 1st, and that the Chapter would have been available for all subscribers May 5th I purchased my subscription May 2nd, so I was not eligible for early access. Anyway, I've tried to access the Chapter just today and this messagge appeared "Unable to Lunch In order to access this chapter you must have an active subscription or have been a subscriber during the lunch of chapter. If the chapter is in the early access period, you must also be qualified for early access" What did just happen?
  2. We do have a Tactics Vanguard. As far as I know, he debuffs armor Anyway I'm reading the advices and adds on Bulo are always taken care of by tanks, we DPS are focued only on the boss.
  3. Hey everyone I'm using the gunslinger dps from about 5-6 months and, for what is concerning dummy rotation, I have no particular problems. On avarage, I pull 6500 on Dirty Fighting and 6000 on Sharpshooter (post nerf) The problem comes on boss fights. For example, lately on Bulo HM I couldn't pull more then 5300 in Dirty Fighting. About 2 minutes later on Torque, about 5000 in Sharpshooter. And thats pretty how everything goes on every fight. Can anyone give me some advices? Where to look to find the problems?
  4. Let's say 5 at least One of our groups went in DF NiM, Nefra dropped just two 220 tokens (belt if I recall right)
  5. Ok, we'll try your things on Monday. Thank you very much guys
  6. We use a GS too, and during one try, one of our healers took 70k damage in one of the side arms. THe GS in the back, no damage at all. It's just seems to be really random
  7. Just the dps scoundrel as far as I know. Anyway that's not the problem. Thing is that sometimes the damage from green cross is equally distributed between 8 people in the cross, sometimes it hits just one or two person. If hits 2 people it's survivable. If hits just one of us, he'll die, no exception
  8. Bumping this thread up again We're having the same issue but it's even more randomic then before. We run the 5 dps formation and on the very first cross, when it turns green, someone gets an insane amount of damage, reported to be at least 40k. Thing is that in parsec this damage is indicated as a series of ticks of "Unknown damage" dealing about 5k damage. A gunslinger was working as offtank in the cross, popping talented Hunker Down plus Defensive screen. Sometimes he got oneshotted, sometimes the tank got instakilled, sometimes a random guy in one of the side arms of the cross got killed. And it was just the first cross, that always turned green for all eight of us. Being aware of the well known issue of server sync, we did the canonic jump once inside the cross, we all got fairly close to the boss without getting too close, we positioned the cross in the exact center of the room (since I was told that the issue occurred when the boss was near a wall during devastation), but still someone get killed instantly on the first cross. To precise that none of us was under 80% of health when devastation was casted We have the dps for this fights (adds were dead at about 2/3 or before of collapse, I was able even to do a turn of penetrating round and having time to hide behind the rock), the boss was at 70% at the end of rage storm, but we cannot do this fight because someone ALWAYS dies on first cross Please help us, anyone who've done this fight. It's getting really frustrating
  9. Something to say about this fight after I've done it a bunch of times in HM Underlurker SM now is just piece of cake even without GF bolster. Our healers kept us alive for 20s in enrage because one of our team got killed like a fool under the rock of Collapse, so we couldn't meet the dps check after SECOND cross. We've cleared this fight plenty of times in the regular raid formation (2 tanks 4 dps-es 2 healers) not even with fully geared and outside of GF. If this boss does not get killed in SM it's the team fault, no question asked For HM fight, it's just a different story. We run 5 dps formation since we've started to do the fight. The adds go down at lighspeed, so fast that they die within the first second of Collapse cast. That gives us 8 seconds to dps THE BOSS from nearby the rock before having to hide. Anyway, as soon as on the cross, the very first cross, the dps working as offtank (once we had a vanguard and a gunslinger the second time) got an insane amount of damage even if the cross turned green and even if he was running at least 2 defensives. The gunslinger once took 61k damage while running talented Hunker Down for 60% less aoe damage and Defensive screen. I personally wth my tank, on the first cross, always green, once took 35k damage with Warding Call on. So, is this fight doable in SM? Definetly, and if you die it's just YOUR fault. Is in HM doable? Yes, but you must get at least a bit lucky
  10. The real problem about this boss is that now even if the cross mechanic is done correctly, it turns red and does tons of damage. We did run the 8sm with my guild and i was tanking. I didn't notice the damage of the lurkeling while i attacked it, i have to check it on my parsec. First thing first, now the cross appears the very moment after he leaps, as said before. We initially tried to apply the tactic we always did (5 dps-es and 1 tank, me attacking the third add with one dps and the most armored dps going in the other tank- arm of the cross). I positioned myself such as he had more space to return to me before doing the cross after the leap. Just after rage storm, he leaped as usual on a random and popped the cross. I have to admit it, it was not red. It could be the mechanic as it is intended, so i want to think that it's up to us now. In fact, we started to hide all behind the same rock waiting for the jump and the cross. The big problem came when we did this mechanic. Everyone, including me, in our party saw everyone else inside the cross in the right positions, but everytime the cross turned red at the end of the cast. I had clear vision of the side arms of the cross: 3 people in each one. And i'm sure the one on the other tank-arm was there, because he died exactly where it was supposed to be when inside the cross. We even tried to jump both while entering the cross and once or twice while waiting for the end of the cast, but it was pointless. On the first try, it worked: green cross, no damage at all. On the successive tries, it did not and we changed nothing on what we did in the only successfull try. Beside i have fun raiding, i'm starting to think that is all a matter of chances. If you're lucky cross turns green, or else you're doomed to wipe for hours and hours? It's fine by me that where he jumps, there he pops the cross. It's a change of tactics, nothing more. But for fun sake, make this damn cross work fine, because it's frustrating to do a raid hoping for Luck Goddess to smile upon us. It's just ridiculous
  11. It's the same pattern between Dread Forged gear and Oriconian gear Dread Forged Supercommando's Belt: Aim 176, 161 Endurance, 69 Absorption Rating Oriconian Demolisher's MK-1 Belt: Aim 163, 187 Endurance, 55 Defense Rating I've one Resurrected piece on my guardian tank and I can tell you the armorings are the same as the Massassi gear. The mods instead are different. Massassi have the lettered ones, Resurrected have the un-lettered ones
  12. I don't know if I'm the only one experiencing this or it is a common "issue", but this is the fact. I use Group Finder for level 55 HM Flashpoints about 6 times per week (quite once every day), leaving all the options checked. I've used it without the Czerka Weekly in my mission log for about 20 days and, during this period, both Czerka Flashopints popped out at least 15 times overall. To be specific, I did at least 10 times Czerka Corporate Labs and the rest were Czerka Core Meltdown. This tuesday I picked Czerka Takeover Weekly and, as usual, logged in the Group Finder. So far I've used Group Finder every day to queue in level 55 HM Flashpoints; again, all options were checked. I've queued in about 5-6 flashpoints and not even one of them was a Czerka flashponit. It could be a coincidence on first and second times, but starting at third time it feels quite odd. It is really odd as weel that with 6 available Flashponits in that section, for 20 days I've done those two FPs about the 95% of times Is anyone having the same issue? If yes, are you having it with Czerka FPs too or with other FPs?
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