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SneekyPanda

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  1. Well, that doesn't exactly say that it would be a bowcaster.
  2. I missed out getting one of these in the event- is there any hope that another one will come into the game/the event will come back someday?
  3. Oh, I was referring to my solo queueing, which I thought was the general flavor of this thread. Obviously, but there's not much you can do (or blame) when you run into a solid team with 4 fotm juggs smashing all over the place, 3+ interrupts and the ability to leap to ANY player in the game. There's an imbalance in the game that (I hope) is being addressed soon that you just have to hold on and ride out. I believe that there are more imps playing the overpowered classes, you just have to hope you face less than what is impossibly handled. I rarely see games like these. Voidstar more often because of teams getting a lucky plant on the weakside door (or a few times lately, a stealth plant) and then competent enough to stop attacks and just slow through tunnels- which is the main reason I hate VS more than any other map. I'm on the winning end of 6-0 Huttballs more often than not- but again, being a sage (with a steady gameplan) is a huge plus on that map. I can't remember the last time I was 3 cap'd in Civil War and it's a split with Novare which is the easier map to 3 cap. While I will agree with your points on Huttball and Novare blunders, sending a strong dps or two to snow isn't a bad idea. It will inevitably send some of their forces to compensate (sometimes overcommit) or we end up taking it. Either way, spreading their forces from 7 to whatever they leave or taking the sides is beneficial, and mid is an easy node to stall with all the LoS breaks even with a 1v4+. But again, it comes down to competence and knowing limits which I will agree people are not that great at judging- but knowing this lack of others' self-awareness should install a sense of compensation and being able to react before help is requested. I know that if east door in VS is a mess and that we throw 6 people to help clear it out, I'm gettin' my force speed off to get over to west door while they still have 3 people at east (situational, ofc)- because I'm smart enough to do the math: 8-3=5, and that there's only one other place those missing 5 can be. I don't think many people take this into consideration and then blame the 2 people that get wiped out that they didn't call for help. As long as everyone can count, there really shouldn't be *much* need for a call on that map.
  4. LOL@you for thinking you can judge how people spend their time playing a game. Someone's just upset that they aren't friends with anyone who likes to have fun breaking the mold of a routine once in a while. You must have been that one kid who was never invited to parties growing up. I feel bad for you.
  5. I hear people crying about this in general chat all the time and I seriously don't understand it. I win WAY more games than I lose. In the past month, it has taken me no more than 11 games to finish my weekly, and I have about the same success throughout the week. Granted, every game I play in there is at least one healer (me), and I like to think that I'm competent enough to help my team succeed- but I know I'm not carrying the entire team in every game, so it makes me wonder how people are doing so bad. By now, I think most of us can agree that a good game can go downhill from just ONE person's mistake- which would lead me to believe that the people crying about losing every game should take a moment to look in the mirror and realize that THEY are the common denominator in EVERY game they play. That said, I also think that the people who start demoralizing their team before the gates even open should really STHU. It really bothers me when you hear someone say, "Oh, this will be loss number 20 today" before they even see the team they're playing. It's called the 'self-fulfilling prophecy' and I've seen a game that started with a similar comment and immediately had 4 people go straight to grass and sit there the entire game, because hell- they might as well get their 3 defender medals while they can, right? I get focused in every game I play and never whine about it. Sometimes I may ask for a little help with peels if I'm unable to kite my focus, but you'll never hear me cry about taking 300k damage per game- so stop crying about how often YOU lose and get better at an easy game.
  6. Are you kidding? First of all, there's a few guilds on my server that are clearing all the PVE content that is out currently, and I know for a fact that at least 2 of them run with a balanced group- so, if you're having issues in PVE then it's skill to blame. PVP is a huge part of this game and when you get SO many people complaining about the SAME thing, it NEEDS to be changed. I have played two classes regularly up until a couple of weeks ago: a Seer Sage and a Focus Guardian. I stopped playing the Guardian for the same reason I stopped playing my PT a while back- it stopped being fun completely crushing multiple enemies without having to even think about it. I was on the phone with my gf while I went to a node and 1v3'd these Imps and took it- regardless of their skill, that should NEVER happen even with my full attention, let alone while I'm thinking of groceries we need at the house. As for my Sage- I love healing. I love kiting. I have been playing my Sage long enough to be very good at kiting. Against Sorcs, Assassins, Snipers, Ops and Mercs I have no trouble healing others while I kite them; and a couple of those classes I don't really have to worry much about having to kite. When it comes to PTs, Maras and Smash Juggs coming after me, I can do nothing BUT kite them while I heal myself. because I can't cleanse the PTs spammable slow, they give me the most problem- but for the most part I can stay alive as long as it's just them on me. When it comes to a Mara or Jugg, they aren't that big of a deal- I know their mechanics well enough to blow my sprint at the right time and cleanse when I need to and I'm okay with their damage on single targets. but this all comes down to one thing: Smash. The fact that they have a skill that can hit me- a fully optimized, min/max'd WH Sage (with 2 pieces of EWH mods/enh) for nearly 7k while simultaneously hitting 4 others for the same, it's something that can't be healed through. And it's not like every team I face has one of these monsters, it's 3 to 5 on EVERY team. I am in one of the top ranked PVP guilds on my server, and at times we have found ourselves in a regular WZ with a double premade (granted it's just a random 8 of us and not a refined group we would take into a RWZ) and have been utterly obliterated because we're facing a team of 5+ Smashers that our best healers can't handle. When I get a guard in a game, I have to make clear to them that if a Smash beast is on me, they are not allowed to try peeling them because having my guard in melee range of me means that they are in smash range of them and they end up taking incredible damage (6.5k+another 3k from the guard). So, don't come here and tell us that we're ************ and moaning over some non-issue and that your poor mindless PVE will be ruined over an AoE nurf. this is a major issue that I have seen 3 people stop playing over- one of which was a Sentinel that just doesn't find it fun to be so OP. Like I said, I stopped playing my Guardian for the same reason, and I'm on the brink of quitting my healer because of how stupid this whole thing is.
  7. This thread has been going since January. My server is completely dead- when I logged on there were 4 people on the fleet, 2 of them were levels 11 and 13. Bio is trying to tell me to wait until SUMMER for a transfer?? Or is there an update saying that transfers will be THIS WEEK? If I'm stuck on this server when Friday rolls around, I'm done. I'm the highest ranked imp on my server, so it's a tough decision to make- but there's only so much I can take.
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