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verydanger

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  1. What I keep hearing while playing my Rep toons: "Man, Rep on this server sucks at Warzones! Imp is so much better!" What I keep hearing while playing my Imp toons: "Man, Imp on this server sucks at Warzones! Rep is so much better!" Whiners gon' whine.
  2. A talent deep in Anni tree: Every time one of your bleeds get cleansed/removed, you gain a 50% damage bonus to your next Annihilate. Lasts 15 seconds, stacks up to 2 times.
  3. Like the title says, can this be done? Before I waste my precious ranked comms on something that doesnt work. For clarification, I'm wondering if doing this would be a cheap way of getting EWH level tech power from my generator.
  4. Vanguards (Assault) should have nothing but nerfs incoming, enjoy it while it lasts! (I have one myself, so effective, so easy.)
  5. Until you get more experience and better gear, just try keeping your distance from the enemy/enemies. Kite that single melee opponent with your snare from Ion Pulse, and always take a few steps back from that clump of enemies (although it is always tempting to go in for a Stockstrike). Heck, just spam Hammer Shots and Impact Bolts from 30m until you find an opportunity close in on an enemy who stands a bit separated from his group - and don't chase him when he runs back to his comrades. You will not be playing the class to it's full potential this way of course, but it's a place to start. Even later on, always keeping the correct distance is key to playing this class.
  6. Like somebody already mentioned, spreading out is a tactic with great penalty for melee class. Say my team is melee heavy and we need to focus the enemy healer - no sir can't do that, you gotz to spread out yo. The biggest hit in the game is an instant AoE with minimum setup, guaranteed crit and low cooldown - good game design right there!
  7. First I played a Sentinel to valor 60, and thought they pretty damn good. Then I played a Vanguard to valor 60, and realised that Marauders were easily the toughest opponents to face. Now, I see 1.2 brings nothing but a TON of buffs for Sents/Marauders. I really don't know how this is supposed to work out?
  8. The 80% speed from Trancendence is being moved from deep Watchman tree to deep Combat. Additionally, it will now affect the whole operation and not just 4 people. And Combat will build centering as fast as Watchman always has. Dunno about you guys, but I'll be zooming around at 80% speed ALL-THE-TIME.
  9. Won't that build be quite limited by ammo regen?
  10. This sounds great dude. May I ask what CPU / RAM / OS you are using?
  11. Crank up your settings to max. Wait until there are 200+ people on the Fleet. Go stand in the middle of the biggest crowd you can find. Now zoom in, and start running in circles so that your camera rotates around the room. THEN tell me you have 50 FPS. Please.
  12. I suspect, as Kourage already pointed out, that this option is mainly meant to help people with very low-end hardware. I myself only play WZ's, and with the popularity of Sorcerors my screen is always filled with lightning effects in every direction. My FPS is fine when running around the WZ where not much is happening, even small scale combat (preferrably with no Sorcs involved...), but the game just becomes unbearable when the action heats up in my field of view. Whether I run at the High or Low graphics preset makes a neglible difference - which makes sense I guess, as none of the game's settings alter the quality of particle effects. I have been using the tweak which involves renaming a game file and thereby making the game not render any spell effects - which makes even the most intense (8 vs 8) combat wonderfully smooth. This introduces some unpleasant sideeffects though...
  13. Awesome! Maybe it would be helpful if people posted their hardware setup along with their experience of the new ultra low settings? Me: 3Ghz Core2Duo, HD5750, 6Gb RAM. No improvement in FPS (I used the lowest possible settings even before this patch)
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