Jump to content

red_onion

Members
  • Posts

    151
  • Joined

Reputation

11 Good
  1. I can't even collect some of my Galactic Seasons rewards due to my Commendations being maxed out... different tracks but same level so can't claim either. Having somewhere to spend them on my level 70-something toons would be useful. I've reported it as a bug although "oversight" is a better description. Edit to add.. have been trying, no luck so far.
  2. Do you do anything here other than troll? And both of you.. smh. at least I offered up something positive along with my frustration and cynicism. Can we give the OP that much? They asked nicely.
  3. Easiest to just look at weeks.. Feb7-Feb13... 10,386 Feb14-Feb20... 19,054 Feb21-Feb27... 15,674 Feb28-March6... *10,616 Not sure how that last one changes in the next 24 hours but presumably it goes up if the total is just the sum of unique single account log-in instances of individuals within a given seven day period. So there's still a net gain of players since 7.0 release if I'm reading those numbers correctly. Looking at the chart, weekends always have a higher population and while I doubt the total hits last week's 15,674 it's already higher than the week of Feb7 total. That last number could change drastically in the next 24 hour period either due to additional log ins or if the math is somehow an estimate until the active period ends; I wouldn't read much into the last number until the next weekly period begins. From what I see, unless I'm misunderstanding the numbers somehow, the population is NOT lower than pre 7.0. when you look at it week to week where 10,386 is the established pre 7.0 floor. However... that's not a good looking trend in under a month since 7.0 release. Also, on the topic of Steam statistics.. does it just tell us the raw number of unique player logins? Does it give any weight to the amount of time someone is active in the game. I went down from 2+ hours per day to 30min every few days... curious if that's accounted for in their numbers somehow. Also curious if that's a raw number of unique players in a given seven day period or just some sort of average that's modified by other variables. Would be curious to know how their formulas work because I doubt we're looking at raw data but I could be wrong.
  4. Definitely skipped ahead.. Eternal Championship, the three Alliance alerts, and the Star Fortress missions all become available around Chapter 9 after you do the "Find a Findsman" mission for Yuun. Flashpoints are flashpoints, would have to look up a mission tree to see where they fit in the overall narrative but you can do those at any time given they are unlocked and you have the appropriate level. Ilum is a very short story following the class stories.. you can think of that as Chapter 4 of the original story, a short interlude before Shadow of Revan. Chapter Xiii Profit and Plunder is where you left off. I think that's the Spewie chapter at least! Poor Vette.
  5. If you skipped ahead to KOTFE/ET at some point, which you must have done, you would have skipped the remainder of the vanilla story without completing it (skipping ahead doesn't count as completion). If you have KOTFE/ET missions in your log, then you can't go back, you need to start a new Knight and play through again. Ilum only shows up as active once you finish the original chapter 3 or if you skip ahead (or if you activate it from the console on your ship). With KOTFE XIII as your next mission, you clearly skipped ahead at some point. Original story has three chapters. KOTFE has a bunch of chapters, including its own Ch3 which is different from vanilla. As to why you have two chapter 4 missions or whatever, a screenshot would help.. no clue. You can skip ahead to Iokath without auto completing (but don't complete it and start Fractured Alliance... not sure at what point it locks you out this way), you can do any flashpoints without auto completing.. I think you can do Makeb without autocompleting anything too. But once you start Chapter 1 of KOTFE the main story before that autocompletes.
  6. My Hatred Sin can now drop TWO Death Fields in a row, although that's not a net positive, that's just something that makes the loss of Spike hurt a little bit less. I kind of like the added ability on my Madness Sorc that lets me immediately finish DoT attacks... both add some potential to game play. That's as positive as I'm going to get though as I'm annoyed over the changes to Mara (forced choice between Mad Dash and Force Choke) and Pyrotech (Shatter Slug has such a satisfying sound and now I need to play AP to have access to it; although in fairness I haven't evaluated AP for 7.0 yet but I didn't like it that much in 6.0). Anyway, I appreciate your intent... I haven't played around with any of my Juggs yet.
  7. So, basically admitting that you're just a troll? I don't see this game doing very well if all the casuals lose interest in it, but as long as you're having a blast that's what matters! The thing with being "casual" is it's a misleading term.. my playing 2+ hours each day on average for 3 years is only casual in the sense that I don't drool over the game being made more difficult for most players. Content is a slog, gear and conquest is a grind, companions are nerfed, and rewards aren't worth the effort now. I'm hardly a casual player but I'm exactly the player you are trying to provoke.
  8. Check your pants, you may have soiled them.
  9. [citation needed] Has anything contradicting the following every been stated or are you just making **** up? It would be lovely to have two heroics instances, one tuned for solo and another tuned for a group, but when you tune them specifically for groups, rather than finding incentive to group up, most players just don't bother. With the current build of the game, they aren't fun at all solo, not in the slightest and on top of that they don't even give decent conquest rewards now.
  10. One thing worth keeping in mind is that you can change ships during a match.. all four types if you really wanted. So I could start with my weak bomber if I wanted those 36k points for five matches but then use a striker or whatever for the rest of the match... you do not need to play a bomber the entire match to get credit for the weekly conquest objective. If I tried using a gunship my entire match my numbers would be terrible but still better than the examples op points to. And with a striker where I'm comfortable, even with a totally bare bones model I'm capable of putting up 30k+ damage on a good day unless my team is just straight trash. Which isn't an attempt to brag or anything, I'm just saying that a good pilot can still be a major contributor with a stock ship in a best case scenario... it really depends on the quality of the other team. It doesn't balance out though, because it's not 100% random. Premade group/teams is one additional variable as is a general preference for pub vis imp side representation (although teams are mixed). It's unfortunate that groupfinder isn't better at balancing teams and recognizing which players will be non contributors and not placing them all on the same team. Also, your argument presumes that being on the winning team is the underlying concern but those blowout matches are not fun if you are on the losing team and they are not fun if you are on the winning team. So, the afk players are still a concern even if you are on the winning team. Although I wouldn't care if groupfinder better balance it out but instead you get players who are dualboxing and both do-nothing player-characters end up on the same team. Good point.. when I first started I'd aim for the ship not the marker in front of the ship... this would hurt your numbers significantly and is a common noob mistake.
  11. No, the 24 hour day and 7 day week do that. 7.0 just ensures that it will take at least 4x as many minutes to get 24 characters done, and even that's being generous. Comments like that just tell me that someone hasn't tried getting 24 toons through conquest in 7.0 on a single server or is intentionally being disingenuous. Or that you're completing the GSF weekly every single day on multiple servers, which isn't all that realistic for the average player active on a single server.
  12. "I'm not a narcissist, YOU're a narcissist." Classic gaslighting nonsense. Also a reminder that the garbage talking points from "Gamergate" are still alive and well on the internet.
  13. Strawman. As one of the "whiners" I can say that I don't like the new system and yet I never farmed Spammer Station or TC. The 6.0 gearing system was convenient and gave me an incentive to do other things as I already had the gear (eventually... I was in no rush to acquire it). Also, I'm far from playing "as little of this game as possible" and put in an hour or two minimum on most days. The same people farming HS and TC are the same players farming WB now... those who want max level BiS as quickly as possible. They aren't the ones complaining, they are doing what they've always done, getting gear the fastest way possible. You're conflating two different groups of players to make a convenient but false argument.
  14. Nope. Went from an every day player who spent a couple hours logged in to spending more time reading forums and lamenting my loss. Not enjoying the game anymore as of two weeks ago... I wish I could say it was burnout but it's all 7.0. Yet to be seen if what little time I spend in the game going forward will be enough to hold my interest at all. I was having a moderate amount of fun with GS objectives because I still find those rewarding but probably not going to bother with those once my sub is up... which is literally any minute now (not even sure this post will go through until it does). Everything else feels like work, not fun. My toons aren't as fun... I can Mad Dash but I can't Force Choke. I lost my Spike opener on Sin. I no longer have a smile on my face every time I activate Shatter Slug on my Pyrotech because it's gone. Every time I log into an alt I have to rearrange my bars and sort out my ability tree while looking at an awful eyesore of an interface (and still literally getting headaches from inventory but at least a fix for that is in the works, although it should have never made it live). I enjoyed heroics but now many of them are too much of a hassle and with the conquest changes there's no incentive to bother anyway. Heroics were the primary activity for me daily so that's the game right there, for me. The changes to Conquest (and I put Renown removal under that umbrella), the various nerfs, the ability reduction... it all just saps my reason to play away overnight. Perfect storm of changes which were undesirable to me, killing incentive on multiple fronts. I can't be bothered to level or gear up as it seems like a waste of time and effort... that aspect is burnout to a point, I've never been a fan of the "expansion" grind and always get there slowly, but that means I'm not participating in group activity as much until I do get there so another lost incentive to play. To each their own, some love farming to get max levels asap but it's not for me. Now with the more complex system and multiple currencies, I'm even less interested in trying to sort it all out again. Too much change at once is a thing. I still enjoy GSF but it seems odd to log into a game just to play what amounts to a side game.. I should probably give Squadrons a shake.
  15. I find it entirely conceivable that some new players in a deathmatch who have their mouse set way too high might actually be trying and still have under 5% accuracy. In a fairly balanced death match I agree with you that those numbers are suspicious but in a 50-10 blowout sort of match I can honestly believe some players never have much of a chance to do anything, they won't even see the worst players on the other team and they're unlikely to hit an ace or a well placed gunship. So personally, I'd give a lot of the players more of a benefit of doubt than you do. But the AFK, no question. If they are going to promote GSF for the sake of tech frags, medals should be tied to that rather than repeatable weeklies. Although I'd argue the opposite for galactic seasons, I think last week's medal required objectives were unreasonable for new players (at least in the current bugged state).
×
×
  • Create New...