Jump to content

jojobanutz

Members
  • Posts

    229
  • Joined

Reputation

10 Good
  1. Even in the absence of exploiters, making Crew Skill Missions return faster does give some players an advantage. It vastly increases the returns that players who play a lot (especially subbed ones) receive, in relation to the returns received by those who don't play as much. The effect is magnified in the case of even regular players who happen to be Pref or F2P, just by the fact that they can only ever send out 3 Missions per character. Basically the faster Crew Missions return, the bigger the gap between the 'haves' and the 'have not's' becomes. A couple of things could be done to dilute this effect. One, as the OP suggests would be to slow the Missions down again somewhat. And another, maybe counterintuitively, would be to increase the number of Missions that Pref and F2P players can send out. Subs current max is 8 I think, so maybe Pref could have 6 and F2P 4 at level cap. If the claimed exploit relates to people somehow automating the reward collection and resending out of further missions, then the simplest fix would be for the Devs to insert a decision requirement between the collection and sending out stages. An obvious way to do this would be to randomise the available Missions list, so it's not always the Rich grade at the top of the list.
  2. I'd love to see it added to GF. It's a neat FP, but hardly anyone ever sees it.
  3. I second the request for Idle Poses. But for everyone, not just subs. And not as Cartel Market either!
  4. Heh, the difference those Augs would make in ANY game mode is so vanishingly small I see no point in trying to aquire them. I couldn't afford to even if I thought they were worthwhile stats wise At one point the Devs added schematics to Rep vendors that were targetted at the various professions, which I thought was a great idea. I would have loved that to be developed as a way for making interesting crafted items. Schems also dropped from some Story chapters, I seem to recall a schem for a jedi chestpiece being available from a Kotet chapter. It also used to be possible to reverse some Supplies Section gear, eg I have various Campaign armour and weapon schems that were gained by reversing such items. There's a bunch of ways the Devs could liven up crafting generally. No need for it to be massively expensive and largely pointless things like these top tier augs.
  5. The amount I undercut on GTN listings depends on a bunch of things. Sometimes I just want to get shot of stuff fast so it isn't cluttering up my bays/inventory, in which case I may list well below whatever the current lowest is, eg 10% or 25% lower. Other times, for example if there are only a few items listed that are very expensive, but they've been there for a while. I may chop the listing by say 25-50%. And I'll keep doing that till it sells. If I have to relist something, I'll definitely discount progressively harder till it sells. I hate relisting. When I list I want it gone. if someone wants to flip it then more power to them. In general I'd guess my base undercut is maybe 2.5% (very approximate:D) For stuff i craft, if it ever means that there's no decent profit in listing, I just stop crafting/listing.
  6. I don't recall there ever being a choice as to what type of weapon Companions used. I think all that's changed since the early days is the particulars of what specific type of weapon certain Comps use, Eg Corso now using a pistol rather than the rifle he originally equipped. I seem to remember that C2 never used any type of weapon, hence the conversation where he mentions being not programmed for combat. I recall seeing people with C2 accompanying them in the Works on Coruscant, and watching him 'boxing' with enemies!
  7. I think a lot of the problem is the devaluation of Credits. The game showers you in Credits for just about anything, and there seem to be no effective credit sinks. No training costs, no travel costs, and a very low GTN 'tax' on transactions. I've just returned to the game after maybe 2 years away, and the difference in prices across the board is stark. I started playing around the time the Hutt expasnsion launched, and back then F2P and Pref could contribute to the trade environment. The cred caps back then were 200k F2P, and 350k Pref. I'd say that to get even close to an equivalent effect these days the caps need to be increased to maybe 2mill F2P, and 5mill Pref. That would at least free up the GTN to a much wider group of players, with benefits to everybody I think. And while Bio are at it, they could bring back OP, WZ and FP Passes to the GTN!
  8. From the FAQ here: http://www.swtor.com/info/faq What are the system requirements for the game? Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better Intel Core 2 Duo 2.0GHz or better Operating System: Windows 7 or later RAM: Windows 7: 3GB RAM So if your system is better than the above just try turning down graphics option to maybe Medium and see how you go. I play on Medium with no problems at all, and my system is ancient, see below: Operating System Windows 7 Ultimate 64-bit SP1 CPU Intel Core 2 Duo E8400 @ 3.00GHz Wolfdale 45nm Technology RAM 8.00GB Dual-Channel DDR2 @ 400MHz (5-5-5-18) Motherboard ASUSTeK Computer INC. P5K Premium (LGA775) Graphics M1962D (1360x768@60Hz) 2047MB NVIDIA GeForce GT 730 (ASUStek Computer Inc)
  9. I think the perfect solution to keep both camps happy would be to make all wz's 'Cross faction friendly' and to add a tick box to the Queue interface that would allow people to opt out. Much like the tick boxes in the Flashpoint queue interface that enables / disables in-progress FP pops. Everybody wins!
  10. It's end game pvp for those of us for whom Arenas get old very quickly I much prefer a good objective / huttball match myself
  11. I think enabling cross faction pops for wz's is a great idea It's something that's been requested repeatedly by a great many people. What would be great though, would be some kind of 'opt out' tickbox or something similar in the queuing interface. So people who really dislike the idea have a way to filter out such pops. While the Devs are at it, I'd also like to see cross faction GSF pops enabled too!
  12. I think having possible Cross Faction pops for all types of WZ's (and GSF) would greatly improve all aspects of PvP for most people. My suggestion would be to have a tick box in the Queue Window that would allow people who don't want 'Cross Faction Pops Enabled' to opt out of that possible result.
  13. I agree. Having the events running constantly would just dilute thier effect. Right now they provide a bit of focus. The event vendors could really do with some new items to sell though. The other reputation vendors too. What I'd really like to see would be a new event, something with a bit of meat to it like the Gree or Rak events, not like the Nightlife one.
  14. You seem very invested in this Kotaku article being proved correct. And your efforts to paint people who disagree with your interpretation as 'white knights' does nothing to dispel this impression. The Kotaku article contains only conjecture and quotes from unnamed 'trustworthy sources'. You seem happy to accept all this as fact, which is fair enough, that's your choice. It would be reasonable for you to extend the same courtesy to those who require somewhat more in the way of actual evidence. Just sayin ...
×
×
  • Create New...