Jump to content

Axemaxor

Members
  • Posts

    27
  • Joined

Reputation

10 Good
  1. Looks like he is aware of some problems and is very likely to pass the info to developers in near future so they can start working on it soon. But its not high priority.
  2. Thats some level 400 question-answer nonstop critical dodging we have there. Up to the point of... Well, WHATS THE POINT of such "interviews" ?
  3. Ok, to be clear - this previous post of mine is full of troll. I have biochem trained and im happy with it. As it is. Also i have 2 more chars that have armormech and armstech trained to 200ish area. Both very useful providing blues for me and my wife playing. She also has 3 chars doing Jedi-tradeskilling. And slicing in its current form. Guess what, very useful. With all that heap of time and money-sinking we geared ourselves to breeze through 4 first flashpoints wiping only once due to having hard time controlling our companions on some tricky boss. All of tradeskills are fine as long as you invest in all of them. But instead people prefer to whine "X is better than Y OMG NERF"
  4. Reusable biochem stuff should not be reusable. It should last as long as its blue-quality analog, but cost more raw materials to make. Because it is purple. Also, it should require biochem trained to use. We biochemists dont want simple mortals run around happily using our purple shinies. p.s. Slicing is still overpowered, but biochem usefullness IS JUST OUT OF HAND.
  5. I dont even know if im trolling or serious. Truth is, yes, dual spec is coming, and yes everyone wants to play with competent players who stick to what they do well. And thats is usually just one role.
  6. Imho, implement dual-triple-whatever spec, free of charge, no cooldown, for levels 10-49. And disable it for 50s. At 50, its time to make a final choice. You had plenty of time to try things out buddy, and now you pick a role and spec for engame. That, will only benefit us all in levelling part of gameplay, as well as benefit us all in challenging endgame when instead of "i can heal/dps/tank/tell jokes" we have players that a "used to, experienced and itemized to"
  7. Since theres no clear ingame info on how exactly NPC bonuses work - theres 2 options. 1. People work towards merging their spreadsheets, and in a month or two we have some statistical evidence on how/why things do work or do not 2. Devs do it for us. As of now, numbers in tooltips are as informative as if they just wrote "Corso is somewhat good at arms."
  8. Augment slot should be built into some(most/every - pick one) crafted items. With a crit success adding a second. Then, augments would become valuable, crafted armor become on-par with orange ones. Slicers can get real return of having their skill maxed selling their trade on market, other crafters themselves might get a real reason to invest into producing armor-weapons-whatever with decent base stats AND 2 customizable slots. As of now, its more of "get full set of orange gear, update it from time to time, sell the rest to first NPC you meet." - Not good.
  9. Corso harpoon madness, Auctions, stupid (or even lack of) balance between piss easy PvP item progression versus effort, time and money sinked into tradeskills to get even close. Cant pick just one.
  10. While your GFX supports all the stuff that big brothers do, its perfomance is sort of stone age compared to even budget modern card. Its there for compability, not for gaming. Rest - more than enough to enjoy modern gaming.
  11. About half a million angry people are waiting for game invitations. Without feedback. What are these OTHER REAL ISSUES they are concerned with right now?
  12. Condensing would involve using many forbidden words, considering what OP is trying to state. For myself, i can relay the idea in 3 such words.
×
×
  • Create New...