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Hardcoremaster

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  1. Its gone. No more 4% HP boost. O well.
  2. Your build is going to be dependent on what gear you have and what you want to do(PVP or PVE or Both). To me it looks like both DPS specs will now be viable in PVE and PVP. Where as now rage is considered PVP and Veng is PVE. A full immortal spec will be slightly better for tanking over a hybrid spec as the 31 immortal talent will add threat. Honestly it seems like 90% of the changes to all classes is to make hybrids perform worse and full 31 point specs perform better. I would suggest trying a 31 point spec first and go from there.
  3. The patch notes do(incorrectly) say that 'Protector' has been replaced. Protector is the republic version of huddle. Hopefully they correct the notes when they go live.
  4. I think that ravage will become my new opener in 1.2. Right now on live Ravage hits pretty hard but Impale + Force Scream seems to do a bit more damage in the same amount of time and is not channeled. But now for a Veng spec Jugg I think using Saber Throw(Talented to add two stacks of sunder armor) + Force Charge + Ravage(With unstoppable so no interrupts) will now be king. This will also lead very nicely into Shatter + Impale + Force Scream for some mean burst in the first 10 secs of the fight. With the 30% Vicious Throw we might even but able to win the fight right after those 7 moves. I have not tested this but I think its very promising.
  5. To me it looks like Rage might have not gotten much but Veng Juggs just got a huge buff. Saber throw will let us use shatter now, we can dump our excess rage (which we have a lot of) for a heal, and Vicious Throw is now 30% HP. Currently I can get like a 95% Crit chance on Vicious Throw and it can hit for over 5k. Also people saying our DOT's in Veng didn't get a buff are missing the fact that tier 4 gear with new damage formula calculations could mean the DOTs become OK. We just don't know.
  6. The way I see it playing out in the next few weeks is there will be plenty of biochem crafters and only a few armor/weapon crafters. Biochem won't be able to sell much of what they make due to overcrowding and the other profs will make plenty of cash. Things will be balanced that way.
  7. My friend and I did the first 4 FP's in beta. He tanked and I healed. Each fight is different though and sometimes we used 2 DPS companions and sometimes had a healer or a tank. I would say it depends on the fight which pet to use but I would recemmend at least 1 player healer and 1 player tank.
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