Those are the issues I find unacceptable. People (particularly new players, if any exist) are going to get to 600, see the insane 500k cost to increase their skills and then see the isotope requirements, absolutely flip out and never look at crew skills again. Is it possible isotopes are dropping like candy now?
If getting to 75 took time and people had a few months to accumulate credits then maybe there might be some point in the direction this seems to be heading but an hour and a half after the servers came up on Tuesday I saw guildies hitting 75, even I got my first character to 75 soon after that. It seems to me this punishes new people and merely annoys old timers.
Like you, I am not interested in playing and paying for games developed and maintained by people who don't seem to actually play their own stuff. In my limited experience even when devs are active as players they don't play the way "normal" people play. They're in the most active, powerful guilds surrounded by sycophantic fans and never experience their own game the way the majority of the players do. Dara O'Briain did a hilarious, profanity laced bit on video games that sums things up.
I try to be supportive, I try to understand why changes are made and I try to cope and adjust. That street goes two ways though, our options as players are outgrowing the age of unresponsive megacorps.