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Myriagonvaltorix

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  1. Oh god you definitely haven't played Star Trek Online with me then... I didn't know a single player in the game who subscribed. All of them either bought the 300 dollar lifetime membership at launch (and still bought ships through microtransactions) or were like me and bought content and unlocks through lots of smaller transactions. Eventually i bought the lifetime membership but not after almost two years of dropping a heck of alot of money into the game. But that's just anecdotal of course. Its pretty surprising how successful microtransactions in general have gotten. I think there would definitely be a big market for semi-personalized missions as a new expansion- or even just as a new game update.
  2. Post launch. We're talking Post-launch here. If you want to make the argument that they should've had it that way to start that's an argument that may be justified- the curved lightsabers and handguard Cartel sabers they have are pretty wonky too- but the point is they're out. It's done with. The games been out for over two years and i don't think anyone dropped their sub because they took one look at their characters lightsaber and said: "Wait a minute... ~Squints~ THAT SABER'S 30 DEGREES OFF! GODDARNIT. IM GOING BACK TO WOW!". The common thing to say is 'they have your money they don't care', but that's not what i'm getting at. Sure. They should've (past tense) cared. But that saber and other guard sabers like it have been in the game for ages and for a year Bioware had a horrible habit of patching ridiculously minor things (like what you're talking about) and only recently has it made meaningful updates with almost every patch (and they're doing a great job recently as far as i'm concerned). It's almost counter productive to ask them to once again put more emphasis on meaningless, miniscule issues like they used to. I for one don't want to encourage the devs back into their infamous "today's patch corrected a spelling issue on the codex entry for Nemr'o the Hutt... aaaand that is all" patches.
  3. Right now in Galactic Star Fighter we have a domination-style game type and a general free-for-all gametype. Standard ground-based PVP has Voidstar, Huttball, the Hypergates, and two forms of Domination. Starfighter came out relatively recently so it's totally understandable but coming from games like Star Trek Online and World of Warplanes (the latter of which has the ability for bombers and more vulnerable aircraft to win by destroying enemy equipment instead of player's aircraft) that have some amazing flying and space-based combat it'd be nice to have some. There are some great examples in other games that really draw inspiration from Star Wars scenes. One of the most notable from STO was their recent Season 8 Flashpoint equivalent called "The Breach" It's basically an objective-based death star trench run but i could see something similar being implemented in GSF. Imagine a map surrounding a space station that has NPC turrets and power cores along it's hull. Like Voidstar the teams take turns destroying or protecting certain objectives in order to prevent the other team from achieving their ultimate objective. All of the elements above exist already in the game. The turret AI, the 3D models (with the exception of the interior of the space station) and the style of play already exist. Some of the proposed mechanics may be a little controversial. Limiting which ships can enter an area based on size (which may be alleviated by having defender-AI turrets that guard larger entryways instead and instead prevent any attackers from replenishing their allies inside the core) and requiring skillful piloting to successfully navigate to the objective isn't for everyone but i think it's classic star wars space action at it's finest and i look forward to hearing any refinements y'all can suggest!
  4. This is the first realistic compromise i've heard on the class storyline wagon for a while. They'd have to play it like Korriban-Hutta and Ord Mantell-Tython where, even though the phases were technically group-phases, only players who started on that planet could interact with the quest giver. So instead of creating a whole new mechanism for blacklisting half of the classes from a phase and whitelisting the other half from a phase, you do it with the mission giver instead, which is already implemented. I could see that happening! I'm sure Bioware would try it out on something small like a short questline or something but it seems like a much more reasonable idea.
  5. Why in the holy mother of jabba the hutt's pungent butt would bioware care one bit about how the character model /holds/ a lightsaber. Is it really worthy enough to make a thread about? Do you think they'll see an influx of money from a miniscule change that at least half a dozen other posters haven't even been able to spot. Lets be realistic here. It ain't gunna happen even if we assume you are right.
  6. If you've got friends to play with start with Oricon first. If you don't have a group for some of the harder missions on Oricon you can always hit up the classic Operations like Karaggas Palace or Eternity Vault. Theres almost always a weekly going on with those and even some of the green Makeb stuff is good enough (just make sure to double check the rating on your gear before you go in.) Unless your a Tank you can do the aforementioned ops without too much pressure. You won't get as good Gear as you would get with Oricon but the weekly will give you some Elites and Ultimate commendations that you'll use later on and you can make some headway on making some of the harder parts of Oricon solo-able. Once you get the Oricon Gear the Ops become much easier- almost all of them have gear requirements under what Oricon gives you and for the most part DPS's and Heals are easily explained during first timers.
  7. It wasn't fun in Star Wars Galaxies when someone set up an AT-ST in a low level city and watched everyone get their #@$ kicked repeatedly and i don't think SWTOR would be any different. It would mess with missions, people would absolutely wreck the timers for dailies and objectives by camping and you'd have the factions on Oricon saturating the Ops area by throwing NPC's across the PVP flag line, making it a hassle to do anything in that area. So both applications where you /may/ want to use these guys (pvp and pve) would cause way too many headaches. The only place i could see this being fun in in open-world PVP... Yippie. how many open world PVP locations do we have again?... Magnus' suggestion is far more reasonable. Having a temporary companion or combat pet on the legacy unlock bar would be much more acceptable. You couldn't use it in groups or warzones, just like the normal legacy powers, and they wouldn't be aggro'able by non-flagged players like summoning imperial or republic NPC's would.
  8. Better yet, Red on Red dye. Either that or finally release a imperial or New-Empire royal guard set that's identical to the NPC's
  9. If you didn't find this blatantly obvious from practically launch then you were really deluding yourself. One of the most expensive games ever produced that faced financial difficulties almost immediately and only brought itself back up on its feet by opening the floodgates to F2P players... From other F2P games i've played its always been pretty obvious that most players who don't pay a sub usually dont get to max progression . World of Tanks, DCU, Blackout, Star Trek Online, yada yada yada. If you dont sub you're penalized for EXP and it's a hassle and a half to level more than a few characters (tanks, ships, whatever). I wish companies would release metrics for that sort of thing but i guess it'd be counterproductive to advertise how few of your players reach max level more than X number of times. If the trend follows suit for SWTOR it means there's little financial incentive to make individual story content because their bread and butter ( the influx of F2P players, especially those who binge on the cartel market every update ) rarely experiences the entire suite of what they offer and the rest of us are satisfied with the broad storylines like the Dread Master series and the new arc they're putting out.
  10. Its sincerely not the worst inflection in the game. The death dialogue is bad but not the worst in the game. That honor belongs to the Jedi Sage. "A fleshraider must not be allowed to live" :|
  11. YES. the Old Rakata stuff, especially for the Bounty Hunter, was amazing. The old champion PVP gear aswell! There are several textures that aren't craftable anymore unfortunately and they'd look awesome with modern adaptable armor!
  12. The sad part is i've used this spec since launch (or a similiar flameburst-emphasising spec) and the first reply i see is "This is truly terrible." I've never had anyone kick me out of a raid or group because of lack of dep's BUT if you're looking to do higher level raiding or groups where the margins between failure and victory are so tight that you need every single digit of DPS don't use this spec. But if you're just doing the weekly's and your group isn't filled with a whole boatload of new guys then who cares? Know the limits of your spec and your team, be realistic and optout of joining something if you feel you'll be a detriment to the group and you'll be fine.
  13. The original Republic Trooper outfits from the promotional trailer. Additionally maybe the OG Imperial Trooper outfit from all the pre-release media? You have a low res model of it in the game already. If you take a look at almost any class mission where imperial troopers are in the area that have died normally their body will be a version of the trailer armor- though other than that asset theres no known version of it in the game. Heck- even the lego SWTOR stuff has the old sith armor
  14. Long-handled lightsabers. As has been mentioned before on this thread i'd love to have a dual lightsaber with the rear blade replaced with an extended staff giving a sort of lightsaber pike look. I'm a littlebit biased because i always portray my characters as wielding those types of weapons though
  15. There are a number of four-legged mounts in the game (Zeldrates, Dewbacks, Sleen, and Varactyls) there aren't any tanky-looking ones. The Dewback is the right size for a giant-unstoppable-juggernaut-of-armor-plating but it's... a dewback! Something more menacing like the Bol species from Star Wars Galaxies, Wraid and Sand Tusker from Tatooine, or even your own Lraida from Alderaan. Perhaps even a Drouk mount who, instead of letting you ride ontop of him holds you in his hand like a gigantic Lenny from Mice and Men. All of these creatures are big, bulky and give the impression that the person riding them is one bad dude. hovering animal mounts would be another great addition. The Baspoor Glider's from Belsavis, Thrantas from Alderaan. Lastly- DROID MOUNTS. Not every droid in the star wars universe has been made for labor or menial tasks- some have been made for both! The Basilisk Wardroids have always been a big part of Mandalorian lore and in that same vein SWTOR has a great number of multi-legged droids that would look great as mounts (maybe even having the character ride it like Kephess rides his walker would be great! standing balancing on the thing as it walks around and such). Mechno-chairs like Nute Gunray's from Episode I could easilly be adapted from existing droid models in the game Karagga's Battle Chariot is another obvious example and one that, again, uses a preexisting droid model within the game.
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