also. from a tank perspective... WE NEED A CHALLENGE!
I just don't get the feeling a boss in any ops could kill me unless it enrages tbh... even when i'm wearing dps gear i can hold a boss no problems if had to -,-
I joined a guild as a tank, went in as an off-tank and spend most of my days dpstonking on the side in dps gear... this makes no sense to me, where is the real threat of death in this game? Honestly, I can see my guilds lack of progress is mainly due to either bugs or people that are too reliant on deadly boss mods (RUN AWAY LITTLE GIRL!)
what makes it worse is that there tends to be just one fight that needs 2 tanks. Problem with these 2 tank fights is they still use the 1 tank mechanic... without any threat of death a tank just has to stand there facerolling through the rotation poping cd's every now and then (and popping cd's is just for the sake of pushing a different button). Bone Thrasher in KP is an un-tankable dps race, ***? go respec or sit out for one fight and then it's straight to Jarg and Sorno, a 2 tank fight -,-
I want some bosses that can lay down some serious defence reducing debuffs on the tank requiring a tank switch at the penality of 1shot death, even some adds that roll in and cause enough damage to require a tank to pick them up and hold them to the side would be nice.
right now it feels like the Bioware are relying too much on enrage timers as the only real challenge, with the way operation boss mechanics work, I find hardmode flashpoints far more enjoyable as a tank : /