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KnighteStar

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  • Location
    United States
  • Homepage
    http://www.youtube.com/user/ZapAndTapGaming
  • Interests
    Writing, Playing SWTOR, School, etc.
  • Occupation
    Student
  1. I use Bandicam which is a approximately a forty dollar buy. I have got more than my money's worth with that wonderful software. You could get the free version but you always end up with only ten minutes of recording and a watermark on top. I can tell you, though, that the forty dollars are well worth it.
  2. Balance issues? With starships? I think that'll be a little easier. As far as I know, for the blueprint controls we saw, it will be missiles and regular fire. Sure, there will probably be upgrades available but I think each ship comes standard with the average stats. I think the only way it'd be "unfair" is if they let you choose which ship you wanted and the stats were specialized toward a ship. Even then, it would probably be able to switch depending on what you want to specialize in later. We don't really know. And people are ALREADY complaining about it?
  3. I'd release overarching stories. I'd say that the main storyarc is the same for a better sense that something BIG is happening. That is one thing that I missed with the class stories, that I never felt connected with anyone else's story and everyone was just doing their own thing. I'd like for the story to be a place to cooperate with other players. At the same time, more individuality would make me happy and a little more companion interaction throughout the story. I definitely would like some missions where there would be "report to this person" if you're a trooper and another for the Jedi Knight, where you are pursuing different objectives and different sides of a massive assault on a planet. That would be, I think, great. Or, y'know, just mix up the order of missions to make it more unique.
  4. I do love this game. I play it as much as I can. But anything that can make my favorite game EVEN BETTER would be awesome. So, of course, I sign... /signed
  5. This, to me, seems like something that should either come in at 2.5 (obviously a midway landmark) or 3.0 for the next expansion. Maybe it'll just be 3.0. My thoughts on this expansion would be that the open space areas (without any planets) would be the primary expansion whilst there will be some missions added to planets for some space battles. Or maybe the ones from 1-50 on planets will be just FPs. When we reach 55, the next thing you play is one more planet and some huge space PvE conflict with continued PvP arenas with it, which will continue throughout the 1-60.
  6. Anyone else hoping that is like the Star Wars Battlefront space battles? Y'know, the ability to land your ships in the other person's capital ship and destroy it from the inside?
  7. Do you know that a lot of people burned through MOP in a day? The expansions aren't targeted towards those people. They are targeted to the people who play, enjoy it but have LIVES! Sure, in a couple of weeks to a month, the leveling content will probably be burned through. However, that's what a half-size expansion like this one will do. MOP, a full expansion, double the amount of time. When it comes to new classes, I really don't understand this argument. Adding new classes would take forever with the way SWTOR does it. And now 5 new levels on top of it? Forget it. WoW can add new classes because not much is required for missions in their game. We're not getting new classes and, honestly, I'm okay with that. When it comes to the planet size, I'd bet it has about ten times the content as Voss or Corellia. With the XP increases, that will be needed. And with all the bonus quests they put in (you know, ability to outlevel the planet), we will have a large amount of content. As for no extended class stories, we knew this was going to happen. The story couldn't go on forever and they even said before (we all know how much we love to throw that around) that it was going to come together into one story. They made the connection to the Avengers but take that as you will. All chapters will probably deal with an overall faction story which I'm pretty excited about since now they can really escalate the war (which people have been complaining about). I think it's a good, solid expansion and look forward to the release.
  8. I don't think so. I think all new Operations and other end-game content in the patches will be locked for people without the expansion. But new warzones and low-level flashpoints will be available for those without the expansion though, so, no, I don't think so. New end game content, though, will be gated.
  9. Let's talk level content wise. Alright, Chapter 3 starts at Level 41, correct? If it ends at Level 50, that's 9 levels for a Chapter. With exp inflation, 5 levels for a chapter is reasonable. Remember, this planet is going to have to have enough quests to deal with that exp inflation. Size doesn't really matter. Amount of content? That's a different story. And judging from exp increases, we'll be getting plenty of content.
  10. Which is stuff we get constantly in patches. WoW currently has eight battlegrounds and it has been around for almost a decade. SWTOR has five warzones and it has been around for a year and a half. WoW just gives the players a bunch of content at once and make them pay for it. If I have to pay ten bucks to get more in the long run (because we get all the rest for FREE) then, yeah, I'm happier here. So, all in all, with all the content coming our way in the future and this expansion pack, I'd say SWTOR delivers 1/2 of what WoW does with this expansion and future updates (half the leveling content and no new classes, we are getting a new race though).
  11. I think Preferred Status players should get their promised cartel coins without paying and they get an extra 500 if they subscribe. That way, these preferred status players could at least take off some of these ridiculous restrictions. Extra bars are purchase able. So is hide head slot and unify colors. This will probably keep Preferred Status players around to buy major things like expansions. And I think PS players should be able to have at least six FPs and WZs a week and three Ops a week. Give these people a reason to be preferred status and spend some money on your game. For F2P players, I don't think there is much to do here. I think the current system turns them off a bit. Maybe start them with a small amount of Cartel Coins to at least purchase an extra quick bar or something else. The other features can be paid for for F2P players. I think Bioware should give these guys a little more leash to do what is necessary to at least play the game. Past that, everything else should be purchase able with the same restrictions.
  12. We have hostility? The F2P players even said this is the best community. However, those who disagree with and resent F2P players (for whatever reasons) are much louder here than in game. And those people that come back to the game just to post here to state that this game IS failing and to go try WoW are the irritating ones. However, the F2P don't seem to be dealing with the hostility. We are dealing with the jerks. Both kinds.
  13. I was mostly talking about after F2P. I just wanted to know what people thought happens next.
  14. Am I the only one that feels like this game has gotten over its Christmas stage? Y'know the month of anticipation and the day arrives and then there is nothing left? What do you think Bioware will do next? Besides new patches do you think an expansion is in the works? Or do you think this really is the beginning of the end?
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