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TopAceOfEarth

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  1. I mean this is some very serious calculation to have adjusted an ability by 5.15% and not just 5.0% .... either that or the poo they threw at the class change wall was sliding down the board a bit.
  2. That and 16+ Pages of players in general agreement on what the real issue is. I mean all they would have needed to adjust was the surge nerf they did to marksman before and change le utilities...
  3. Not sure what people are on about, but it is working. Raced a guildy who had rank 5 and I had rank 3, i started early and he overtook me after a bit, it is working. But unlocking it for 50+ chars is just not feasible. Make it a 10-15 mil legacy unlock or something.
  4. Would be nice to get some of the benefits of this change: "The Mission “Introduction to Starfighter” now rewards substantially more Fleet Requisition. for alts you did it 2 years ago but never played GSF again on them. Just as a nice little extra maybe...
  5. Speaking purely from a PvE Standpoint: Yes, a baseline 30% DR for AOE should be the minimum and not tied to the 45s AOE taunt, swap it to the same thing that infiltration/deception has its on. How about some sort of 2-3% DR per dot that is actively ticking with a cap of 1 per different ability. 4-9% mostly constant would bring it to at least the bottom of the other classes DR, as it stands you take too much damage in the spec in PvE and your heals don't line up with when you need it. Also add 2 meter to death field / force in balance so we can double press the button on revan core and don't have to place it or fall down.
  6. Update: Some mood's have their moods changed, but one mood still is moody Mood: Terrified is still 120, should be 30 as a bronze item. Emote Chair 5 is 60 still, should be 30 as a bronze item.
  7. Emote Chair 5 is 60 now, should be 30 as a bronze item. Mood: Disdained is 120, should be 30 as a bronze item. Mood: Enraged is 120, should be 30 as a bronze item. Mood: Fearful is 120, should be 30 as a bronze item. Mood: Pained is 120, should be 30 as a bronze item. Mood: Terrified is 120, should be 30 as a bronze item. The other Mood that were high, are now 30, so some worked out. Might have to run a multi-pass now for the others
  8. After a quick check I found: Emotes: Name / Current Price Emote: Chair 5 / 60 CC (Bronze) Emote: Thrash / 240 CC (Bronze) Name / Current Price Mood: Angered / 120 CC (Bronze) Mood: Creepy / 120 CC (Bronze) Mood: Distained / 120 CC (Bronze) Mood: Ecstatic / 120 CC (Bronze) Mood: Enraged / 120 CC (Bronze) Mood: Fearful / 120 CC (Bronze) Mood: Goofy / 120 CC (Bronze) Mood: Pained / 120 CC (Bronze) Mood: Sly / 120 CC (Bronze) Mood: Snide / 120 CC (Bronze) Mood: Terrified / 120 CC (Bronze) Other Moods were 30 and Bronze as far as i could tell and had correct cc price.
  9. Pick up the Mission from the console itself and travel there, similar like the heroics. It's in the former PvP Section, big planning table - middle button is master mode urpisings.
  10. We ran through all but Trial in one setting, was fun enough, but most are not worth the CXP to ever do again, there is more relaxed stuff to do. If there was a weekly for 100k CXP to do them all once i'd do them, but this way is not enough cxp. We did Trial and Error MM the next day and after some derping around killed it. Traps boss you need a quick tank and a good healer, running in circles works if done right, bring medpacks and adrenals for your tank, shroud helps. I was on a 224 geared shadow tank, still not an easy fight, need some luck as well with the initial adds. Last boss you can play around a bit, but it is all about efficiency at the start and bringing plenty heals. http://imgur.com/a/kdZNI
  11. Got auto-fixed after the last patch. Only thing I contacted CS for was <Initial Uprisings (Story)> <Initial Uprisings (Veteran)> after doing them twice with guildies.
  12. Problem is if you set the cut-off point to high, or require some other arbitrary kind of "needed x amount" of activity, the complains would be even higher. On the other hand you can and will be again able to get the BiS gear in the game... from standing in a corner. That should never be the case and makes a joke out of guilds that clear or try to clear nim/master mode operations.
  13. You only get to kick people if you managed to persuade 50% or more to vote the "afk" person out of the match if they have stopped contributing. A reduction in rewards for GSF and PvP is needed, you should at least need to get "some" medals to get rewards. From many matches in GSF I have seen though, many new players don't get any medals even if they try when playing against "better" players (be it skill or ship upgrades). The AFK person won't care about ship upgrades, cause for afk you don't need upgrades correct. components, cxp for afk - bad design. cutoffpoint needs to be a certain amount of medals as minimum.
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