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Lithaladh

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  1. My memory of this particular quest is a bit fuzzy, but I do believe that before your jk troops off to Dromund Kaas, after talking with Satele and another jedi (whom I forget the name of), and the holocommunicator in the main area of the Guardian, the companions of the jedi knight give their assessment of vulnerability to the Emperor. Now, I may have the time where the companions give their assessments wrong. . .but it still occurs. Kira states that she might not be a good idea to take along (as she was a former Child of the Emperor), Scourge could be a choice as is Doc and the trooper companion and T7 says that "orgainics=vulnerable" and something about him not being that (as he is a droid). It is alluded to in the storyline leading up to Dromund Kaas. You just have to be observant and pay attention. Stuff in this game isn't handed to you on a silver platter. My jedi knight took on the Emperor no problem about four or five months ago and did it with ease in rank 48 mods for his gear (then again, he was lvl 52). T7 was also updated. Interrupting, as mentioned before by other posters, is highly recommended.
  2. The "immersion" part of the game are the conversations- the fact that every single conversation ever to be had in this game is voiced is actually quite a big deal considering most games don't have that. It is also the fact that you get to build a character. See how they would or wouldn't react in the different situations. The depth of this game, well, you'll just have to play all 8 of the classes through to the end to discover just how convoluted each story line is and how it affects the other class story lines (I still haven't completed all 8). Also, the planetary story lines of both factions, with the exception of a few as they are essentially the same thing, affect the other side. For the romance in the game. As said before, it is optional. You, the player, don't have to have your characters romance npcs, it isn't mandatory. As it is, your characters don't have to be reflections of yourself in the game. They don't have to be a type of "self insertion", but rather a fictional character that you could theoretically get to know. Since your characters can be just characters, it turns things from an awkward "I'm romancing the npc" thought to "I wonder how (insert name of character here) would handle this" thought. The main purpose of Star Wars: The Old Republic seems to be mainly based around the story. How things in the galaxy work, bounce off, e/affect each other and the various stories with their interactions. It isn't based on killing or destroying things, though they are a by product of a fair number of stories. Romance just so happens to be a viable story option.
  3. For the first part, I was wondering if I forgot anything, thanks for the correction. For the second part, I didn't know that. . .thanks for the info.
  4. Looks like you have a pretty good grasp of the game. As for crafting ideas. . .if you can make purples that your jugg can use with your JC go right ahead and use them. As you are playing a juggernaut, being able to craft your own armourings would be useful, provided you can actually craft them. I think that at lvl 17, the cybertech is limited to might and resolve armourings, neither of which are ideal for a tanking jugg. It does get more diverse, but that starts at around lvl 30 requirements for the crafted items. For every crafting crew skill, you need the 2 corresponding gathering skills. . .which can get expensive to keep up your crafting, your companion's gear and your own fast. Real fast. Or even just keeping your crafting up to date can result in you burning through your hard earned credits. A good tip for upgrading your toon's gear would be to spend planetary comms on the armourings, mods and enhancements you need at the end of each planet or stopping by the planetary commendation modification vendor on the next planet and seeing what you can upgrade there. All of those mods would be blue, unless you go to the mod vendor, then they'll be green. While it is a good idea to keep your companion's gear up to date, that can be achieved by just leveling through a planet and picking the gear from quest rewards. This also works if you don't mind having the odd green piece of gear on your character as well. Burning through your cash is never fun. Especially when you need it at the higher levels to train class skills. . .I've been there several times (keeping my jugg, tanking assassin, marauder and bounty hunter's crafting up to date no less).
  5. Well, good job on most accounts. 1) Probably not. This is because when you swap classes, even sub classes, you have to change your playstyle. You don't play like a tank with a dps for the most basic comparison. JC and SW are drastically different classes, but you seem to be getting the hang of the SW. 2) Any build works at the point of the game that you are at, though, I would advise that for any build you do, feat out Saber Mastery. This skill goes across all the trees. It enhances Soresu, Shii-cho and Shien. It is a good base. 3)That is a possibility. Have you ever played with just dps with your JC and a dps companion? Or did you go JC sage and feat out as a healer? If you did the second option, you are going to have to shift your focus around a bit. Focus more on burning through the opponent via your more damage dealing skills. So, build rage, deal damage, build more rage, deal more damage as an idea. Also, as it was mentioned before, your Force Scream is the Sith Warrior's mid-range skill. Whenever you can, spam it. It has the nifty effect of stunning your normal to weak enemies for a few seconds while doing some impressive damage. 4) I found that with Quinn, you either love him or you hate him. Some people, when they acquired him as a companion, stuck with him to the end from the first quest. Then there are others, like myself and a previous poster that don't like him as much, it at all. He kinda sucks as a healer companion compared to the Jedi Knight's Doc or the Bounty Hunter's Mako, but you have to make up your opinion of him yourself. You don't have to be stuck with him. With my marauder, I continued running around with Vette till getting Jaesa. With my Jugg, I tried him out with one quest series and found that I was dying faster with him as a companion than with Vette, though my Jugg was/is Immortal specced at the time.
  6. Oh wow, that was mildly funny. Yes I do have a Marauder already. And no, I am not badmouthing you, just trying to correct you in your statement which is the name of the thread. I will get my marauder up do the level where the sith Warrior gets that skill and yes, I do make a mildly interesting note to see what the differences are in regards to the the skills and their damage output. The problem here is that you made a blanket, over-all, generalized assumption about the skill Vicious Slash, which I thought would be not a bad idea to correct as, clearly, you are speaking from one point of view; that of the Marauder. I simply pointed out the Immortal Juggernaut's point of view and you don't seem to believe me. As you said in your reply, there are different skill trees and builds that affect the damage output of Vicious Slash. Which completely counteracts your over-all assumption from the beginning of the thread.
  7. That is true, there are a total of 6 trees for the Warrior class. 3 of which there might be any number of builds. But what you don't seem to understand is that it is a skill that blankets the entire Warrior class. A Juggernaut might have more use for it as it will be a useful, high damage dealing skill. A Marauder, not so much. Personally, I think that you are just miffed by it. At any rate, if you are offended by that skill, don't use it. It is a simple as that. Also, did you not read my statement of "in this context"? 'In this context", if you weren't aware (which I think you were aware) means "in regards to". In this case, the other sub-class (there are 2) of the Warrior class and how the skill is, or isn't of use to the Juggernaut. Your opinion of the skill is valid according to your play style. Don't push what is unique to you onto the rest of the player population. Have a good day.
  8. From experience with a Warrior, in particular an Immortal specced warrior, Vicious slash is great for putting out more dps. Since my warrior is a tank (lvl 52), she typically doesn't do much in the way of dps (my lvl 40 merc does about the same amount of damage as my tank), therefore, Vicious Slash is actually quite useful. And, barring Ravage, it does more damage than the rest of her skills. In my opinion, your statement about it being misnamed is just the wind whistling in this context.
  9. As others have said before, check your spec, see what tree you are going up and then assess your playing style. Whether or not you are a healer or dps machine will change your play style, even if it is just a little bit. From the numbers that you gave in regards to damage and what not. Is your gear either at lvl 28 or as close as you can feasibly get to lvl 28? If it isn't, that will be a problem. Out of date gear (lower lvl gear) won't help you out. Also, I hope you know that as a sorcerer, you only need Willpower and Endurance right? Depending on your play style you can choose if you want power, accuracy, surge or critical tertiary stats. Since you aren't much of a tank, you don't need absorption (that only works if you have a shield) and you don't really need defense either (it reduces the amount of damage taken. As far as lvls go, well. . .I do know that I managed to complete Alderaan with starting with a lvl 28 assassin. . .so I think that you are alright with that. It is doable. Hope this helps!
  10. I don't know about that. While yes, all of the points brought up are valid, in regards to the opening statement of the thread, I find that crafting is not dead. That might be due to my pricing system and the minor detail that I only put of blue, purple or orange stuff up on the GTN though. I noticed that a lot of crafters had (and still) put up green items for high prices. What I like to do is put up, say a purple, for the same price. It is generally sold within the day. Okay, so maybe I severely undercut everybody else, but hey, at least other players are getting quality goods. I plan on doing that with lvl 50 colour crystals when I get the chance. . . put them up for maybe 10k instead of the 25k + that everybody else is selling them at. For my artificer, colour crystals for the lower lvls (45 and down to about 11) are always snapped up. One time I had put up 4 crystals and within not even 5 min, all 4 were gone, sold. Another time, I had my synthweaver craft about 14 items, put them up and away they went in one day. My fledgling armstech can also make a killing off of crafted stuff. . .people seem to like cheap orange pistols and the rest. Cybertech? People do like to have cheap, blue mods. I don't have much to say about the other crafting skills, but those are the ones I have the most experience with.
  11. Great guide! (as nearly everybody else has already said. . .but oh well) As far as crafting and making money goes, I have found that people tend to snap up blue items that are cheap. So say that someone is selling a green belt for 4000, a blue belt of the same type that is sold for or less than 4000 is going to be picked up. Artificer is great for making credits off of players that are below lvl 50 as everybody needs colour crystals and enhancements for their moddable gear. Another one that isn't mentioned is that synthweaving is a good credit maker. Just the other day my lvl 50 jugg sold about 14 armbands, gloves and boots in less than a day (yes, my jugg makes clothes). I was blown away that people actually bought everything that I pretty much put up. And yes, undercutting peoples prices with cheap, blue (or purple or orange) items is a great way to make money on top of what everyone else in this thread has posted.
  12. I really appreciate the advice you guys are giving. Please understand that while I do know that grouping is a good idea and all of the other benefits you folk have so kindly stated (not being sarcastic here in case anyone was reading it that way), I am still rather leery about grouping. See in the past, most of the time that I have ended up grouping with others that I didn't know in real life, they were under equipped (resulting in my tanking with a squishy toon), homicidal (attacking literally everything in sight resulting in me having to rescue them) or just plain jerks (resulting in a combo of the previous). I have however, rarely grouped with folk that were quite nice and understanding. I do believe that my case is called, "Burned once, twice shy". Still, I am truly grateful for your advice. Thanks ^_^
  13. 1) The Dread Masters are non-combatants and, being sith, don't have much of a connection to each other. The codex states that they meditate and/or accept gifts from supplicants as well as updating the emperor what the latest thing they saw in regards to future is. It isn't stated that the fight wars, just being the generals of armies, this doesn't have to be a combative position either. Due to the fact that they favour wielding fear, it is very likely that they felt that they wouldn't have had to even enter melee combat as everyone just lost their will to fight/fainted/peed their pants . . .among other things and therefore can't attack. How you separate them is another can of worms as you would need at least a few master jedi and a lot of folk that are used to working through primal fear (that could be developed by facing manny, many sith and surviving the encounters). But, once they are separated and alone, I'll wager that it'll be an easy victory. 2) It is as Temeluchus said,
  14. Due to past experiences with other folk, I generally won't/don't do any group quests. This includes flashpoints (even if they have equipment that is to die for). I have unlocked my legacy (it is lvl 9 as of right now), but due to trying to keep my sith and her companion's armour up to date, she is a tad broke. You are quite right about me doing a lot of stealthing. I do it to avoid being in a constant fight as I enjoy storylines. and while fights can be interesting, they can also get just as boring. Thanks for the thoughts though. I'll see about powering through the planet, even if I am practically dying every time I end up having to take down a boss. . .Can't forget about resting in the ship as well.
  15. I have been leveling (or trying to level) a sith assassin for the last few months (she is now level 46). One problem that I have had since Alderaan was being one level behind. That was fixed as all that was needed to be done was to hop over to Nar Shadda and do the bonus quest. But, I found that I was 2 levels behind on Taris (fixed with the bonus quests) and about 1 1/5 levels behind on Belsavis. I powered through with many close calls and got to being "on schedule". Now, on Voss, at level 46, I found that I am, once again, 1 1/5 levels behind. I don't know why I am as I do all the quests that I can, including the bonus, planet, side and class. I don't play pvp because I dislike the very idea of it and I botch space missions as easy as breathing. Any ideas on methods of which I could level my toon up? All of the quests that aren't heroics (or other types of groups) that are available to her are level 47, and I am at lost as to what to do. Help?
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