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tkinnunzero

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  1. Exactly, after your class quest you have become pretty much the biggest force in the galaxy in your own area of influence, so really you should just be handed an epic-looking weapon as a mark of the status you have already attained. Unlike this: I'm having trouble imagining what an "Epic Grind" could even mean in a Star Wars context. Like, how would an "Epic Grind" and Luke Skywalker relate to each other? I'm drawing a total blank here.
  2. Well, turns out launcher.exe wants admin privileges just because. Here's what happens: launcher.exe calls CheckTokenMembership with Sid BUILTIN\Administrators, which tells no because the process isn't elevated. So next launcher.exe starts itself again, this time with parameter -Elevated and runas Administrator, which causes the UAC asking admin privileges. launcher.exe -Elevated again calls CheckTokenMembership, but this time gives up with a short error popup if not elevated. I have a copy of Star Wars - The Old Republic folder in my user folder, so CheckTokenMembership was the only thing that showed up when running the launcher.exe using Standard User Analyzer from Microsoft. Turns out Standard User Analyzer is pretty nifty and can suggest and apply mitigations. The mitigation in this case was to add shim ForceAdminAccess to launcher.exe. That basically just lies in response to CheckTokenMembership and a couple other API calls, but so far the game updated itself running at medium integrity and both swtor.exe processes are running as medium as well. No more UAC prompts from SWTOR for me! This is with Windows 8, your case might be different.
  3. Now that free transfers are well underway, has there been any news about possibly allowing players to freely move their characters between destination servers? It would be really helpful to bring alts from one destination server to another destination server where your main is so that they can benefit each other. Now that population levels are settling free transfers would also work as a self-balancing mechanism to ensure that you won't have to be stuck in queues. Trion Worlds has free character transfers and I haven't heard it causing population imbalances or any other complaints about them.
  4. I don't know, I think SWTOR's community is worse, actually. I played WoW on EU servers but I'm playing SWTOR on a US server, so the difference could be attributed to people being more confident in using English to express their opinions. Continuing the discussion from the old thread: This is a common description of the Call to Arms feature that misses a key detail, leading people to say that Blizzard's solution to tanking and healing not being fun in random dungeons, causing long queues, is to give tanks and healers an extra bag of loot, and then rolling their eyes. The feature isn't limited only to tank and healers. It is possible to get the extra goodies bag as a DPS. This is exceedingly rare and never lasts very long for obvious reasons, but it is known to have happened. What this means is that the feature isn't actually designed to make tanking/healing fun, or even to fix imbalances in the role queues. The Call to Arms feature is only intended to act as a small counterweight that kicks in whenever role queues get out of balance, informs players about the imbalance and gives them a way to help themselves, nothing more. This brings up Damion Schubert's "no feature exists in a vacuum", because here is an example that's pretty darn close. And it works really well too at what it does, given the relatively small amount of complaints about it.
  5. Well, it's got one point, interactive voice-acted quest progression being prohibitively expensive to add into a game where the art wasn't designed for it from the ground up. Apart from that, it reads like a bunch of weak excuses for having a mish-mash of interdependent bad design choices and an unwillingness to get your hands dirty and start fixing them from somewhere. I can't even tell if Damion Schubert is still working for SWTOR. Just sayin'...
  6. Then you are playing the wrong game, wrong genre. Umm, hello, Star Wars? From the "GOGOGOGO, gotta blow up the Death Star, no time to talk about the finer points of flight formations and their effectiveness in Red Squadron operations" movie? Six action/adventure films that this game is based upon? And I'm playing the wrong game?
  7. And did you ever consider that if there's 100 people spread evenly over 45 full servers who are all queuing for level 34 Boarding Party, all with 2 roles, then none of them are going to find a group using a same-server LFG? Even though that's enough people to make 25 full groups! I was testing the LFG couple of days ago on the PTS and my queue time for the only instances I was eligible for, Boarding Party and Foundry, was over 2 hours. And that was when queuing as Tank or Dps! The thing about same-server LFG is that YMMV, wildly. Yeah, I couldn't think of any either.
  8. Look, it's OK to hate the system, it really is. There is no One True Way the Legacy system had to be designed and don't let any game designer, real or armchair, tell you otherwise. For example, Legacy could have worked like character skill trees work, where you can choose which perks you want to turn on for your current character by moving legacy points around. And a credit sink could be added so that you can reduce the legacy point cost of some perk for all your characters. Now, imagine the nice surprise of logging into an alt you haven't played in a while and seeing "You have 25 unassigned Legacy Points" appear on your screen, then going into the Legacy screen and picking the perks you think would be fun to have on this alt. The current system works well for some people, but because it can never be perfect for everyone, there's always room for improvement.
  9. The information is already out there in YouTube videos and guides, so not really. Having this information available in-game, having it be always up-to-date and having it coming from the authority that should know it best would eliminate problems that arise when someone in the group is operating under information from an old or incomplete or misunderstood guide.
  10. I noticed the very neat new tutorial system earlier. The LFG system could really benefit from having one such tutorial for each boss in an instance to lay out how the fight is supposed to go and what to look out for. (It would also put another game's similar system really to shame, which is always a nice bonus.)
  11. I have never complained about area-looting or those pretty loot beams!
  12. This sounds like a rhetorical question, but I'm going to answer it anyway. I think my highest legacy is with a level 50 character on another server that I haven't played on in months. So I've been using my credits to buy my skills, speeder piloting, orange gear, new mods and for leveling crew skills. The usual stuff. I'm looking forward to my main getting legacy level 2 today on the Public Test Server. Yeah, I know. So far the legacy system hasn't done anything for me personally. I'm resigned to that fact and while I'd like that to change I don't actually realistically anticipate any change. This is a valid point, but adding credit sinks to leveling alts where you're most likely to be cash-strapped already is not the most effective way to do it. Instead, things like expensive legacy-bound speeders, pets or fun social items that you can use to pimp up your main character are much better credit sinks. Things that make the game better by granting tangible in-game benefits should be as easily available to everyone, whether they've been playing for months or bought the game just yesterday. Especially if they only bought the game yesterday. Gotta make good first impressions and all.
  13. Ok, but that just adds another paradox; to make your time with the level 10 more enjoyable you need to stop playing the level 10 you enjoy and do the daily grind on your level 50. And if you only have time to do one but not both the whole system becomes self-defeating.
  14. The way those experience perks are designed is paradoxical. A level 49 character is in a much better position to pay for their own perks than a level 10 character but buying an experience boost for a level 49 is an almost complete waste of credits. A level 50 character can't easily pay for all the perks for a level 10 alt, so you have to choose: space missions or class missions, warzones or flashpoints? What if you start to like healing in warzones more than being the healer in flashpoints half-way through the leveling process, should you delay buying the perks until you're absolutely sure? It doesn't works as a credit sink either, because the more credits, more high-level characters you have, the less there is opportunities to make use of experience boosts!
  15. Patch 1.3 is adding experience gain perks for level 1-49 alts to legacy. There are boosts for warzone, flashpoint, space mission, class mission and exploration experience gains. The boosts add up to 30% more EXP each and require legacy level 25 and in total over 1 million credits to unlock, PER CHARACTER. This system, which seems to be intended to encourage people to play more alts, is deeply flawed due to the high costs: Say you have 1 level 50 character and 1 million extra credits to spend. You could spend it on any one of 7 new alts, but you have to choose really wisely. Invest 500000 credits to an alt and then realize you hate the voice actor? It's all wasted. At the other end of the spectrum, say you have 7 level 50 characters and 7 million extra credits. You only have 1 alt that could benefit from the experience boosts and you can easily afford all of them, but if you've leveled 7 characters to level 50 without any extra experience gains already, is it going to make any difference in the end? The legacy level 25 adds another complication to things. Maybe somewhere in the middle there is someone with 5 million credits to spend on making 3 more alts who this system is just perfect, but to me it doesn't sound like it's working right. There's a few weeks time while this system can still be changed, after that it's going to be set in stone for some time. Please spread the word and make sure the devs hear your voice on this.
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