KeyboardNinja, I've been working on TK for a while now and my rotation comes out looking very close to yours, but the difference is significant enough to make me wonder what your reasoning is.
My "Turbulence Block" looks somewhat more like this:
Disturb -> Turb -> TKT -> TKW
or
Disturb -> Turb -> MC -> TKT -> TKW
I'm also using Weaken Mind a bit less than you seem to be. (i.e. only when it is necessary to get TKT and TKW procs)
I've found that my rotation seems to follow that of the majority of top TK parsers, so my curiosity is what reasoning is behind this difference? I've seen your work in the past and it is really good, so I trust there is good math or experience behind the change.