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Carter_Mathis

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  1. There's one slight but significant issue that you run into. People who are getting stomped are making mistakes, loads of mistakes. There's the exceptionally rare competent, or even skilled, pug, but I've yet to see one of them complain about premades and there's few enough of them that I'll write their existence off as chance error. Someone loses a match either because their team made a mistake or because they made a mistake. If someone habitually loses, the chance that the rest of the team is at fault rapidly diminishes. Some bad players will get upset and leave, but I don't necessarily want a game with an additional (let's say) 200,000 people, but they're all horrible. Unlike Bioware, I don't make money off the number of players in ToR, though.
  2. *facepalm intensifies* Those heals already exist in the game. Slow-Release Medpac and Kolto Probe. They both do that much healing over time and they're both cheap as hell. Similarly, cleanse negates some damage that would be dealt over time, since cleansing a dot it preventing periodic damage, not blocking direct damage. Cleanse isn't a direct heal, it serves the same purpose as a HoT. In conclusion, your thought experiment was bad.
  3. They would need to find a way to make people stop sucking, which seems impossible. What you just described is a matchmaking system that actually pits similarly skilled players against each other. People tend to mistakenly believe that this means separation of premades and pugs because they inherently view premades as a group of skilled players and pugs as horrible, despite there being plenty horrible premades and some skilled pugs. What you experienced wasn't the success of 2 premades vs 2 premades, it was 8 good players vs 8 good players. Once again, people, please push for matchmaking rather than queue separation.
  4. Explanation: He activated Wounding Shots at 19:31:05.521 and again at 19:31:11.630. That's a 6.109s cooldown on Wounding Shots. Later, he activated Wounding Shots at 19:34:33.672 and again at 19:34:39.594. That's a 5.922s cooldown on Wounding Shots. Just to clarify, Wounding Shots has a 9s cooldown. Conclusion: He altered his log at least twice to shave off 3 seconds from 2 Wounding Shots. He lied. He's a liiiiiaaaaaaaaaaaarrrrrrrrr.
  5. He's in <I'd Rather Be ERPing> I've been gone for a few weeks, but I've never heard of them.
  6. I've managed to shoot my rating back up, it's just that pub side can only be done at certain times. There's a specific, long list of people that you cannot queue if they are online. This is probably the first time I've ever considered effectively queuedodging my own faction.
  7. I just wrecked my rating by queuing for more or less all of last night. A quick leaderboard search just showed me that the 3 sents I was getting grouped with are 682, 1009, and 842 rating. It was sad, but I don't really care about yolo rating, I value output more.
  8. I had several ranked matches last night with him. I'm pretty sure he's just horrible. Last night was rough.
  9. That is both silly and entirely irrelevant. Sorry, I guess the sentence that directly preceded my request for a contrary argument didn't quite lead into it obviously enough. Cleansing promotes knowing what dots to cleanse and when to cleanse in order to disrupt an enemy's rotation. Immunity from dot cleansing promotes dotspamming without any requirement for thought. If you're going to argue skill, it'll be fun to see you defend how dotspamming is more skillful than cleansing. Anni has just been a wreck from the start, since the brilliant devs at Bioware decided that the core burns for Anni should be Physical dots and not Force dots. Ya know, since Physical dots can be cleansed by everything other than pure dps Sages. By sheer population statistics, Force dots are more rarely cleansed, so Anni dots should have been made (in 2.8) or, better yet started as, Force based. And, conversely, a cleanse for a healer requires a gcd + resources + delays important abilities. Rather than direct healing, they are investing their time and energy in preventative healing. Dot specs play differently than burst, and you did a rather poor job of attempting to relate them. Burst classes don't get impeded by cleanses, but dot specs don't have huge portions of damage (proc'd Full Auto, Master Strike, Gore windows, 3 stack Pulse Cannon, etc) immediately stunned or interrupted. Dot specs are considered more mobile and are marginally harder to shut down with stuns and interrupts, and provide formidable, consistent damage. Additionally, Dirty Fighting and Balance can provide decent area pressure with their mindless dotspamming. Just because you don't understand the concept of "pressure" doesn't mean dot specs have poor performance in pvp.
  10. Such logic. Much agreement.
  11. Whoops, I mixed up when 8v8s were removed with when 8v8s died on my server, although that's worse for your argument, since 2.0 Balance Sages were entirely fine, Assault Commando were worlds better than they were pre 2.0, and Dirty Fighting Scoundrels and Balance Shadows were still paper. That's at least 3/6 (more probably 4/6) dot specs being viable, and that's only because survivability was enhanced. Again, if you have an argument or recent example of a dot spec becoming viable because of an increase to their dots rather than a buff to survivability, I'd love to see it. I guess I'll address the other incorrect stuff you posted before, if you're gonna get all mopey that I didn't respond to it. Cleanses only purge 2 effects from the target being cleansed, including the slows that dots may apply (ex. Shrap bomb + Shrap bomb slow = 2 effects purged from 1 cleanse), and they only will cleanse a dot if it is of the appropriate base type. So, if you wan't to be at all useful, a healer needs to understand which dots can and can't be cleansed by their specific cleanse. That takes, comparatively, a great deal more skill than uncleansable dots, which promote mindless dotspamming. Again, I'd love to see an argument against it. And to the claims that cleanses destroy the dps of a dot spec, no, they don't. With the exception of Crushing Darkness, and to a lesser extent Assault Plastique, every dot can either be quickly reapplied or isn't a massive portion of their damage (Sever Force). Weaken Mind, Vital Shot, Shrap Bomb, Incendiary Round, usually Plasma Cell, Force Breach, Interrogation Probe, and arguably Sever Force can be promptly reapplied upon cleansing. Cleanses don't gut damage like you seem to be deluded into believing, they simply disrupt the rotation of the dot spec dps, which if the person is blindly dps'ing can result in missing out on damage. Either way, you seem to have a fundamentally flawed view of how cleanses affect pvp.
  12. Yeah, and that's why 4v4 arenas with 1 tank, 1 healer, and 2 dps on each side always lasts till the acid phase. Wait, no they don't. I guess it doesn't take literally 6 players to down a tank and healer, even a good tank and healer. Also, all you did was link another QQ thread that you started.
  13. Let's see, 8v8s was pre-2.0 and Lethality Sniper and Pyro PT were the only 2 (according to you, I'd argue Balance Sage) viable dot specs. - Balance Shadows weren't viable because: horrible survivability, hell their burst damage was even in a better spot before 2.0 than it is now. - Dirty Fighting Scoundrels weren't viable because: just as bad survivability as Balance Shadows. Fluff dot damage was, and still is, amazing but they'd get nuked if they wen't within 4m of another melee - Balance Sages: were fine, bad energy management, but fine otherwise - Assault commandos weren't viable because: It was a pre-2.0 Commando.... the whole AC was underwhelming pre-2.0. It was ridiculously cast-reliant and had no good escape. So yeah, I guess Assault Vanguards and Dirty Fighting Gunslingers were the only(-ish) ranked viable dot dps pre-2.0, but it had nothing to do with dots. A lot of ACs were just horrible back then, but that was due to their survivability and the existence of bubble-stun. If you could somehow argue that Commandos, Balance Shadows, and Scoundrel dps somehow had viable survivability, but not enough dot damage, I'd love to see your attempt.
  14. But dem Scoundrel DPS casted self-heals man, they totally need to factor into the total survivability of the AC
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