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Ramtar

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  1. Ramtar

    POT5 dead

    This is a SW MMO where Jedi ruled. It's about Knights and Warriors, not other classes. People played KotOR games well before this one and it should have been the same.
  2. Ramtar

    POT5 dead

    yep. The BW and EA screwed this MMO. Only thing that right this ship it to nerf classes for PvP: For PvP: * either disable or increase the CD for knockbacks for non Juggernaut/Guardian classes * increased the range abilities CDs for non Knight/Warrior classes * decrease the AR for Merc/Commando to Medium * increase the CD on all stuns * remove GCD Since this is the only SW MMO set in the time of Knights of the Old Republic, where Jedi ruled. PvP changes should be done first and more often
  3. OH damage does crap currently. You start fixing Marauder/Sentinel increase the OH damage to equal MH damage
  4. Ramtar

    Time to move on.

    it is time to move on or until Disney remove AE/BW from developers of this MMO. This is a Star Wars MMO where PvP should be number 1 and PvE should be number 2. All range classes need to be nerfed because of range. Sniper/Gunslingers/Sages/Sorcerer 35m attacks need to go bye because all other ACs don't have that ability to increase their range to match. Force Push should be the only PvP allowable knockback, rest should be useable in PvE ONLY.
  5. Sentinel/Marauder should have a KB immunity just like other ACs.
  6. no matter what changes the players want the devs won't do it because NO DEVELOPER plays Sentinel/Marauder. You want some changes: * remove GCD from the game, that's why abilities have cool downs and you need focus to perform actions. * make Force Leap/Charge an area specific ability instead of target, must like Trooper's Mortar Fire or Gunslinger's Sweeping Fire. This will allow for the player to move quicker to a location and allow for an escape ability. * OH should be treated as a Shield Generator for Defense and a Lightsaber for Offense. * There should be 3 throws for these ACs: Main, OH and both
  7. all of our skills are on too long of CDs
  8. remove GCD from all melee attacks. The only toons that should be have GCD are toons that use range weapons and Sorcerer/Sages
  9. BW wasn't was the developers for KOTOR II so they don't understand how a Marauder or Weapon Master was suppose to play like.
  10. I'm for a revamp because as a Sentinel; I'm a dual wielding walking death machine: * Master of attacking/defeating multiply targets, simultaneously: Melee and Ranged * My Force abilities rival Sages' and Melee abilities rival Guardians' * My Leaps aren't tied to targets but locations, which allows me to move around the battle fields more freely * Master of 3 lightsaber throws: Main, Offhand and Both * My offhand lightsaber servers as a Shield Generator for defense and Weapon of Destruction for offense and should be treated as such
  11. I'm for a total revamp of the Sentinel/Marauder classes.
  12. Comparing classes against other classes is the proper way to balance. IMO, Sentinel/Marauder have to be compared in 3 different areas: * Melee, how it stacks up against other Melee classes * Medium Armor, how it stacks up against other Medium Armor classes * Pure DPS, how it stacks up against other Pure DPs classes
  13. So how will that rotation work against a player that has: knock back, slows, stuns, mobility and range? Advice against a non moving, non shooting target is one thing. But, that isn't going to happen in TOR because either your going against NPCs or players that will move, and shoot back.
  14. Major problem with the Sentinel/Marauder design: better for team play than solo.
  15. just stop the publishing the Sentinel/Marauder parsing results on PvE operations!!!!!!! It is the reason why Sentinel/Marauder are in their current state is because of the fluffed numbers generated by running operations/raids using selected teams.
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