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TDarksword

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  1. I had noticed this too, and have bugged it because afaik there is no actual use for Investigation materials outside of Armstech, so making us use UT for the majority makes Investigation pretty much useless.
  2. And I was just getting to the point where I had a Veracity Techblade for most levels, sigh. But anyway, anyone got a high enough level on PTS that they can go check if they remembered to add aim hilts into the game and to which crew skill? Also, just for information, the reason many companions are aim based melee is that they were aim based ranged until very late into the beta and then got changed, guessing too late for all their itemizations to be changed over to str based.
  3. 1d. Companions wont attack if you use an AoE attack. Most noticible if you are grouped and your partner or their companion gets the aggro. Same things as 1 trigger a response from the companion. 1e. Similar to above, companions wont heal either if you use an AoE attack. I've had a friend's companion get aggro and then AoE's the mobs. My companion did not heal her companion, or even her, until after I either forced him into combat, or got shot myself.
  4. How about the fact it is possible for you to not know the player is there. You know because 4 of the 8 ACs can become invisible. Wish it was 1999, you know when EQ came out and you could not affect a PvP player at all unless you were PvP yourself. Friend or Foe. Also I have seen several people mention that they don't get PvP flagged for buffing someone that is PvP. I certainly do when kicking off my class group buff.
  5. This may be tied up with what your normal level of armour is. Though the mods have the same stats, they provide different amount of actual armour depending on whether it is Light, Medium or Heavy that you have attached the mod too. So if you normally use Medium or Heavy armour and put the mods from it into a Light set of armour, you will have a lower armour stat in that armour.
  6. If they follow the same pattern as with the EU servers, you wont see any new servers of a certain type until all other servers of that type are full. So eg if you want a new East Coast PvP server, all other East Coast PvP servers will need to be full before they bring a new one up.
  7. 12.15.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to play 12.14.2011 Star Wars™: The Old Republic™ Standard Edition 12.05.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to patch 12.05.2011 Star Wars™: The Old Republic™ Standard Edition Pre-Order 5th Dec in
  8. Trayus Academy (PvP English EU) now up Along with Pius Dea (PvP German) and Dreypa's Oubliette (PvE German)
  9. Trayus Academy PvP English possibly coming up soon, showing as offline now on the server status page. (Wasn't on at all a few minutes ago)
  10. Nope, and if they add them anything like the EU ones have been added, then you wont get any new of a type until every other one of that type is full. EG you want a new East Coast PvP server, wont be added until every other East Coast PvP server reads as full. That only mentions the English ones, need to look at to see the added German ones
  11. Servers added so far (Only EU not sure on US) Exar Kun (PvE German) Sith'ari (PvE English) Gnawer's Roost (PvP German) Handmaidens of Atris (PvE German) Kellian Jarro (PvE English) Probably will be a PvP English go up soon (as all of them are now full), and possibly a RP-PvE English (as they keep going from both full, to one full one very heavy)
  12. No that is not full, because guess what that is the new German PvP server that has come up within the last hour or so, and the only PvP server to have been added so far. Go back to your cave.
  13. And your selfishness makes me sick. Lets see the German servers were running at PvP all full, PvE all full, English PvE all full, English PvP not full (just very heavy). Wonder why they brought up servers that affect people with queues first?
  14. And the lightest populated German PvP server was guess what FULL. Think Full trumps Very Heavy.
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