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Andarion

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  • Location
    Colombia
  • Interests
    MMO's, Flight Simulators, RPGs
  • Occupation
    College Student, Studying Business Administration, former Electronic Engineering student
  1. Name: Lorenz Server: Lord Adraas (US-RP) http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-05-10_19_49_55_405603.jpg http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-05-10_19_48_33_962945.jpg http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-05-07_08_13_57_902486.jpg http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-01-02_21_00_53_548664.jpg http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-05-12_17_33_36_494033.jpg http://i467.photobucket.com/albums/rr38/Wargamion/SWTOR/Screenshot_2012-05-12_17_33_31_266734.jpg
  2. I'm really puzzled as to how such an OBVIOUS bug passed through QA for this patch
  3. I'm not American or even European, I'm South American, but many posters have very strong points, namely on the issue of communication, sure Indians may have a similar IQ to Americans and they may be taught english, but that doesn't mean they can commnicate ideas PROPERLY in english, clear communication is vital for any organization in order for it to survive such a turbulent enviroment as is in the game/tech industry. Also in many cases people know how to speak english with basic words, but in order to do QA you need to have a more extense vocabulary in order to identify issues properly, so I don't really see the issue, because there ARE problems with the Quality Assurance team of SWTOR.
  4. EDIT: blah, sorry didn't read properly the OP, my apologies.
  5. He gained 500 valor in around a minute you gained 1133 valor in around 10 minutes, hmmmm yeah totally balanced
  6. I will keep my subscription up, I like the game, but it has several flaws specially at end game content. Namely Operations and Hard Mode Flashpoints, some of them have some glaring bugs that are simply annoying, and sure the game is still one month old, but the bugs seem so easy to spot that makes you wonder how they passed through Beta to Release. In Eternity Vault I was with a group of 8 people and we tried at least 6 times to get to simply the first boss to SPAWN because his appearance was not triggering even if we cleared the mobs that precede it, its annoying to not being able to progress through content not due to difficulty, but die to bugs, and I believe that some people are correct by saying that you shouldn't pay to beta test a game. But PvE is not my main concern in TOR, there are also several quality of life things that are missing from the game, things thta might go from something as simple as a /roll command to be able to sit in chairs, to better guild tools, also each planet feels MASSIVE, which is awesome, but due to sharding they seem desolate and lonely, but this is maybe a minor issue. There are also some killer bugs such as the dissapearing mods bug which should have been hotfixed ASAP instead of waiting to deploy a major patch, and other bugs. Also Bioware has been stepping forward and the taking two steps back constantly, first back in Beta all gear was moddable, which was an extremely lovely feature, but was restricted to give a more WoW-ish feeling to the game and to avoid people farming one boss just to remove mods (which is going to be changed to make mods only available to certain pieces of gear) so can't we have all the gear moddable again and give real customization instead of a mediocre work with orange sets? (most orange pieces of gear are not part of a complete moddable set, for example you have a moddable chest, but the gloves that match it are blues) I hope Bioware fix these issues, now I love many other aspects of the game, such as story, I love most flashpoints and how they work, I love the idea behind heroic quests, and several other features, this game has potential, but it is in Bioware's hands to make it improve, or make it die, I really hope this game will improve considerably over time, and I'm willing to give it a chance.
  7. Here are the patch notes
  8. This. The only issue is when you have a group combat between several players I.E Alderaans central turret, which makes selective targetting abit sketchy given that you should decided to target either the healer or the Mercs/Commandos, but 1 on 1 Mercs and Commandos are easy to kill
  9. Good operatives can hit a 350+ expertise Vanguard Shield Specialist (Tank), for around 3-4k not sure if with adrenals or not (my HP is around 17k-18k) and given the low damage output of the spec, and how fast an operative can deal damage (and if my cryo grenade and other stun are in CD) I may be dead, if not I may hold my ground for a few more seconds, unti: A) I die or B) I get backup
  10. Pretty much this, as a 350+ expertise trooper I can't stand against well geared operatives for more than a few seconds if I don't have resolve or anti CC available, and if I don't use my cryo grenade/Neural Overload. Also I find well geared Sorcerers/Sages (namely healers) to be quite a pain in the *** to down considering the low damage output that a shield specialist has. And last but not least, when I top damage scores it means that: A) my team was full of baddies B)The opposite team was full of baddies that stick together and whenever I use my AoEs (Mortar Volley/DFA, explosive surge, and what not) they don't move from the target area, which causes my damage done through the roof C)There were no Operatives/Scoundrels around
  11. Completely agreed, nice review
  12. Harpoon/Grapple works against force speed
  13. There is so much missinformation in this post that I really don't know where to start... First off the OP said he was a POWERTECH, Powertechs (and therefore Vanguards) cannot heal themselves, unless you count the small heal done by adrenaline rush, other than that and setting biochem/pvpconsumables aside they can't heal themselves. Second if you have issues with a Mercenary/Commando killing you, then you are a fool, both commandos and mercs are basically turrets, the main idea around them is to "spam" (its not really that much of spam) Grav Round / Tracer Missile, why? cause it stacks a debuff that reduces your armor rating, so interrupt them, if you have many stacks of the debuff stun them, find a good place for LoS and let it wear off and restart the fight, also both of those classes are TERRIBLE at close range. Now as for Powertechs/Vanguards having issues with Operatives/Scoundrels it is true, our tanking abilities are completely useless against them, what is more ironic, tanking classes tank damage worse than other classes in pvp (sorcerors/sages bubble comes to mind, which is much more useful than our tanking shield generator). However the outlying issue are the Biochem consumables along with the fact that operatives/scoundrels need a slight tonedown in their damage.
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