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CandiceAurora

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  • Location
    Brisbane, Australia
  1. Really depends on my mood. Sometimes I go on a classical bend and I'll run through Two Steps from Hell - some of their action music plays at the best times, and will line up with when I die/score/etc. Otherwise, a pretty safe bet for me is Lacuna Coil, Nightwish, Rise Against or Three Days Grace. If I really need to vent, it'll be Floyd, Metallica, Zepplin, etc. Not much I don't listen to, to be honest.
  2. Hellaina: I'm not sure when this all started, but my nickname has always been 'Hell', so I've tried to incorporate variations of it in my character names, ranging from Helleraine, Hellaine, Hellaina, etc. And no, it bears no resemblance to my name at all. Alithia: Means 'truth' in greek. A lot of my names that aren't drawn from 'Hell' are words that mean something in other languages including Latin, Greek, Afrikaans, German, etc. I like simplicity, so if I can't get something I'll alter or switch languages.
  3. I don't think they're silly enough to make the penalty apply from the start. I imagine you'll be given the entire introduction to quit and a bit of leeway time before the penalty applies. That way the penalty applies to those quitting mid game because they're losing but not to those that quit before the game starts because they got their 19843237923239864th game of Huttball. I may be wrong, but that was what I thought was happening.
  4. I imagine it is a priority, however, they're waiting till after the Asia-Pacific release. Feasibly it is easier to manage those free transfers first, get them off and away, then open up what I imagine will be paid transfers for everyone wishing to bound around servers. I don't blame them for not opening up transfers right away - getting people to sink time into alts or re-rolling gets them more game time, and waiting to see how populations stabilize is also wise. Shame they opened with so many servers, I think that was a poor decision.
  5. Don't limit yourself is good advice, however I do the same. I normally hit around 400,000 healing and manage to snatch almost all the MvP votes. I think this makes up for the lack of other medals available to me, however, I think some other ones would be good. (I try to steal the KB one off friends as well, makes for an amusing time when in premades).
  6. Which is fine, if they get rid of the kill trading. It is ghastly to think people are being rewarded for going back and forth freely without a fight, and those that actually fight are being penalised.
  7. I concur. Had the same issue today. People were kill trading. I didn't participate. Found someone solo, killed them, got no credit due to the trading. I was really quite unhappy. It should be an individual basis, and whatever the system changes to, please for the love of batman make it stop the kill trading.
  8. Then don't carry it over? I don't see much of an issue, and I may be being narrow minded, but I see the obstacles as a way to slow down games, tanks don't *need* to carry the ball over the fire, they can wait and with a decent healer backing them they're probably smarter for doing so. Heck, even if I bubble myself I tend to wait unless I have sprint, because a smart opposition wouldn't mind stunning you in it. Also, I didn't mean that as instead of, I was merely pointing out there are ways of buffing/changing other mechanics, because nerfing a class for only PvP has PvE ramifications, there has to be a balance unless they had a PvP buff that changes what skills did in those scenarios which could be cool as well...
  9. Indeed it is. I feel like karma has given me a good dose, since the last game I played, my favourite class spent four years being one of the worst. My world is balancing out! Don't get me wrong, I do think that as a class we *can* be one of the most powerful classes in the games, but I'm so sick of the call for nerfs. Nerfing ANY class is silly, instead other classes should be buffed to be brought in line or other mechanisms should be put in place to limit the number of classes per warzone, limit the way certain skills get used, etc. Why nerf bubble through fire, when they can just increase the damage that fire does? There are other things they can do to limit the extent to which one class can dominate matches. As for me, I'll be sitting in my corner healing the hell out of my group until my opposition gets smart, not getting DPS medals because I consider keeping my group alive more important than shooting off shock/dots/etc. Sadly for me, the Aussie crew on my server know me pretty well and keep one person on me to keep me busy while they nuke others.
  10. What is REALLY frustrating to me is that I do NOT kill trade/farm, and I look for random kills or the boxes. So I finally find someone to 1v1, I kill him (not having killed anyone yet) and get NO credit because someone else killed him before me. How is that fair, when the kill traders quite happily still get their credit? The 'feature' has done nothing to make Ilum better and frankly it makes me sad that diminishing returns on kills isn't done on a per player basis so that situations where other people's kills makes me get nothing.
  11. I love this idea, and I think it can be fair. I don't think it'll get abused as much as people thing. I am going to 'assume' that this will be majority rules. I am not voting 'yes' to kick unless people give me a darn good reason, and I think most 'average' people are the same. I'm not voting someone out for not having gear, or doing a silly thing once or twice, but I'll have ZERO issue kicking an AFK'er (and those are obvious enough), those that are exploiting, and those that are being dumb (aka, the guy who ran the ball to our line over and over instead of theirs...). Abusing the system will generally be a disadvantage to your team. No point kicking useful/contributing players. Unfortunately, people need to jump to less conclusions, they've just said it was coming, not how it was being done, etc. Maybe they have a 'smart' system that tests to see activity (healing/damage/deaths/etc) against other user activity to find some average. I don't know, but let us wait and see what happens on the test server. If it is bad there, then we need to raise hell.
  12. Not necessarily true. There are plenty of 'off-peak' times where this would be helpful, especially for those that work shifts, or awkward hours and play when others are working/sleeping/etc. Not only that cross server PvP has the ability (if built correctly) to allow for greater diversity in battles, and maybe even push for inter-sever PvP. Would be nice to have server play offs, etc.
  13. Drink a cup of concrete and harden up. Seriously, did you die in a warzone and decide to get mad? If you end up against that many sorc's I suggest learning how to disable them instead of typing a post here. Most of us didn't roll because it was an 'easy' class or because we wanted to 'faceroll'. I made the class because I enjoy it, and because I wanted to heal. I'll be sure to come and post when I see a whole warzone of mercenaries ... because you know posting makes it easier for me to learn their skills and how to make them less effective... Learn to cure your effects, or get someone else to. Interupt their heals, rip down their bubbles. With that many sorcs, there would have to have been an equal amount on your team to heal you, dish out the CC back, cure the slows/dots, etc. However I imagine if you were calling for nerfs in their channel, I'd avoid helping you too... Oh, and be careful. Just because one sage/sorc can get 300k damage/150k healing, doesn't mean all of them can. Like ALL classes there are the best of their class and the worst, and the average. The 'average' sage/sorc I see either does high damage, or high healing. I very rarely see both being high unless we're referencing premades, but that is a whole different ballgame.
  14. ^ As per above. I recommend reading the ten question/answer threads under community news.
  15. I used to play on a laptop without a mouse for around three or four years of gaming, and it is incredibly hard to mouse turn on a touchpad. So I macroed as much as possible to my keyboard so I wouldn't have to use the pad. Don't ask me why I didn't buy a mouse, I don't like wireless mice and I was travelling a lot (and I'm a broke college student!). After playing that way for three/four years and now having a desktop, I have lots of habits and find going back to mouse turning is kind of uncomfortable. I've been working on it, but the reality is I don't think that keyturn gimps me anymore than my Australian latency. As for clicking. I only really click certain skills, or those bound to my mouse as macros (yay for buttons!), or when I'm playing while eating or something. Important skills near 1/2/etc so they can be button smashed and my keyboard can hate me, and the unimportant/situational ones sit elsewhere where I'll sometimes click them. People really need to find what works for them though, no point forcing someone to mouse turn to make them 'better players' when they find it hard/difficult/etc. They'll be much better players finding layouts/binds/macros/clickies/etc that work for them.
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