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BoostedJedi

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  1. I completely get that the bottleneck in MMOs is mostly going to be the CPU, but that is usually an occurrence that happens in extremely populated areas. Instanced content (dungeons/raids) is where you should be getting the best performance because it's separate from the "open world" low player count and easy to optimize since its going to be static content. The main point being is if i'm rocking a 2080Ti or two and a CPU to match it. Getting 30fps (really 20-40) in a dungeon on literally the best hardware that money can buy right now on a game that was originally developed in 2011 is beyond unacceptable. I also get that the engine the game runs on is not the best, but if i run just about any other flashpoint at 100+fps then multiple people dropped the ball hard here. Something like this should never make it out live, its hard to enjoy any content no matter how well "thought-out" at sub par frames and massive stuttering, input lag, etc.
  2. I'm a brand new player, just started farming Master Flashpoints and having a lot of fun with them. Then I random queued into this piece of garbage. First of all I get 30FPS on the train portion on a 2080TI, who thought that this performance/optimization was okay for live? The boss that does the ground and pound is the most boring un-fun design, as a tank you spend 70% of the fight on the ground not playing and just spam taunt, but you get knocked down at a faster rate than you can taunt back as well. Overall the Flashpoint is a hot mess, and trying to execute mechanics at 20-40fps when you are used to playing at 100+ feels really bad. I generally try not to overly criticize but after playing the game and really enjoying almost everything so far and then slamming into this garbage is really off-putting and really just begs the question. How the hell did this make it out of testing? Beyond sloppy.
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