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syneti

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  1. This is just amazing You clearly see in the tracker Progenitor has had the same issue earlier in the day? I do know for a fact this has been occurring since Patch Day! We are getting patchwork fixes prone to breaking again and getting worse! If another server experiences the same thing Bioware/EA you will need to rollback the server immediately! To a point before this first occurred i.e I first noticed it on Tuesday after the patch very negelegible however but it was present, More noticeable on Wednesday when I switched characters and got more and more since this date!
  2. Communication is key to success!
  3. Ok this problem truly started on Tuesday Patch day the server was iffy since that day there has been sporadic server lag and noticeable issue with people not able to play from unable to download to unable to login. Last night was bad yes but this is mainly due to the amount of numbers on the server causing server stress! It's a pity this was not noticed on Tuesday like I noticed and had reported, but it was left in this state to continue to affect all our gameplay! We lead busy lives and basically in the time it took for all my Guild to attempt to login last night we had no guild event there was shouting and huge disappointment. Great Work yet again Bioware/EA please keep this up at digging a grave for the game we love and enjoy!
  4. Ok I know this is a dead thread, but just wanted to point out you actually do shield dots and can block them. This was one of the changes in 2.0 which is why in pve shield absorb was more beneficial because you can now shield all forms of damage.
  5. Cult of Dramath is above all else a friendly casual guild friend and family we have an alliance with Nestinar who roleplay while our guild does PvE content. There are good guilds out there which would welcome you!
  6. Cult of Dramath are recruiting, we are a Friends and Family guild. We are seeking people to join our ranks for PvE content Training is provided. We do not tolerate people causing hassle we will try to peacefully resolve it and give them a chance to stop. More severe cases will be dealt with quickly. There is a unique story behind the guild name which comes from game Lore you can wiki the name Darth Dramath for more information! This aside we strive to bring you into our ranks as apart of a friend group and welcome you apart of the family. People have commented how good the guild members treat one another. We have an alliance with a great bunch of Roleplayers Nestinar who also do PvE content providing another means of doing Operations. We use a DKP system to promote Team play, this system is a fair and just mechanic first developed in Everquest Online in 1996/97. This stands for Dragon Kill Points which reward participation. For more information please leave a message here, or browse our site http://www.dramath.guildlaunch.com . You can also contact our officers in game Yoshi'hara, Khon'reeta, Noket, Emelda, Del'phyne & Trivionda
  7. First phase sure is brutal, we have to take our most experienced members only for this particular fight just to progress even these guys fail quite often due to the ADDs. The damage dealt on cores is perfect. The adds are the problem for phase 1 Nightmare and Hardmode. If you get past phase 1 our experienced team will always down Operator iX the actual boss. Personally I think they upped the adds difficulty compared to tfb at level 50. Never was this hard! I know this is slightly off Topic but During Orange and Yellow Phase one of those droids has almost double hitted a tank on the odd occasion when you are forced to tank two of them due to a mechanic in 8m HM They hurt like hell. Well stated tanks 37k-39k health with balanced tank stats 37 k 69 gear around the 20% 40 37% margin , are struggling and the two healers to boot are expending too much power to keep them up during those colour phases but those two big droids hit worse than the actual Boss!!!!! I'd also like to Add 16M there is no problem for phase 1 the add issue only occurs in 8m
  8. Any sane person would not take that bet Immortal Spec Juggernaught myself and neither Maraurder or Juggernaught dps have beat me in guild duels only class to do so is a Sorcerer just.
  9. Powertech and Assassin are not weak both require a strong rotation to manage Heat and Force power to pull that off and your dps rises spam attacks and your dps drops lol make sure you learn the classes before you knock them.
  10. Yeah try and read what i said previously. Too many people rely on healer companions when you should really be learning to allow your tank to take the hits. So the only reason i can see that people still use a healer is because they havent learned to use a tank companion solo.
  11. My main Juggernaught Tank - without a doubt a Dps companion either Vette or Jaese. Vette will perform better if your taking on multiple Gold's because she wont get in AoE's. My Maraurder - without a doubt a Tank companion, why? because it worked so well on my main and you know what it works just as good. Either Broonmark or Lt Pierce- Pierce is better slightly more ranged and AoE's will be placed away from you! Quinn is viable for all but you lack alot of damage using him and will often struggle on higher content solo. Just for those reliants on healers. Yes playing with healer companion wont slow you down as much but w well geared tank soaks damage up too less downtime and for speed the above combination has proven faster then with a healer combo. Tanks do more damage than your Healer Companions and keep agro of you, it also teachs you how to not over threat for 55 HM with a real player Tank...
  12. The Heroic you mentioned is heavily bugged it has nothing to do with the companions. As your facing in the first room companions act on the Gold humanoid and the right Turret. But if a Tank or even Dps companion engage the left Turret they all just stand there. Maybe the issues people are having with companions are simple instance issues not associated with the companions. I Can vouch that my Healer Dps and Tank companions on that Heroic you mentioned all will stop to pick their nose because they dont know what to do with the left turret. It's completely the Left turret i've hot keyed companion attack passive to keys to easily control them while soloing. Click attack on the Gold or right turret. 'Yes Sir' No hesitation. But soon as you get to the left turret that's when you notice a companion AI drop
  13. Has anyone seen these drop or are they in game i've now litterally checked all Mk 1 and Mk2 tank gear and i'm shocked that the gear they give TANKs are so poor in comparison to DPs. Mk1 and 2's give dps armourings....? Higher mainstat than tank stats. We are not dps This combination with B mod's give + 4 Defense/Absorb and +4 Endurance. If you switch to the available tank mods you have +10 Mainstat -4 Endurance -4 Defense/Absorb. Really Dps or Healers do not struggle in finding the right mods and enhancements. My tank still has 66 Enhancements because everything else is a downgrade and he'll lose Tank stats i'm trying to improve them not worsen them. But hey my Healer and DPS have found all the good Mods armourings and Enhancements of of Mk1 and 2's WHY DO YOU HATE TANKS SO MUCH BIOWARE!
  14. There is nothing wrong with this companion, myself and several guild members are Juggernaught/Maraurders. For me a Juggernaught Tank my health will not budge. For a guild Maraurder he can not solo without him. You must be doing something wrong. I have everything turned on including Carbonize which actually helps during fights 8 seconds where a mod isnt fight you . Thats much needed CC in my honest opinion the class lacks when facing alot of Droids. As the previous text said if you are at max range Quinn or any other companion healer will not heal they will hold ground and keep shooting. Move closer or as he said turn to passive to lue your companion closer that particular AI isnt that well but besides this Quinn in range always heals. And i do not have issues with Carbonize.
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