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Trauglodyte

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  1. I don't currently have them. Honestly debating between having my current Op as 100% PvP, thus me taking up Cybertech and adding them, or having him be PvE and grind up another. Probably do more then former than the latter. With that probably being the case, I'd change and add some. - Would dump Infiltrate to Ctrl + Mouse Button 3 - Add Shift + MouseWheel Up, Shift + Mousewheel Down, Shift + Mouse Button 5 So many buttons!
  2. I can appreciate both sentiments. I guess that there is a point where I can't go beyond for my RP enjoyment. I do the story line, from the standpoint of me being the character. But, the RP romance option just kind of weirds me out. I've done it but it was a thought experiment that I never replicated. Again, just to double reiterate the point, I don't begrudge or besmirch anyone that does it. I've done it. Just felt off when I did it in the same way that Joaquin Phoenix in "Her" (and all of his other acting) was weird. I should also note that this is the first game where I've ever entertained any semblance of RP (character story choices), outside of naming convention. I dig RP servers because it affords me the adult level game play without kids running around with names based on genitals or slang lingo.
  3. Makeb was great, Imperial side (haven't done Pub). Though, I'll say that it was really strange that they forced, out of NOWHERE, all of the, "Things have gotten so bad that we're bringing in Aliens to make it work" crap. Like, you've held strong for this long, why break ranks now? Also, if I'm an operative that is super awesome and I just used a Galactic Cabal cache to wipe my presence, throughout the entire universe, then why is this chucklehead Darth Marr able to stumble around and find me out of nowhere? Kind of defeats the purpose of being a deep cover operative with no record in existence.
  4. Depends upon the spec. But, I'll speak to my Concealment Op: Key - Ability ~- Rifle Shot 1- Volatile Substance 2- Veiled Strike (Shiv 2.0 with no added functionality - yay!) 3- Backstab 4- Lacerate 5- Overload Shot 6- Fragmentation Grenade Mousewheel Up- Sleep Dart Mouse Button 3- Stealth Mouse Button 4- Auto-Run Shift + Mouse Button 3- Infiltrate Mouse Button 5- Cloaking Screen Z- Kolto Probe A- Evasion Q- Shield Probe G- Exfiltrate Shift + G- Holotraverse T- Debilitate Y- Flashbang Shift + T- Crippling Slice Mousewheel Down- Escape V- Countermeasures B- Toxin Scan H- Distraction Unbound: Corrosive Dart Adrenaline Probe Kolto Infusion Diagnostic Scan Stim Boost Heroic Moment Toxic Haze Noxious Knives Tactical Superiority Sever Tendon So, that is 23 buttons that I always use, in PvP and another 10 that I use only for PvE. Hope that helps.
  5. Going to ask an honest question: Doesn't doing the romance stuff weird you out? I mean, I get the loving up of an NPC, to get info, like on the Smuggler and Imperial Operative. But, this is a video game. How does this just not make you feel...off? Again, not questioning anyone or implying that you're weird. It just seems really strange, to me. So, I'm curious as to why you do it.
  6. Malcom Reynolds says, "I do the job and then I get paid!" Just do what he does!
  7. In reality, why bother trying? Most players cool-down spam, keyboard turn, ability click, etc. And, even then, BioWare still allows for the use of Force Speed, Force Leep, etc. while carrying the Hutt Ball. I came back from a 6 year layoff, because I missed SWTOR PvP. Now, I can't even get the turds to type "Inc <location>". At some point, you've got to realize that PvP, after almost 7 year of the game being in existence, is what it is. People will always PvP, mostly to kill people and less for competition. That means that they'll always go for the path of least resistance which has ALWAYS been, "If its red, its dead!" You can't uber evolution talking monkeys into thinking and playing to the game objective. Edit: Also, F 4v4. Why would I want to get slammed into a PvP experience that is 100% about spamming long duration cool downs for added power and longevity, just because everything resets between matches? F that!
  8. ....and all that I get is a constant spam of 4v4 with uneven teams, sub-level players, and a bunch of keyboard turning mouse button clicker turds. This has better change, drastically, at max level or I'm going to be pissed!
  9. I appreciate the question, Eric. There are three types of people in MMOs. - Pure PvE people that want to do nothing but kill e-monsters for stuff - Pure PvP people that want to kill pixelated people for fame (and stuff) - Hybrids that dabble in a bit of both In SWTOR, there is a grindy system for PvE gear. Back in the old days, there was a grindy system for PvP gear. That PvP grind was necessary because the balance team understood that each side needed their own shiney baulbel to chase. Then, at some point while I was away, that got taken away and a universal grind was introduced, on top of PvE content, for gear. I can't speak for everyone so I'll speak for myself. I want to earn gear via PvP and PvP alone. I don't want my PvP gear to allow me to gear jump the pure PvE players. I want to hack and slash and pew pew my way into PvP only gear and I want that process to have multiple sets so that I can strive for, attain, and show off my (no joke) l33t skillz. Pixel gear, in MMOs, is about recognition, pride, and bragging rights. In the current system, you've catered to one side of the fence. I get the "why". But, and I'm again not speaking for everyone, I don't want to have to play Starfighter to get currency to get gear that is both PvP and PvE. I don't want to run Ops and 4 man instances for currency to buy gear that is both PvP and PvE. I want to PvP for gear that: - makes me a better PvP player - make me equal to a player in greens for PvE - isn't a step below PvE players in PvE gear that are playing PvP (why do they get the edge?) You're gearing system should be built so that e-monster killers get the most out of what they enjoy the most. You're gearing system should let hybrids do both and be semi-sort of ok in their mix of mish mash gear, knowing full well that "grey" isn't a good choice but accepting that they'll get by. You're gearing system should let PvPers focus on their arena (PUN!!!) without muddying up the water - do you know how much it sucks to retool key bindings to switch between the two environments? Two gearing systems is perfect and, really, the 1.0 gearing system for PvP was a dream because it was all inclusive for everyone that played the game AND it still kept PvPers out of hard core PvE content, because having Expertise on gear was a stat drawback and the set bonuses did nothing to enhance the ability to kill e-monsters. Personally, this is what I would do: #1 - Build two sets of armor and let PvPers go back to buying gear with warzone accommodations #2 - Bolster DOWN to a gear level slightly below max PvE (ie, 252 or whatever); PvE players are in our arena and shouldn't have an edge in stats #3 - Keep the Warzone Expertise buff but reduce it #4 - Add Expertise back to PvP gear but at a rate that wouldn't exceed the current Expertise buff (when combined with the buff and gear) #5 - Unhook PvP from all other aspects of the game BUT introduce mass amounts of achievement fluff (titles, pets, mounts, "apartment gear", etc.) PvP is there for people to blow off some steam, enjoy the game in a different way, and for pure PvP people to have end game content. PvE is largely gated, due to people and skill. PvP can be enjoyed by anyone at any time. Forcing people, that enjoy PvP, to undertake the treadmill of the other aspects of the game, isn't a great business model, imo. Let's go back to 1.0 and you'll see people flooding back into WarZones
  10. I look at it, through the lens of the Agent. This is why I'm taking the point of, it depends. Military personnel don't have the luxury of arguing good vs evil. You either do the task at hand and eat the results or you refuse and eat the results. Plus, your concept is sort of painting a wide brush. Based upon what you're saying, there is no such thing as a good SS soldier. Yet, if you research Kurt Knispel, you'll find that he 100% did not follow the SS doctrine and was largely demoted and put into crappy situations because he tried to save captured enemy soldiers. In SWTOR, the agent is a glorified police detective. Chapter 1 = finding out who attacked Drommund Kas and bringing the terrorist cells to justice. Chapter 2 is going undercover with the SIS to defeat Ardun Kothe. And Chapter 3 is bringing the end of the Shadow Cabal. While you have Light side and Dark side choices, none of it is about the "evil" that is attached to the Empire. You're finding enemies and bringing them to justice - it is, almost 100%, the same story arc as the Republic Trooper. My agents are there to serve and protect. I don't judge what you do, why you do it, or to whom you do it. You're my charge and I'll shield you from harm, or avenge you, as best that I can. The Bounty Hunter isn't even really associated with the Empire yet its story CAN be super dark. Hello cutting off heads and handing them to the former owner's wife. Or, do I kill the woman, kill her lover (bounty target), or freeze her lover? Hey look, this Republic chic has a price on her head - let's kill her! Choices!!! Nobody is going to correctly and intelligently argue that the Empire are the good guys. As I've said before, when you bombard worlds, conquer galaxies, enslave people, and experiment upon the downtrodden, you're not in the position to be labeled as the "good guys". BUT, that isn't to say that everyone involved wears a tall black hat while twisting their long black mustache. All nations and armies have monsters. But, monsters do not make up the entirety of nations and armies. The Pubs have their bads, too. It is just easier to forget that, thanks to the extremely polarized story line that is purposely biased, based upon the movies and cannon. How boring would Star Wars, as a product, be if both sides were kittens and rainbows? Would you want to see a fight scene between Obi Wan and Darth Vader, Vader and Luke, or Vader and the Emperor, if both sides kept apologizing to each other because they're both trying to hug each other first?
  11. Probably less uninterested and more strapped for resources on a non-cashcow business unit. At this point, they're just keeping the lights on and milking what profit that they can squeeze out of a dying cow. Sadly, this game could have been amazing. The kicker is that the aspect of the game that makes it so much fun - the "choose your own path" class story - is also the one overarching financial sink that probably ruined the game. Bioware made the poor choice of putting the single player content above end game content, balance, and bug fixes. While I hate the cliche 80/20 rule, they did, point of fact, invest 80% to get 20%.
  12. Well, as I mentioned before, the Empire is the more bad side. When a group of people conquers and enslaves other people, that is a gross wrong. Continuing the process just makes them more wrong. I think the question is more this: Is the Republic or Empire more or less bad, since the conflict began? I brought up WW2, earlier in this. Once the war began and nations joined in, the argument of who was or wasn't bad went out of the window because each side made decisions and took actions that were clearly in the wrong. Yet, history tells us that Germany, early Russia, Italy, and Japan were well within the wrong. When you start killing innocent civilians, the moral high grounds becomes a sink hole and the high horse is now dead. Putting it in SWTOR context, a good example is the Barrager quest on Balmorra for the Pubs. The Barrager essentailly eats the planet's energy stores, turning it into a dead rock. BUT, it can wipe out an entire fleet in orbit. Major Nadine wants that weapon, both because of the deterrent that it represents and what it could achieve, if used. That is not a morally light choice or desire. Ergo, both sides make dark choices for the purposes of winning battles, conflicts, and ultimately the war. The body count and collateral damage simply justifies the end result and will be subsequently forgotten, since the victors write history. PS> The "winner's" version of history is, in itself, an evil because it casually and selectively hides the dark truths that allowed them to win.
  13. I don't think that you can, with a straight face, look at the Imperials as the "good guys" when they're conquering people, enslaving people, and coming up with weapons of extreme mass destruction that typically exists on a planetary, and even solar system, scale. But, I think that you do have the potential to look at the conflict in the present as simply a fight between two sides, thus you stop looking at good and bad and just pick someone that you'd like to win. I just finished up Balmora. I've played the Trooper before but it was back in 2013, so I don't remember the story lines. I remember everything about the IA because I've done it like 7+ times. Anyway, SteveTheCynic put it, you can't compare choosing to shoot a traitor to cutting off a guy's head and sending it to his wife or killing a guy's wife and then waiting for him to show up, only to beat him and then kill him. Even the example that you posed, which was killing the Cyborgs on Nar Shada isn't even that dark - it was a grey choice in that you could save them and risk having them go "live" and killing everyone or accept the body count. A LOT of the Empire side's LS choices are, point of fact, still dark. Again, as Steve mentioned, you can kill slaves for fun and to end their rebellion or you can kill slaves slowly and painfully for fun and to end their rebellion. Where is the "Light" in that? First off, they're enslaved people (bad). Then you're killing them, for fighting for their freedom - they're not doing a great job of that, btw (bad) OR you're doing that and making them pay for it, as an example to any would be rebels (bad). As I said before, so much of this is writing and the bias that comes with it. I didn't especially find the Sith Warrior or Inquisitor that dark. But, the influence of the movies tends to push both the writing and player choices purposely towards the darker side. The Bounty Hunter started out kind of dark and then mellowed out. All of the Republic side has dark side choices, obviously, but they, too, are lightened by the skew of what the movies made the Republic to be. That isn't to say that there aren't cruel choices - I killed the Balmorran at the end of the Trooper story, despite him not having a gun. The difference is THAT is considered Dark for the Republic where as that so greatly pails in comparison to the dark choices of the Empire. In this discussion, none of us are right or wrong, since we all have opinions. But, I personally think that this game would be drastically different if: There was the option for players to defect and The Light/Dark options were "side ambivalent", thus allowing a Jedi to be as Dark as a Sith or a Bounty Hunter to be as squeaky clean like Mark Wahlburg in "The Big Hit" (Melvin Smiley - https://www.imdb.com/title/tt0120609/?ref_=nm_flmg_act_42 ). If you could honestly and actually be what you wanted to be and every story was really dictated by choice, this game could be even more amazing. As it stands, the Pubs will be the Diet Cola of Dark and the Empire will be angry Chihuahua Light. I'm just happy that my Op can swim in the entire ocean of choice and be whatever he wants to be. Too bad that everyone else doesn't have that option (or as rich of a class story).
  14. At not point did I ever say that it was broken. Did you read Lethality Op as "Lethality is OP"? Op = Operative. And, I'm well aware that you have to roll to do it which is why I wrote that it procs off of Exfiltrate (ie. the roll). Did you even read what I wrote? Seriously! Exfiltrate is a weird gap closer / defensive "get out of there" combo tool. Ops got it for the same reason that Assassins got Force Speed. The lack of armor and health predicated the need for an ability to get the player out of a mess that a Light/Medium armored character isn't supposed to be in. At release, Ops didn't need it because the burst was such that the engagement window was short enough to not need it. Assassins needed it because, and I'm reaching back to 2012, their initial pre-buff burst was really low. Then they got buffed in early '13 and everything went sideways for a while. Another reason that Ops didn't need it, at release, was the combination of their wide tool set, the fact that they could kneel to avoid jumps/pulls, and they still had "roll to cover" to allow them the engagement area movement. In reality, Exfiltrate only exists because the skill package got pruned. Once classes were determined at level 1 and abilities were consolidated to their appropriate classes - I really miss having Explosive Probe, Kneel, Roll to Cover, and Snipe on my Op, it was quickly found that Ops needed something to elongate the engagement range and to allow them to gain ground, when in pursuit of a target. Let's be honest, Sever Tendon and the Curbing Strategies (Masterful skill - Overload Shot reduces target's speed by 40% for 6 seconds) are both lackluster, since their restricted to a 10 meter max range. So, if they didn't add Exfiltrate, what would the option have been? While I agree that Exfiltrate is probably note great for the game, I'd say that it isn't game breaking. I'm all for fixing the desync issue. Since I've just come back to the game, since 2013, I'm still trying to catch up to the changes. But, I'll say this: I don't like all of the CC in the game and it was as much of a problem 6 years ago as it seems now It seems VERY strange that there are so many anti-CC tools, which is the natural arms build compensation to mass CC All of the movement tools seem overblown and I don't understand the need for additional movement abilities at level 59 Also, what is up with everyone having reflection? There are a lot of things that classes needed and added mobility, for a great many of them, wasn't it. I'm assuming that a lot of classes got tools, because of changes made to PvE. But, when you do that, you mess up PvP which is where all of the CC, burst, speed, etc. problems creep up. I love the Operative class and I think that I'm on Op #7, with another two waiting. I think, at the core, what you're wanting is really a fix to bugs and a pull back on all of the abilities that have caused the surge in counter abilities. Truth be told, what is the point of having CC abilities if everyone has the ability to counter said abilities? Where is the unique nature of the classes when everyone is vanilla? EDIT: As a side note, I find this rather strange: - lots of CC exists in the game which is why everyone has an anti-CC cool down as a base ability - additional anti-CC skills get added, which forces all PvP players to take those abilities - this results in the watering down of the original CC abilities, along with the presence of Resolve Because of this, the original CC abilities are less powerful but players have additionally neutered their class's power by focusing on anti-CC skills, versus taking something to pump your abilities up. Round and around we go!
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