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Twuz

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  1. To be fair the only spec i've tied is carnage, but you should be open to trying out new things.
  2. Twuz

    Huttball needs more LOS

    Ugh, i hate people.
  3. I think you can run any of the specs and do very well, I run carnage on my marauder with some random spec i threw together (something like this http://www.torhead.com/skill-calc#1000cZhGMbddrorsZGM.1 ) I usually solo Queue and end up top 5 in damage with less than 3 deaths a game usually with upwards of 15 kbs (force camouflage is just too damn good for getting away) I like the 100% arp, i can really cut someone in half during that time. While you're squishy when you don't have cooldowns up the good news is that you've got a dozen defensive cooldowns and you should carry with you medpacks to prolong your fights. I was a mult-glad in WoW but no longer play WoW, i play swtor really casually but find most players still don't know left from right in game. If you're competent and have good awareness you can really make magic happen with the marauder. Sorry i really didn't answer your question.
  4. I've yet to fight a BH that impressed me with their play, because they just sit there and spam like 1 button no matter what... It's f#@king stupid.
  5. Can you translate this into binary, it's the only language i understand.
  6. Bridges in huttball need some LOS so melee can properly position to attempt to avoid more knockbacks Increased LOS creates more opportunities for skilled players to be creative and resourceful. It would allow for more interesting fights... Too often ranged classes can just sit comfortably, and don't have to actively reposition in order to stay engaged in the fighting. More LOS typically allows skilled players opportunities to escape bad combat situations. I'm not suggesting ludicrous changes, but a few more boxes and barrels here and there would really add a lot more to the game, without having to do any tweaking to the classes. Thoughts?
  7. I don't like how i can hard juke a terrible players knock back and still no matter what get hit by it. It's not to terrible in 1v1 if the other player is retarded and lets u position safely, but against a good player there's little to nothing to be done about it. Ugh.
  8. You made a post for the "50's that don't like lowbies" and then you're upset when the audience is pissed at you, a lowbie, for bragging about how well a game went. You're wrong a level 50 Operative with BIS gear can one shot a level 11 .
  9. No, it's just a stupid post. This is trying to pick the same stupid fight that everyone always wanted to have on the WoW forums. It's essentially the GS =/= skill argument, If i'm stuck playing with random people I KNOW there's the random kids that will be decent sub level 20. However, i'll take my odds that those players are out numbered by the # of players at higher levels and the same skill and low level with less skill. Thus in the grand scheme of things, it's a numbers game where low level players in general tend to be handicaps for teams.
  10. 150k if you're doing objectives and you don't have a pocket healer, 200-250k if you're not doing the objectives and 300k+ if you have a healer. This is my experience, but i'm carnage spec level 32 and only level 15 valor. I feel like i really have to pick my fights wisely, 1v1 is where i excel. Big team fights are a no-no unless i have most of my cds.
  11. You're missing the point, a ranked system like LoL's attempts to match people up so that matches offer a 50% chance for both sides to win, thus 5 high rated people on both sides with 3 low rated people on both sides. With other balancing in mind. All this does is increase the odds of playing a good game. Queue times would only increase for groups of highly rated players playing as a premade when no other premades are playing. And you don't reward ultra exclusive stuff because it promotes cheating, I promise you 30-50% of WoW gladiators from the past seasons cheated for their achievement one way or another.
  12. They also don't have localized PvP, whereas our servers will dictate who we play with more than our ratings. I believe that star wars wouldn't have as many problems, but their system would be more complicated since not all servers would have a PvP community large enough to fully support it.
  13. Let's do some gypsy magic. Divide by r!!! Carrylot/r=Carylot = Cryalot = Cry*a*lot
  14. http://www.swtor.com/community/showthread.php?t=143695
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