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Supwest

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  1. Edit: Didn't mean to make this a response to the previous post. That guy (or girl) has it right. It seems like the point of the game is to get to lvl 50. There is a lot of other stuff to do, story line wise, but I'm guessing most everyone who plays is trying to reach the level cap. And the way you get there is by killing stuff. Every quest, EVERY quest involves killing stuff. So to get to 50 in the most efficient manner possible you should build your character to be able to kill stuff as efficiently as possible. This means rolling a DPS spec. But the game doesn't stop at level 50, and the stuff you can do once you reach 50 call for classes other than DPS, namely tanks and healers. It seems unfair to make it more difficult for certain classes to achieve the goal of reaching level 50. Especially when those classes, and again I'm talking about tanks and healers, are just as important to flashpoint and OP success as are DPS classes. And leveling with a tank or healer is more difficult than doing so with a DPS. Companions help some, but they aren't as good at DPS as a PC is. You say you don't want dual spec. I say fine. But then once you chose your AC you should also have to pick a role. If you want to heal as a Sith sorcerer, then all your quests from then on should involve healing stuff instead of killing stuff. If you want to tank as a Jedi guardian, then all your quests should involve tanking something instead of killing something. I don't want dual spec because I want more from the game than you. I want dual spec so the game isn't more work for me than it is for a DPS class. If you make it as easy to level a tank or healer as it is for a DPS toon, then you wouldn't need to have this discussion. I love healing and I love tanking, but I play DPS more often because it makes the game easier for most of the time. And this isn't different once you get to 50. There are always going to be new quests to do, and they inevitably involve killing things. So respeccing once I get to 50 won't solve the problem.
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