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Pinely

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  1. My feeling on this is that I would like to try different Advanced Classes without rolling the opposing faction mirror. So, I'd like to try a Jedi Guardian, in addition to my Jedi Sentinel, without going the Sith Juggernaut route necessarily. But, I'm limited to 8 character slots and I'd rather not start a new server with a new Legacy just to play around with a different AC. Advanced Class respecs is one way of giving me what I want. Offering additional character slots is another. Making Legacies cross-server is yet another potential solution. I'm good with any of those options. This isn't a priority because I'm no where near my 8 class limit, but at some point I would like to see this addressed in some fashion. Obviously, I'd rather have dual spec, auras, and several other features before this is even considered. This is just my view on the issue.
  2. I beat Angral on the first try at level 32 as Watchmen spec. As long as you interrupt his abilities, keep your burn abilities burning, and use your big cool downs, he isn't that much of a problem. In fact, I thought the trash mobs leading up to Angral were a lot more challenging because those Power Guard V's dished out a lot of damage without any real warning. Just boom, suddenly at half health. I had to heal back up after every single pull, which is starting to wear on my patience.
  3. They need a better LFG system and soon. The current system requires high populations and relatively balanced factions. It's becoming increasingly apparent that the population is spread rather thin and Imperials outnumber Republic on most servers by a decently large amount. Bioware pushed players to roll on lesser populated servers and now these same servers are running into problems. It really isn't a fair or maintainable situation. They have announced a better LFG, but they also announced that it would not be cross server and would not be in the immediate future. Currently, cross server isn't needed on most servers, but my concern is that by the time this tool is released, cross server functions will be a necessity on most servers. This means that the tool will likely be too little too late for many players. You never want to be in a situation in which the game is 3 months behind the needs of the player base.
  4. How exactly would you beat the Zerg on Ilum? This isn't DAOC. You can't kite a larger army across a zone because Ilum is small. You can't use double caps to split an enemy force because Ilum is small. You can't feint in one zone then jump to another because there isn't another. You can't team up with another faction to restore balance because it's all Red v. Blue. I'm sure you were plenty clever in DAOC and vanilla WoW. SWTOR is neither WoW nor DAOC, so those clever strategies are moot. Tell us your "imaginative" way of facing down 5:1 odds in Ilum. Until you can do that, your post has not point short of inflating your ego.
  5. We're not overpowered, we just have too much utility. We have a stun, knockback, ranged interrupt, speed boost, a slow, ally pull, cleanse, shield, and heals on top of comparable damage (sustained, not burst, though). No other ranged dps class can do all of these things. No other class gets anywhere near the amount of utility we have. We have the largest toolbox in the game and decent damage to go along with it. Thanks to that utility, I can usually disengage without dying. This means that, relative to someone that isn't able to easily escape, I'm going to be doing more damage because I'm in the field more often. In particular, they need to reexamine Force Speed and Rescue. The pull portion of Rescue should be Seer spec only. Force Speed should be limited to Shadow/Assassin only, we're a ranged class that already has a slow, stun, cleanse, and knockback, Force Speed is simply one escape tool too many.
  6. I support it. It's a quality of life feature that makes grouping much more convenient. When you wipe, if you want to succeed, you need to determine what went wrong. People tend to interpret any questions about their performance as hostility. With Recount, I simply look and see the facts. It isn't, "hey, what went wrong there?" "lol, i dunno". It's "hey, we missed a couple interrupts, let's make sure we get those this time". Furthermore, those of us that actually play WoW currently can tell you that Recount is rarely linked in chat. It happens so infrequently that it may as well not be mentioned at all. Indeed, the only time I see Recount mentioned is when someone did exceptionally well or exceptionally poorly. And that's the point.
  7. I don't think einsoff has actually played an MMO longterm. This kind of system is great for the first couple months of an MMOs launch. After that, maintaining a friend list that's actually useful is a chore. People constantly rotate in and out of MMOs, meaning that friends lists get cluttered with people that are no longer actually playing the game. Furthermore, many people, myself included, do not like being messaged whenever someone is looking to run an instance. Burning Crusade was a nightmare on my healer because I couldn't log on without getting 10 "friends" asking me to run Heroics.
  8. The current system has some big problems. First, it's nested within a social window that is completely separate from the Heroic and Flashpoint quests themselves. A better system would be integrated with quest popups, informing players of the tool and encouraging them to queue within it. Second, the comment system is inconsistent. It would be better to have the player select the specific quest(s) they are looking for, allowing for players to filter the list based on the quest(s) an individual is looking for, as opposed to reading through a rather large list of comments. Along those same lines, one should be able to select and filter according their role and the role they are looking for. Third, at least for Flashpoints, requiring groups to travel to the Fleet is just stupid. We already have an 18h Emergency Fleet Pass and purchasable Fleet ports. Not having a summoning terminal simply increases wait time unnecessarily for players that aren't at Fleet or do not have an available port. This isn't a sandbox MMO, immersion isn't going to be improved by running to the spaceport, loading into your ship, jumping to fleet, loading up fleet, and then taking an elevator so you can load into the actual Flashpoint. Personally, I want an automatic finder. But, even if Bioware decides not to make an automatic finder, the current one is still woefully lacking.
  9. SWTOR is far from mediocre. No other MMO has really gone so far to make story an integral part of the MMO experience. That alone, in my mind, makes it better than mediocre. Its not perfect though. The game is missing a ton of "quality of life" type features. The multiplayer aspects of the game are outdated in comparison to Rift or WoW. The combat isn't as deep as it could be. And, the story telling has a ways to go before I'd say they perfected it in MMOs. Most of this stuff can be fixed or perfected, assuming Bioware has the will and foresight to do so. They seem to be working towards this, although I may not agree with all of their plans/statements. As with any MMO, only time will really tell.
  10. I'd be okay with vague allusions to the Yuuzhan Vong. Perhaps even a Space Mission where you briefly run into a vessel that could possibly be Yuuzhan Vong. I'd rather not have them serve a significant role in Flashpoint, Operation, or Story. Their story has already been told and it takes place thousands of years in the future. I don't think Bioware needs to retell the Yuuzhan Vong story. It would likely detract from the Empire vs. Republic story as well. Bioware has a mostly blank slate. I'd like to see them explore themes introduced in KOTOR II and delve into the nature of the Dark and Light.
  11. Immersion should never get in the way of players actually being able to play the game. The Emergency Fleet Pass is on a long cooldown. Most players are completely unaware of the purchasable Fleet Passes. Waiting 10 minutes as someone flies back to a spaceport, boards their ship, and then flies to fleet isn't compelling or interesting. The fewer roadblocks between a player and content, the more likely a player is to run that content. Recruiting for Flashpoints is virtually non-existent outside of the Fleet. That's a problem because most players don't hang around Fleet all day. A summon or port to a Flashpoint could resolve that issue to some extent. Especially since a better LFG tool is apparently a long ways away.
  12. 1) What guilds cancel their raids because of broken addons? I'm genuinely curious because I have never seen that happen, especially since addons rarely break, even if they are outdated. 2) I'll agree with this point. But, that's the beauty of Addons. Bioware could easily decide not to permit that kind of addon. This isn't all or nothing. 3) I suspect you don't play WoW. When Blizzard created more difficult content as a response to DBM, they also duplicated DBMs features. Bosses that do dangerous abilities emote and raid warn those abilities, just like DBM does. The game is more challenging because they were willing to respond to this and roll it into the default game. 4) Again, I suspect you don't play WoW. I've been doing my weekly Heroics for most of this year and Recount posts are rare. You make it sound as though this is something that is constantly spammed, when in reality a new player could go 1-85 without even knowing Recount exists. 5) Healing addons don't confer any real advantage. They did back in Vanilla, but that was 6 years ago. Mouse Over Macros are in the default game, but even so, many raid healers do not use mouse over macros. I never used them because I simply could not get used to it, I prefer clicking and then healing and it worked throughout T11 without issue. Why are you really opposed to addons? Are you just being difficult for the sake of being difficult? Blizzard was able to improve their UI significantly, largely because they saw what addons were doing and worked those features into the base game. When necessary, they removed addons that they deemed gamebreaking. This is part of the reason that WoW is still the only MMO with a large competitive raiding community.
  13. Very well said. I'm going to be playing this game for a long time. I really enjoy the story and I have several classes to play through. But, Bioware needs to tighten up the actual MMO elements before I'll stop playing WoW. At this point, all I do in SWTOR is level. Combat is sluggish, hindered by an outdated UI. Flashpoints and Heroics take me an avg. 30 minutes to get a group and most of them have a rather weak story. I like the Warzones, but there's only 3 and there's no world PvP currently. Basically, I'm playing SWTOR as though it were KOTOR, because SWTOR simply doesn't do the MMO parts very well. I'd love to make this game my new one stop MMO, but I'm not going to do that until the features are a bit more equal with Rift or WoW.
  14. Well, it looks like Bioware has listened to the folks that hate cross-server PvE. So we're stuck with long wait times for PvE content for the foreseeable future. Community seems virtually identical to WoWs as near as I can tell, so I hope its worth 30+ minute wait times for content intended to be repeated. Hopefully, the MMO vacationers that think long wait times are great will find the next game to spend a month or to in. Then, those of us that actually play MMOs can start getting convenience features that every other MMO has had for the last several years.
  15. I think at some point they'll allow it, as another poster suggested, very early on. So, you pick your AC at level 10, but you have until level 15 or 20 to finalize your decision. If this game starts taking more people from other MMOs, this could be a great way to ease them into a SWTOR's more diverse class system.
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