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CommanderEn

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  • Location
    California
  • Interests
    Games, reading, dnd
  • Occupation
    Student
  1. I know its a long shot. And with the current sale on character transfers going on I doubt it too. But, can we get word on possible server mergers?
  2. So for everyone still scratching their heads over this one. This is some stuff my group and I found out. More or less from a healer perspective. 1st boss: Kyramla - Healer needs to cleanse the tank as soon as they get punted. Every time, without fail, otherwise the tank is gonna take too much damage to heal through. DPS need to get on those adds ASAP. The boss will do a soft enrage it seems when adds are nearby to him. So range is preferred, but still can be done easily with melee. Rinse repeat dodging the blue circles and stepping out of the add's attack. 2nd boss: Valk and Joss - Just heal through everything, Valk has a conal attack, so dps should stand behind her when she does suppresive gunfire (name?). All in all not a bad fight, just dont stand in stupid and you should be fine. 3rd boss: Shae - Tank is going to be in melee range regardless for most of the fight. Thats fine, just make sure the tank runs away when she does her flamethrower ability, otherwise its too much for even a geared healer. DPS need to get on grapple droid. But its tough for sure to down him before he pulls everyone in. Make sure everyone is aware of their "get out of stuff" ability. When the floor shifts, everyone try to get on their own platform. But its not super important. If anyone is in melee range. They need to get away from her when she does her flamethrower. Melee DPS can still do this fight, but its alot of moving around. Tanks get ready to bounce around as she jumps to people constantly. This is a very moving fight overall, gunslingers/ snipers seem to have issues too. Just remember to move when she does her flamethrower and it should be fairly easy. Sidenote: its a shadow of revan flashpoint, so range DPS are preffered overall but its still somewhat possible with melee DPS.
  3. Enduring Dawn is recruiting new players! Enduring Dawn is a pubside guild that strives to provide a positive, supportive gaming environment for players. That's our mission statement... which tells you we're the kind of guild that spent a bunch of time hashing out a mission statement. In our defense, we thought it would be a little more fun than Ziost dailies. We're a broad group of active players with a variety of weekly events across PVP, PVE and RP. We welcome both veterans and new players, and offer the requisite flagship, stronghold, website, ts server, xp bonus. We currently have two progression raiding teams, a weekly commander run, plus a weekly open raid anyone can join as well as recurring RP and PvP events. Since we have a bunch of active members, it's easy to get a group together for flashpoints or heroics, especially if you are a peak hours player. Our RP scenario is currently a collection of Republic players striving to retake their worlds from the eternal empire. Each week we add an RP scenario to conquesting because most of us consider conquesting a bit of a grind and we are always trying to find ways to motivate ourselves. As well as recurring events set in the current time of the game. We have rules, which can be summarized by Wheaton's law. We consider trolling about the worst thing you can do, and therefore, we take a hardcore stance against it. We have a profound understanding that guilds are only as good as their members... we've been fortunate to have many fun, inclusive members who like hanging out with each other. Many of our favorite guild activities have been birthed by people just chatting in TeamSpeak. One of the requisites of being in a guild for Reasonable Adults is you have to be an adult; therefore, we only accept people 18 or older. We have a rotating guild leadership and a division of responsibilities so people running things don't get burned out. Want to run things? We have a formalized rank structure with mentoring tasks that you can partake in - we want the highest levels of leadership to be accessible to everyone. If you're interested in checking out Enduring Dawn further, feel free to register on our website: enduringdawn.enjin.com. You can also contact our guild master, Dræk or any officer online, in-game or on enjin, and we'll be delighted to answer any questions you may have. May the force be with you!
  4. So I've been playing a gunnery commando as my main for quite a while now. I've been checking my dps using Star Parse and it seems to be lacking. I'm only getting about 3-3.5k dps on the operations targeting dummy so I feel like im missing something big. I'm running 6 198 pieces and the rest are 192. I have the 4 piece set bonus for the 192 gear, the mods and enhancements of which are 198. My stats are 4152 aim, 875 power, 100.54% and 110.54% accuracy, 23.65% Crit (unbuffed), 69.10% Crit Multiplier and 8.14% alacrity. My rotation is the same as the one described on dulfy. Any advice with this is appreciated. Thanks
  5. I'd like to see more rank options in guilds. 10 right now is too few. Especially with the level increase and for roleplay guilds it leaves too few to work with. 12 would be ok, but probably gonna run into similar problems down the road. So I'd suggest at least 15. Could possibly have an option to actually have the rank be available so that guilds that are fine wouldn't need to deal with the increase in number of ranks or have it as a purchase option. Thanks for your time.
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