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Majo_NDM

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  • Location
    Warsaw, Poland
  • Interests
    History, Travels, Photography
  • Occupation
    Gamedeveloper
  1. My ride group had the same problem today. We tried 4 times and we give up. It was first time ever we encountered problem with pylons... As I see the forum, now after the newest patch it's more frequent bug...
  2. /signed IMO it's joke and seem to be untested. It should be something like 40k per person per boss.
  3. Theres no reason to do 16. If any its only because "when is more ppl it feel more epic" and "we want to raid with all our friends". If there are any reasons, thare are only social reasons.
  4. Tonight we had all mentioned bugs exept last one. We have done 4/5 in something like 35 minutes and we lost 3h more trying kill SoA. On our best try we fail because pylon didnt remove shield and we die when Soa had 3k hp... Our MT was so frustrated... that we all have no desire to raid anything for few days...
  5. I think its not unnecessery luxury. Its balance issue. We pay same for playing this game and we all want same fun. Its possible but not reasonably neccesery so why do not tweak it a little? This all I want. A little tweak.
  6. Go do operations with merc+operativ and keep everyone alive with so many aoes attacks bosses have. Im not saying that Mercs or Operatives are bad healers. But I think they need some tweaks that any combination of healers in raid group could keep partymembers alive. Because we want to play with friends not with class they are playing. And now its nearly impossible sometimes... or take two Mercs as a healers... But if u need 2 tanks it could be two jaggs, or any other 2 same tanks. If u need 4 DPS it could be 4 same class DPS. But when u need healers it could be only two sorcs or sorc + merc/sorc + operative. Any other combo of healers is extreamly hard to play with.
  7. Im merc healer and I agree that we need better aoe heal ability. On HM FPs its ok, good enought, if u r fast and u know how to manage heat its no problem to keep party members alive. But when we talk about raids where many bosses have huge and many aoe abilities its super hard to heal as a merc healer. Accually raiding without sorc healer in group is sometimes impossible - hardmode operations. Our kolto has small area effect, on raids ppl are split, bosses are BIG and its even impossible many times to heal tank + dps on boss backs useing kolto... Ppl are runing, escapes boss aoes, and malee attacks... Kolto casting time is long, we shoot and ups... 1 ppl get heal for aprox 1200... not those I wanted... someone died... ups wipe because of me... My rideing group have me as a merc healer and operativ healer. We all overgear normal mode but on fights like with anihilator droid in EV its extreamly hard to keep ppl alive. I think its unfair that raiding without sorc healer (as It could be separate class - tanks, dps', healers, sorc healers) is so hard. My personal opinion/idea is that operativs aoe heal should be better or have better hot effect and merc kolto missle should heal 4 party members, less instant heal but with long hot effect. Its funny we have no combat log and dps/heal meters. If we had those Im sure numbers could be like 4:1 for sorc healers and than noone would want us - merc healers in party (on normal 8s for sure).
  8. So what should I say if I play merc healer? My aoe heal heals only 3 ppl in party... So on operations its *****. Operations' healing without sorc is impossible on hard modes... On normal when ppl are overgear and we have merc + operative its possiblel on few bosses but not on bosses with many aoe attacks like annihilator... Its frustrating...
  9. Im guessing it's because Bioware useing outsource QA company or their QA is sitting on the other floor than the rest... It really looks that there are no communication between QA and the rest of crew. Or testers have no respect... and noone care what they say... Because I can not imagine that QA guys play the game and noone said its ******. Or they are just add bug to database and the guys accually were doing this "pseudofeature" didnt saw it in game... Or... the producer didnt saw it in game... In every case... someone is not qualified for job he/she's doing... I'm sorry...
  10. Totally agree with you. I'm playing healer so it's not my class problem. I heard on guilds TS about that and I thought that my guildmates overreacted with it... Than I relog on my other chars - sentinel and sorcerer... and OMG!!! On Sentinel where 99% skills are instant I didnt know which skill I can use... Everything was grey... I couldnt use skills which I could use before the patch (I feel it was faster before)... so now its clicking like blind man... having combination in maind... "maybe it will work"... Terrible change in my opinion. On sorc its a little better because I have more skills channeled so I have chance to see which one I can use, but still its less clean as it was before the patch.
  11. Totally agree! I say more... We have starships, so why we can not land on the planet where we want? Like in movies? Qui-gon didnt want to land at spaceport at Tatooine so he didnt. We have those escape pods on our ships noone knows for what... Why we cant use it to land on planet where we want? Useing taxi spots or those quick travel places... Traveling is terrible right now, esspecialy for ppl with slow PCs. Loading times are sooooo long...
  12. I think its cosmetic feature request and better if Devs will fix bugs. C'mon its four ppl in HM FP its really easy to manage. And person who have done already FP you want to go should know that he/she were there... Lock is restarted like dailies at 1pm... Is it so hard to ask?
  13. I disagree. Now it's too late and unfair to change it like u propose. There just should be tier 4 on nightmares and everything would be ok.
  14. My group done it today on HM and we didnt notice any bug in this fight.
  15. Yeah, gz BW... progression break on Interrogator spawning 8 clones instead of 1! GZ GZ...
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