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Poslednyi_Iz_Vas

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  1. I understand what you mean. But presenting it via a text dump is just...poor. And not engaging at all. Why not just making it "live" and entertaining, while still being immersive and 100% lore friendly. That's just what I want. Not a text dump, but something to feel, an experience to live through. And your idea about the camera sounds pretty good, I've been thinking of this myself. Though there are way too many abilities to use, and with that camera and locked cursor it will be...difficult.
  2. ATTENTION, SOME MINOR ORIGIN STORY RELATED SPOILERS AHEAD So, I've been playing this game for a while. And I noticed some really....illogical moments. As a powerful sith lord you don't have any power base, as a smuggler you don't do smuggling and so on. You're basically a one-man-army-go-there-and-complete-the-mission guy. Though there are many ways to make your story unique. Here are few examples of what I mean: 1. Sith Inquisitor. As a sith inquisitor you get your own cult and even a power base, which is very nice and immersive. But then again, just a few quests later everyone acts like you don't have anything but your ship and companions. Why not making a new mechanic out of it? For example, you can make player's stronghold a "base of operations" for each character. As a Sith Inquisitor you can send your cultists or members of your power base to different missions across the galaxy, to help the empire or yourself. You can teach your cultists and pick new apprentices, making them more powerful with time. When you send them on missions, there is a chance of failure, and if that happens, they send a distress call to you and you can decide - whether you go and save them yourself (completing a short mission and making it a 100% success) or sending more of your minions (which will make this mission automatic, but with a certain chance of failure, resulting in few deaths of your men). With time and training through dialogues they grow stronger - starting as Weak Mobs and all the way to Champion Mobs. Completing these missions will get you a bit of creds, but you'll also have to pay some to start the mission. Fuel, ammunition, food for your crew and so on. But not much, a thousand or two. It won't break economy, but will be very immersive. With some time passing you get more decos for your "base" to make more difficult missions available and making more space to recruit more men. And so on. 2. Sith Warrior. Basically the same as above. But you get to train your apprentices, sending them killing jedis or looking for powerful ancient relics to make yourself more powerful. Mechanics here are the same. 3. Smuggler. You get your own smuggling crew! And they...smuggle! What a surprise. Sometimes they get caught and you need to go and help them, or just pay few thousands of credits to bribe officials and make the rescue mission a 100% chance success. They smuggle, and bring you some creds. Simple. 4. Republic Trooper. You train your own elite squad of soldiers! And they do "very difficult missions" across the galaxy hitting the Empire where it hurts. Sometimes you have to come and help them. Or send more of your men instead. 5. Jedi Consular\Knight. You train your jedis the way you see fit. You can even turn them to Darkness if you wish! Making it your tiny little cult! Sounds interesting, isn't it? 6. Agent. You establish your little spy agency! Recruiting and training spies, sending them on dangerous covert operations against the republic. Sometimes you have to come and save them too. These are just examples. It is possible to make WAY more than that, making each class truly unique and way more fun to play.
  3. So the title says it. I was playing sin tank, it was like...super easy. I barely had any problems in any of mm fps and sm ops. I switched to jugg just cause I like it more, and every boss fight in mm fps on immortal feels like a challenge. Am I an idiot/noob or immortal really under-performs? And maybe you have some advices on stats priority? I have 45% shield and 38% absorb, is that ok?
  4. The question is as that. Which one is better at tanking? In PVE i mean. I handled jugg tanking, it wasn't that difficult but lots of players saying that sin is better at that. What are your opinions? Please be constructive, i need as much info as i can get.
  5. Why? For what reason are you making acid lash 100% useless? Why not just making bonus damage 30%-40%? What's wrong with the people who "balance" this game? You're just making "nice" dps trashy and not nerfing those who really need to be nerfed. FFS, fire the one who telling whom to nerf - this person doesn't even play the game I'm sure of that 100%.
  6. Sabers only) I have second char as operative but that's for fun
  7. Hello everyone! Just got back after a long break. So here's the deal - I mostly played as vengeance jugg and enjoyed it. Then I tried fury mara and enjoyed it as well! So the main thing is - whom to choose for end-game content (including unranked pvp)? Considering that I will master them equally. Who can put more dps, what about survivability of each spec. Also, do raidgroups take them both for NiM ops? And any suggestions if they're going to be nerfed? I heard that fury mara is best dps now, but for how long? While jagg is average but stable. Also that would be nice if you give more details rather than saying "Mara is best" or "jugg is best". Thank you!
  8. I think I'm not the first one to suggest but still. What if I made a char, he's my main one and I chose a second combat style which I didn't really like. Maybe you can add a mission to change it to another one? Or a cartel item? Anything? That would be much better since making a new char is simply not an option.
  9. Returned here after 5 years, became a sub and created a new 60 lvl character to play knights of the fallen empire without ending story and other expansions, I want to start Shadow of Revan, but can't find it in my ship's mission panel, also I can't talk to that droid who can give this mission, what can I do?
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