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LordSaa

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  1. Thank you for a reply. 1. Actually in my mind was because reuseable version required a biochem to use not because they was unlimited. Thats why ''default'' choice if want it unlimited usage unlike blue versions was not required biochem, and still competitive while being onetime user medpacks,stims etc... ? 2. Okay i may have used not so good words for it. Mean it more like wont gonna be my ''default'' crew skill ever again, unlike i can probably make far more money with other crew skills,gathering skills to cover up expenses of required benefits in a higher playgrounds. Ofcourse its not cheaper because nobody would make them if price is equally, but also that a more crafters who wanna have earn benefit from a creating a medkits and so on will lower down prices time by time. I believe not many for excample a biochem crafter wanna see that '''oh darn nobody bough mine because i ask too much... instead of they create themselves or buy from a friend''. 3. Ah was thinking about that because i never done a Republic Side of Jedi tank myself, but ended up to scoundrel with a armtechs. (Seems it become far more easier then it was before when i did play this game). Thank you again for a good reply.
  2. I came back after a long break, and noticed all my reuseable or however it was written Medpacks, stims has turned to one time use ''peep'' and why ? (i know it does have longer time, and not sure removed a requirement of being biochem by using them?) Anyhow seems i throw that biochem in a trashbin where it does belong. After a while reading a forums a little bit so other crewskills also have lost some recipies if im correct ? So i am looking a interesting and benefically crewskill for more personal use if there is any left ? Taking suggestions, and i quess i focus on either Vanguard/guardian(tanking).
  3. Hopefully they dont do that. Price is not that much if count like 14euros or so for 30days(about average per days in a month or so). and that is something like between a 40-50cents per day. So you dont lose that much per a day(dont buy that cup of coffee from a restaurant, candy bar, one beer..or so), and anyway i presume you have a time sit front of a game hours..two hours..or even more front of a game
  4. Inspired also at me to wrote in here.... I would say its need experience to be either good DPS, Healer or tank. A dps can also do load of pain for a whole group if they dont be a little patience and focus on they job. After a years of playing games like World of warcraft (main tanking, heal), Age of Conan (tank and heal). I dont have yet a max level tank in Swtor and i have not yet play it a lot of this game, but looking good so far. I would wanna add something for DPS responsibilities then just pew pew and avoid circles on a ground. Some of these where already mention in a Thread. - CC/interrupts, (helps a load a healers job if possible and ofcourse for a tank also). - A targed priority. (so actually a damage arent spread too much wich makes a healers job much easier and for a tank also a hold a multiple mobs specially if mobs are here and there(like in certain boss/trash packs fights a adds comes in a battle except in certain boss battles wich can require it). Nobody can spam abilities after every sec. So focus your fire correctly and never ever go to pushback a pack front of your tank unless is a necessery (tank taking too heavy damage), or push them over from edge/or towards your tank. Works well in certain like flashpoints. Excample. Lets take a forcepush or something like that... you go and push a mobs (some are melee wich run to you and others are ranged/casters wich wont run to your tank again when tank has pull, try it to gather them close as possible to himself/herself to try to control a situation/fight). Lets say/imagine that someone push them then a tank need to coordinate again (wich was not even necessery to do before you did push them all around again). , then he/she need to do it all over again and it gonna look like jumping here and there and like a monkey in a circus. One more thing i would wanna say about a targed priority is that lets say a tank has 3 mobs on him and there comes two adds(leave them alone, a average tank will notice them for sure and pull them on himself/herself. So kill those mobs wich are already damaging your tank. - Coordination for avoiding a hurting spells/abilities. Being a good DPS is hard as a being a good healer or a tank, in my mind. Sorry about my english.
  5. Still after reading suggestions etc.. Hopefully they will not remove a restriction, and keep it as they are. People can still use other stims/medpacks wich heal/buff, but not a purple onces wich has its advantage over a pre/proto versions...
  6. Thanks for anwsering and yes i already know what you mean by your words. I believe i have a little bit that ''Completionist'' problems..hehe .. *silently whispers: help me!* ... Levelling have not interested at me in other games so much after i play it a diablo (hc) a pretty long time. Yes i would need tons of materials (i dont usually buy from GTN because they are heavily overpriced). OH well gonna put my fingers crossed and start praying for a luck for me engineering.
  7. Hello! I am new in here, but i got confused a little bit about reverse engineering. Did i understood correctly that if i would wanna have everything possible from Armstech from reverse engineering. Already from GREEN to BLUE i would need to succeed 3 differend types of possibilities before i would have all prototypes from a specific weapon? Then other 15 from BLUE to PURPLE, that is like 18 differend success in prefixes etc... (20% per trying possibility?). I did copy/paste this from swtor.wiki... Redoubt (+Defense) General (+Defense, +Presence) Veracity (+Defense, +Shield) Anti-Armor (+Defense, +Surge) Exactitude (+Defense, +Accuracy) (Don't know this one) Critical (+Critical Rating) Leadership (+Critical, +Presence) Tempest (+Critical, +Shield) Fervor (+Critical, +Accuracy) Endowment (+Critical, +Surge) Supremacy (+Critical, +Alacrity) Overkill (+Power) Vehemence (+Power, +Alacrity) Rampart (+Power, +Shield) Commander (+Power, +Presence) Expert (+Power, +Surge) Hawkeye (+Power, +Accuracy)
  8. As a pets(not a combat pet) it sounds cool. As a companion is brings few problems like they where already mentioned ''game story needs required companion''. A hero should be restriced that they start at a lv1, gains level while you do (no special abilities from a except wich other companions are sharing already ..depends at a type you choose her/him to be). Ofcourse you cannot play with that character because it would be levelling two differend at a same time.
  9. I understand in a view from a RP - player, but honestly in certani items should be restricted like PVP sets. If all restrictions would be removed there is none unique left on it. Goodluck to you in a pvp grinding etc... you will get it.
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