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sageheart

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  • Location
    Tampa, FL
  • Interests
    Star Wars, duh!
  • Occupation
    Staffing Analyst
  1. A same-server LFG tool is definitely needed (and I think I read somewhere that its something they're "looking into"). I think its too early in the game's life right now for cross-server. Not because "it'll kill the community" as much as it's just really not needed. The reason WoW needed cross server queueing was because of the huge disparity between the amount of tanks and healers and DPS. Too often on a server you'd find plenty of people looking to run a dungeon but not nearly enough of those were fully specced as tanks or heals. By grouping servers this allowed DPS to have a much larger pool of tanks and heals to be able to pull from. Now with SWTOR I don't believe that is necessary as the majority of all ACs have the option to be either dps and either tank or heals. This means there's a much higher % of players capable of filling these roles. Granted they need to be specced for that role but that's something that a dual spec feature can very easily fix.
  2. I would definitely like to see more depth added to the space missions and less repetitive missions. Taking the exact same mission and upping the difficulty is not compelling game design and I know Bioware has the awesome creative team to do better than that! Here are a few suggestions I have: Add multiple paths/choices to missions so that we can at least vary it up as we repeat these missions. Let us decide between some different courses of action during the flight so we can mix things up. Choosing could be as simple as a conversation pop up (though that might be awkward since the mouse pointer also controls ship movement). Or if decisions are limited to just two options they could also just make it a simple "steer left" for choice A "steer right' for choice B. If each mission was made up of 2 - 3 decision points like that I think they would be a lot more fun and interesting especially on multiple play throughs. And if some decisions earned light side and dark side points that would be even better. Second, throw in some planet-side flying missions. There were some great examples of ground missions in the old Rogue Squadron games. I mean, who doesn't want to swoop through canyons in mid-air dogfights? Third, incorporate some of the space mission into the planetary, and maybe even flashpoint, story lines. Sure, they can still be optional missions (maybe tacked on as bonus missions) so those who don't care for the gameplay can skip them but they'd add so much more to the story telling. Lastly, multiplayer space missions are a must. I'm mostly picturing it as the current play style but with each player having a distinct path they take through the level. The paths would occasionally cross, and even line up for short periods (such as a combined run on big capital ship). While I'd love to see something more in-depth in multiplayer missions (such as actually speccing ships like you do players for defense, healing/repair, or damage and running like an actual group) but the separate but overlapping paths is probably the most feasible.
  3. First off, I want to say that I am really enjoying playing the game. I had two weeks of vacation over the holidays and I played the game more or less non-stop. Prior to this game I’ve dabbled in a few other MMOs (WoW, Eve, Star Trek Online, LOTRO) and the only other game that had me playing for hours at a time like this one has been WoW; and even then I never leveled more than a single character to max level. However with SWTOR I really want to level one of each class so I can experience the class storylines (though the Jedi stories have yet to grab me but my Jedi alts are all fairly low level still). That being said there are a number of things that have occasionally chipped away at my enjoyment of the game. That’s not to say I’m going to quit, or threaten to cancel or any of that nonsense. I’m enjoying the game like crazy, these are just things that could really help me enjoy it even more. LFG Tool A lot of people are asking for this and I think in today’s MMO landscape it’s a pretty significant tool for a game to have. I absolutely despise having to camp at Fleet and spam repeatedly for 15 – 30 minute just to find a group for a Flashpoint. It’s not the wait itself that frustrates me; it’s being stuck on the space station in order to have any consistent way to look for a group. If I have to wait 30 minutes I’d rather spend that time questing instead of mindlessly running around in circles on a space station with nothing to do. That’s the one saving grace of Heroic quests, if I can’t immediately find a group I can at least keep running around completing other quests while I wait to find one. Something a simple as a global, cross-planet LFG chat channel would be a start. At least then I could go about my questing as I stop every few minutes to spam “LFG <insert FP here>.” But, let’s face it, a global channel like that would just attract the spammers and trollers giving them a larger audience to annoy. The best solution is a fully developed LFG tool that pulls together a balanced group of appropriate level players for a specific instance. Dual Spec: I’ve heard a lot of arguments for and against having dual spec in this game. As a healer I have just one argument. I don’t feel epic in combat. When I get to a strong gold mob I basically end up standing back and healing my companion and trying to keep her alive while she does all the damage. This makes me feel very, very UNheroic. In fact, it makes me feel like *I’M* the companion. Don’t get me wrong, I enjoy healing in a group. But when I’m running around by myself I don’t want to be standing in the back healing my companion while she does all the work, particularly when that strong guy is the “big bad” of my class storyline. It also makes the subsequent “I’m so ******, you never stood a chance” conversation I’ll inevitably have seem all the more hollow. What I need is to be able to switch into a damage build when on my own and then swap to heals when I run a group heroic or (if I’m patient or lucky enough to find a group) a flashpoint. That way when I’m by myself I can seriously beat the crap out of some bad guys and then roll out the awesome heals once I get in a group. Or, in the event a group running the heroic/flashpoint I need already has a healer I can just stay in DPS mode and kill some baddies (and possibly switch to heals midway through if that healer has no idea what they’re doing, not that that’s ever happened…). Space Combat: Your intentions were good and noble, and the missions are somewhat amusing… at first. However after the 5th time running the same mission with no variation they get dull. But hey, we unlock new missions at higher levels… that are almost exactly the same as the lower level missions but with stronger enemies. Really? I know without a doubt that Bioware has the amazingly creative talent to do better than that! While what I really want to see is Space Combat rebuilt from the ground up to be a modern update to the old XWing/TIE Fighter sim games (I’d love you forever Bioware!). But, obviously, the quick and easy and unfortunately more realistic fix is just to drop the cookie cutter design and spice things up. One thing that I think could help, particularly with replayability, is to incorporate your much vaunted “light/dark side” choice into space mission. For example, imagine on the first escort mission that half way through you get a broadcast. The opposing side’s capital ship carrying an important general is heavily damaged and has lost its shields! If you can take out the ship’s engines the general will have to try and flee and you can take him out! Do you (light side) keep escorting the shuttle to safety or (dark side) abandon the shuttle and take down that ship and its general? Also, group space mission would be fun too! I’m picturing it where each player has their own separate “flight path” which occasionally come together for strafing runs and such to accomplish a much larger goal. These would be awesome implemented as part of a flashpoint. Such as Esseles/Black Talon, instead of just flying over to the opposing ship on the shuttle each player grabs a generic fighter and escorts the shuttle in a short multiplayer space mission. And you could always build in an option to skip these parts for those who don’t want to do space combat (so it’s still optional) but offer some sweet rewards for completing them, maybe the equivalent of a boss loot chest with commendations and a random item drop. And some other small issues that I don’t thing really need expanding upon: - Improve the Galactic Market UI - Alternate ways to gain companion gear so I can keep all my companions properly geared instead of choosing between (perhaps purchasable gear packs similar to the first one you get when reach fleet bought either with credits or commendations) - Make the environments more alive. Less people standing around, more moving around the environment. Have some scripted events that randomly occur between NPCs. This includes the companions on my ship! Let them move freely about the cabin! - Crafting is a little lackluster and somewhat expensive to keep up with while leveling. Anyway, TL;DR: SWTOR is awesome and I love it! But I’d love it even more if some things were improved!
  4. It seems to me that the ls/ds decisions are more often divided by whether they're passive or aggressive more so than by any sense of right and wrong. So if you have to choose between forcing someone to go/stay/etc against their will (even in their own best interest) you are acting aggressively and showing traits of a dark sider (imposing your will on others). Of course there are some exceptions with situations but I think this fits the majority of choices in the game. It think its somewhat unfair to light siders by making it seem like you have to be a pushover to be a good guy but since I think it would require a much more complicated conversation system to better represent alternative actions and their inherent intents I think it's as good as it can be for an mmo hoping for a broad audience appeal.
  5. That's correct. Your legacy name goes to every character you have on that server. I believe the intent is to mimic the feel of someone having a last name like Skywalker or Organa that instantly associates them with something much larger. However if you don't want it to be your character's last names there is an option in the social preferences to instead let your legacy appear as a title. So if your character name is Ringo and your Legacy name is Starr. You can either display your name as Ringo Starr or as Ringo The Starr Legacy Likewise you can also just turn off your Legacy name from displaying altogether.
  6. On the last Esseles conversation before leaving the imperial ship Dark Side players get somewhat screwed. The first option has a Light Side choice and a neutral choice, no dark. And if the light side wins it completely skips the second dialog that would have give the dark side player an opportunity to gain points. Also, by allowing the first light side option to completely skip the second choice it skews the outcome toward the light side. A light side player can win on either roll and get a light side outcome while a dark side player has to win both roles to get the dark side outcome. This makes the instance very unbalanced giving light side player the chance to earn more points regardless of how the conversation plays out. Either the first decision needs to be removed all together skipping right to the choice that has both light and dark or a dark side option needs to be added to the first part that skips directly to the dark side ending so that both dark and light players have the same opportunities to earn points and affect the outcome of the flashpoint.
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