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Spoonster

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  1. Aesirize, who the hell demanded anything this was a general game suggestion doesn't have to be large patch notes but any and all going forward, you're paragraph on why you use snipe can be written almost verbatim for lightning strike and tracer. They're the damn fillers you use when your other abilities that are all better are on cd. This wasn't a post condemning any nerf they are doing, it's that big sweeping nerfs like this early in a game growth rarely turn out well for it, without some sorta in depth design ideas from the devs. Spammers don't change they're playstyle, cuz of nerfs, they change classes. My point was mercs shouldn't be spamming tracer right now on live, there are better options. The changes don't stop that style of gameplay, but perhaps if more players understood why they should be using the other abilities it could hinder that gameplay. But that probably can't happen cuz reading comprehension and understanding others viewpoints is an art lost among most in these threads and playing mmos. Have fun riding around fleet.
  2. Ignorance is bliss isn't it, like I said in pve with 4 set you're not stacking railshot buff and in pvp if you're waiting to stack wow you're bad and if you let a merc TM you 5 times in a row to get it stacked, wow you're even worse then the merc trying to stack that high in pvp. And for the 10th time the armor debuff benefits whoever is in your OP or in your pvp match. It's like any other debuff put on targets in countless other mmos. Like again previously, I'm not clamoring cuz i want to spam tracer in pvp, highest valor rank across my 3 50s is a whopping 7. I don't pvp in mmos, it's a game concept designed for CoD rejects who can't keep up with that pvp's speed. Nor am I clamoring for tracer or mercs, it's about sweeping balance changes for the sake of pvp. And the idea that educating the playerbase is much more beneficial to the longevity of the game then pandering to the pvp facerollers, who can never get past the fact that in almost every mmo 1 or 2 classes are going to counter you extremely well. It leads to the necessity of team gameplay, ya know MMO. Almost every negative post in here is filled with misinformation not only about other classes but literally the very ones the players are playing. People don't even understand exactly how their own classes work, let alone the others. Yet they scream for nerfs and buffs. And to the poster above me, if you've been bad enough to be getting blown up by 5 stack railshots in pvp, you'll be ecstatic to know that, that isn't changing just the tracers hit abit less getting to it. However the heatseeker now hits harder which hits much harder then rail already, and tm procs more barrage, and since you clearly can't be bothered to interrupt, you now take far more unloads, which by the way is like 2-3 times the damage of any merc ability. Point being, peeps shouldn't be spamming tracer right now on live, they have better options. No changes will stop faceroll pvpers from spamming, if the ability they spam isn't good enough, they'll just switch to whichever class does have the best spam at the time then. Those spamming now aren't interested in compelling gameplay and maximizing damage or they wouldn't be spamming right now. What makes BW think nerfs and buffs will change that mindset is beyond me.
  3. That'd be for the sniper following the flock and not taking deadly directive and sniper volley, which is folly, and again goes back to educating the playerbase, but the combat log will help with that. Those mercs you see that are spewing really fast tracers, aren't following the flock and took systems calibrations and critical reaction. Also lightning strike is not kinetic damage, you can have all the armor in the world and it doesn't effect it's damage since it's ya know not kinetic. Which would make it pretty weird of it added an armor debuff. Again, it's about knowing the classes, not just your own but the others as well. We're also getting away from the point of the thread here, it's to not make sweeping balance changes cuz of bad gameply. BW clearly felt overall arsenal dps was good where it was, it's why the tracer nerf was countered with hsm buff and more barrage procs. They don't want to lower arsenal damage they just want to stop baddies from spamming it. And my point was why not try educating players that hey guess what your other abilities are actually better then spamming that one. But you cant' say it's cuz they can spam 1 ability and do decent damage, because half the dps trees can do that.
  4. Snipe, lightning strike, and tracer all have almost the exact same cast time. Also outta the 50s I have, i think the highest valor rank is 7 on one of them, I don't wanna faceroll wzs. I've just seen too many mmos over the years sink themselves for the sake of pvp balance. The thing is pvpers move on to the next hot thing at the drop of a hat, it's your pvers that are the mainstay of mmos. And nothing makes them leave games faster then massive balance changes for the sake of pvp.
  5. I think would go a long way to let the playerbase understand your mindset. Cuz certainly alot of your playerbase, who bought your storydriven/pve mmo with some pvp in it, are seeing massive balance for the sake of pvp, which from your own design point made about the game is not the focal point of the game, but that's semantics. For instance lets take tracer missile, it's a good one that gets alot of hate. Now does tracer missile, in equal gear hit much harder then the equally spammable snipe and lightning strike? No it doesn't, I've check those 3 toons equally geared and can confirm that it doesn't. Does it put a debuff on the target, yep but it's an armor debuff meaning anyone doing damage that is effected by armor, wins there, and last i checked that's like half your damage dealers. Does it buff another abilitiy, railshot, yes it does however that buff is so weak, that once the 4 set pve bonus is obtained the damage per heat on the ability makes it so you don't stack it anway you should be using rail on cd. So in the end the spamming that needs to be done is 3 times to make sure your heatseeker is at max damage. Hmm 3 times, I wonder how many times a lightning sorc should spam lightning strike to make their force regens properly and damage increase buff is maintained? So then why does it need to be nerfed? BW's stance was that you shouldn't be using 1 ability to do "decent" damage. The thing is that would mean nerf snipe and lightning strike, and other spammable/resource dependent abilities. They allow those classes to do exactly the same. But bio didn't say do max or your best damage, they said decent. Meaning they nerfing an ability becuz bad mercs, that don't realize they can be more effective using their other abilities and bad players on the recieving end who refuse to use los or interrupts in pvp. The point, you're making balance changes to counter act bad players or bad gameplay. Why not be innovative, instead of reactive, and educate your playerbase on the interworkings of the classes? Instead of people are crying about this or that, we better nerf something.
  6. Bioware caved to the pvp masses and shoulda stuck to their guns. Cuz you know when the game was conceptuallzed it was a "PVE/Story Driven MMO with some PVP in it". Those are their words, not mine. Yet here we are with massive class balances going on, with almost all of it being done for the sake of pvp. It's been said before, but it always has had at least a grain of truth to it, pvp has been ruining mmos since the inception of putting pvp into mmos. It's just a flawed concept when you allow the skills to act the same in each content pve and pvp. You cannot feasibly balance class abilities when you design content that needs 8-16 of those classes using their abilities to defeat "1" npc, a boss, then pit those same classes with those same abilities against one another.
  7. Lot's of marauders complaining in here about the complexity of their rotation/priority system, while many other marauders conceded that when that rotation/priority is done well the class is not only good but exceptional. The thing is every mmo has some classes that are much, much more complex to play then others, but for the sake of balance in the game, just cuz you play one of those classes, and play it extremely well, does not mean that the output should be far greater then any other class. This is a choice you make about the playstyle you want, if you're interested in a more complex and challenging style of play, you choose marauder. Do other classes get similar output for far less work, yes they do, but that's how they're designed. Some are more in depth then others, but that's a choice for the player to make not the designers.
  8. Then, I'd say you're doing something wrong or gearing wrong on your sniper, cuz on my sniper i crit about 3.5k to almost 4k on snipe. That's 1654 cunning and 380 power, my merc has 1652 aim with just around 400 power or so with tracer critting on average at 3.3k. The sorcerer with likewise stats has lightning strikes that crit on average 2.8k-3k like i said abit lower but i have more dots there. Now the debuff on the target lowers it's armor, it isn't just buffing the merc, it's buffing your sniper as well and any other dps doing damage that is effected by armor, which is alot of them. The buff on the merc EFFECTS RAILSHOT, NOT TRACER. Let alone, once you have 4 set pve bonus you don't even wait for the railshot buff to stack fully anyway, railshot becomes free at that point and is used on cd regardless of where that stacking buff is at currently. The point being that the non cd abilities in almost every dps rotation, that are spammable based attackes limited only by your resource, and often are coupled to other abilities in your priority system, all "in essence" work the same and do similar or appropiate damage.
  9. Tracer Missile=Lightning Strike=Snipe and a few others i can't recall the name of for different dps classes. Peeps really need to learn how all the dps classes not only work, but how very similar they all are. Tracer gets a bad rep cuz it's the non cd ability that the dps class uses to proc other cd abilities and keep either buff or debuffs up, "with the most visible animation". I've now gotten sniper, sorc, and merc all in columni/rakata gear. While sorc's lightning strike hits slightly weaker then the others, and it is just slightly they're also a dps class that has dots doing damage too. If you're running into mercs spamming tracer and they're killing you and you want to QQ about it, you really should be thankful instead that they didn't kill you sooner with heatseeker, railshot, unload.
  10. Even as an arsenal merc, if you're trying to sit and turret in pvp you're doing it wrong. Every single merc spec including heals can be a fantastic kiter. As long as they are spec'd and played properly the merc class is incredible in pvp and most likely in line for nerfs becuz of it However none of that matters, since most of this QQ is focused around having an ability for pvp utility and other pvp complaints in a "PVE/Story Driven MMO with some pvp in it" those are the designers words. If you bought and signed up for this game with high hopes and expectations about an incredibly in depth pvp mmo, you weren't paying attention.
  11. ^^ This is what's more then likely happening, and the way i previously geared with the crit/surge thresholds, I'd find myself in the same situation. Sometimes it seemed like I could spam all day, then the next pull or boss fight heat would sky rocket on me. It's nothing more then relying on the heat dissipation talents, and the very reason I've switched to just stacking power and keeping much more rigid use of rapid shots inbetween 2-3 heat costing abilities. Not only has heat become an entirely non factor, but overall things die alot faster as well with the larger steady damage of non critting abilities, comparted to the extreme burst slot machine heat management of relying on crits and talents to help with your rotation.
  12. Ah, yea I certainly would agree that for pvp a heavy crit/surge build will serve you better in that environment.
  13. grab gear with different stats on them go out and attack the same mobs over and over with different setups, you'll get to see how effective each stat is. It takes time but it's all we can do right now, and in my experience and everyone else i know that has done the same with gear tests. Power is coming out so good it's almost better then your primary stat. I.E in one of the gear tests i gave up 8 aim to gain 10 power, in that switch all the damage of every ability i have went up, that's how close power is to being as good as your primary stat. And I'm not talking killing 1-3 mobs, I'm talking killing 100s of them to get a good feel for how the stats work.
  14. Ok let me put it a different way to maximize a dps priority rotation in damage done over a sustained time period, i.e boss fights and such, power is above and beyond better then crit,surge, and alacrity. Has nothing to do with which way you choose to do that rotation, in the end power gets you more damage done. Also of note is, it's not 50% of 80% of your damage done, it's a chance that 80% of your damage done is increase by your surge amount and that chance is 50%, but it still can mean 0% recieved a surge bonus becuz you just didn't crit. rng is rng, there's a reason crit has been a mediocre stat across almost all classes of all mmos.
  15. L2 do your priority rotations properly, stop relying on rng crits for added heat venting and burst procs, profit from all that power on the gear. Ya know power, the stat that is borderline better then aim, str, cun, or will. There's a reason that power is the main difference between end game pvp gear and end game pve gear. Other then expertise of course. Don't believe me? Stack power and ask your tanks how well they're holding threat.
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