Jump to content

DiabloMuerto

Members
  • Posts

    138
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Florida
  1. I'll go check but I know I didn't do it accidental or otherwise as I haven't logged into this site or the game for a few weeks at least. Edit: according to the log the last time I bought coins was back in mid July which sounds about right as that's around the last time I logged into the game and the balance for coins currently is aobut right for my monthly grants since then. I just can't figure what that charge would be for, guess I'll have to wait to call EA on Monday now.
  2. Okay so I resubbed to this game like a month ago and even though I didn't play too much I left my sub active b/c I knew I would come back to this when the expansion came and maybe for a little between now and then. My sub just renewed itself and I see where I've been charged 14.99 for the sub fee and then 39.99 for I don't even know what. Is that the expansion charge? I thought they said that was free to subscribers but even if it's not why the hell would they charge me w/o my consent! If it's not the expansion can someone please explain to me why EA just charged me 39.99 for no reason, anyone else get this charge?
  3. Mythic? What game are you guys talking about again?
  4. Yeah I understood that to be your point on your original statement. I simply don't quite see the logic though, I don't want to get into a long type fest to explain why. I will simply say though, do you think anyone is actually subscribing to this game longer b/c they called them achievements and not wastes of time? Again, by your logic, why don't they call jobs, "Something I only do b/c I have bills to pay." There's no sinister plot behind the name achievements, that's a logical thing to call them. I'm sensing you're a very cynical person.
  5. Voidstar is still my most hated WZ. Huttball is probably the only WZ I actually like, Alderaan is okay if you don't end up with idiot teams. Main reason I like Huttball though is b/c it's the one WZ where tactics have a chance to overcome any gear imbalances. The gear imbalance still hurts you but it is possible to win there if you're just better than the other team despite their gear. All the other warzones basically boil down to who has the heals and who has the better gear. Especially true with voidstar which is why I hate it so much.
  6. Well I'm not sure you suggestion is plausible but I do agree that it is very annoying when that happens. I play on a good population server so the que time isn't a problem for me but I don't understand why people PvP in quest/instance gear when the recruit gear can be purchased for a days worth of dailies basically. Like I think you can buy the entire set for less than 300k, which you can earn by doing all the dailies for one day, so I just don't see why you wouldn't get the set. The recruit gear isn't the greatest thing or anything but you will certainly have a much better chance than when you come in there with your quest items on from leveling.
  7. Well I would never be so rude as to complain about it but honestly, the damage output is hardly the reason most teams are going to lose a pvp match. Quite honestly if you're constantly the top dps it generally means you're contributing the least to the actual victory. Don't get me wrong having high dps'ers is great and certainly helptul but those are also generally the people that don't do anything but dps the entire time. So those will be the guys that sit there and chase a guy that's almost dead across the map to get that kill while his buddy caps the objective. I pvp the most on my tanks so my dps is genearly never over 200k but I also almost always have the most medals and the highest objectives score b/c I play to win, not to top the damage scores. Even if I don't have the tops in anything though, I know I always play to win I don't just blindly try to get kills like a lot of people. Like in the new WZ, how often do you see people capping those objectives while 4 or 5 of your team is alive right there. That's b/c they get so focused on the kill and getting damage they forget the objective is to hold the points. Pretty much every time I got there if I go south, first thing I do is go for the cap and even with 5 or 6 of the enemy right there b/c we just started the match, I usually get the cap b/c they're so busy trying to kill they don't even notice me until it's too late. So, just having high damage output doesn't mean you're actually contributing to a win. Your level basically means you're not going to have anywhere near the utility as someone higher level than you as that will come with your trained skills. The way the pvp system works, your damage and what not scales, so even at low levels you can still get decent dps numbers you can't however get utility that you lack b/c you don't have certain skills. Like prior to 1.2 when you didn't get sprint until 14, that alone would make people who came in prior to 14 a hinderance to the team. In my opinion though, for most classes, around 18 or 20 is a decent time to start PvP, you have enough utility with most classes to be useful by then.
  8. Well by that logic then why do you play games at all b/c that is essentially what all entertainment boils down to, an enjoyable way to waste your time. That's movies, theme parks, video games...for the most part it's all just about finding pleasant ways to waste time.
  9. Well to be honest, I'd say you're just a bit too wasteful. I currently have 4 50's and a stable of other characters of various ranges. On all of my 50's, by the time I hit 50 I was 400/400 in my chosen crafting with all skills trained and I had enough to buy all my ability trains and my level 50 piloting, after all that I generally had around 150-200k or so left over. It was the same on all of the toons I've leveled to 50 so far and is on course to being the same with the ones I'm still leveling. So if you're broke soon as you hit 50 that's honestly something you did, not bad game design. As far as post 50 gearing...take PvP gear, the recruit stuff, you can basically do dailies one day and you'll have enough to buy that entire set. So I'm not really seeing where your argument has much weight. I will agree that there is certainly a credit grind at the end game but it isn't really a difficult one.
  10. I think the issue would be more of how they prioritize this request over how much it is requested. Quite frankly I would imagine achievements is a very popular/high volume request. I myself would very much like to see a more robust and activity based achievement system. I have in fact also submitted requests for this via the suggestion box and I have had conversations with people in game that would also like to see this. That said, just b/c something is highly requested doesn't mean it has to be high priority as far as when it gets put in the game. As I said, I would love to see this but I would much prefer that they fix the resolve system first. So, while I actually don't doubt achievemtns are probably highly requested, I could wait on those for them to work on some other things that I personally consider more important. So I'd say the better question is really how they determine that priority more than how many people are asking for achievements.
  11. For my personal play style the problem with the current state of the game is the poorly balanced PvP and the terrible random, crap pile of a crafting system. This game has one of the best itemizationi systems ever in an MMO but the entire crafting system is fairly terrible and the economy is pathetic. You either have to have reliable friends that are crafters or multiple alts with all crafting professions if you ever want anything crafted in this game b/c the GTN is a barren wasteland for the most part. One thing I did always like about WoW, you could always find anything you were too lazy to get/make yourself on the AH. A lot of the problem with the system in SWTOR is the random crap they chose to go with. It's why you can rarely find simple things like low level resources on the AH. No one really wants to waste time and money getting those to sell, and then it's hard to price the b/c no one is going to keep track of how much they spent on the missions to get 'x' amount of this resource. It's just silly they way they chose to build the system. Far as PvP, I could go on about it for a while but right now I'd actually just be glad if they fixed resolve, that would actually cut out about 70% of my annoyance with PvP. It's a major mechanic of PvP and it has never worked right and I don't even know if they acknowledge that it is a problem. I honestly am starting to feel about this game the same way I felt about WoW before I quit, the only difference is I played WoW for a little over 5 years before I got to that point. I guess the other difference is that if I did quit SWTOR, I might come back when they dropped an expac, there's no chance of that with WoW.
  12. Well if we denied anyone from posting who never posted an original thought, the forums would be pretty dead. Your response to his post isn't original either, how many people do you think said something very similar in the previous iterations of this topic that you elude to. It's a cycle, if you're not new to the internet it shouldn't be new to you so complaining about it really says more about you than him. Though I suppose now the same can be said about me...curse this cycle!!
  13. The RE is still pretty stupid, I don't know if it's bugged or not but it's still horrible. Took my 400 Synthweaver exactly 27 RE's to get 1 blue learn on a pair of level 9 boots that supposedly had a 20% learn chance. Their system is just terrible and I don't know why they can't see that.
  14. Do schematics for might based augments exist in the 1st or 2nd tier of crew skill missions? I've been running nothing but schematics missions for the past two nights and have yet to see any might schematics for might based augments. I've gotten maybe 30 schematics so far, which took quite a good bit of missions, been doing them back to back for hours. I've gotten a wide range of different stat schems for different professions but no might ones. Would love to know if they even exist before I keep dumping more time and money into trying to get this schem. If you're thinking why bother for such a lower level...well b/c I want it for my alt heh, I spent time crafting him armor with an augment slot only to find now there seems to be no useful augments for him at this level. Yet another lacking area in Bioware's horrid crafting system.
×
×
  • Create New...