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Rahizm

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  1. http://www.twitch.tv/malakaiblue/c/3421660 ^ Your twitch channel, *looks at the character* oh look it's Linkæs. Falver has been maintaining this thread properly, and people have been working along. And you're calling a whole guild out on the forums, against the rules. Need to say more?
  2. Been reading a bit here. You pretty much mention non-instanced PVE things in a lot of your previous posts. Those things can all be kited around a corner in a way to position yourself with your back against a wall, thus keeping you in range, thus, making sure you maintain your stacks. Kite, position, tank away. Second, you've mentioned that you feel as if 2.5 makes you take more spike damage. Self-heals will not fix spike damage, it hasn't pre-2.5, it will not fix it now. The damage reduction that was given has actually reduced the damage we take as shadow tanks. You do not want your healers to fall asleep. But it can all be interrupted. In fact if you run with healers, they can interrupt as well. Keeps your stacks up. From quote 1 and this one, I can't really tell if you or anyone in your group interrupts bosses/npcs at all. So far I think you don't. Hasn't it always been that way, well, not the buff. Just getting to the self heal part then finding yourself stunned/knocked back/pulled when you're getting the first tick? Also who was it that mentioned something about only using project with the particle acceleration and not without it? Never should've done that, never should do that. Getting those stacks up was always priority number 1 for a shadow tank, because it made self heals possible. Now it's for extra damage reduction. There's no counter argument for it. Take this from someone who used his shadow in HM/NIM Ops pre 2.5 and after. I miss the self-heals a bit, but I like my survivability better.
  3. Now, world's first parsing without a mainhand equipped: Nae'palm - Commando - spec doesn't matter as nothing boosts unarmed stuff - 22m 17.797s Torparse: http://www.torparse.com/a/528445/time/1387678168/1387679505/0/Overview AMR: does it matter? It was unarmed PS: never ever doing that again. Ever. Not even for a luck parse. Ever.
  4. He actually tanks for my guild as well as DPS. And so do I. Healers generate minimal threat. DPS generate moderate threat. Tanks generate high threat. This is basically the order of threat generation. Every healer has threat reducing talents and gets them pretty early in-game. It's also usually accompanied by a healing bonus or reduced knock-back while casting a healing ability. Which is another major reason why a tank should not guard a healer in these circumstances. A reason to guard a healer: when you're already in combat (and mostly with boss fights) where the mechanics will spawn adds who will go directly for the healer. Then again, in flashpoints there aren't any fights (maybe the dog in Athiss but dps can easily handle them). So basically there's no real reason to guard a healer. And if you're struggling with threat, it gives you more reason to guard a DPS. There's a reason why the Guard tool tip states that the threat generated by the person guarded is transferred to the tank. Give this a shot, you'll find that guarding DPS will benefit your threat on your target. EVEN early in-game. And opening with taunts is simply stupid. Taunt generates minimal threat but will multiply your current threat. Opening with a taunt means you're multiplying 0 by what, 0.14 I believe? 0 * anything = always 0. Some DPS has to shoot/swing his saber and you have lost threat already. This is pretty much what Falver is trying to say.
  5. I've done a DF HM with mr. JMD here last week. Anyway, if you get him on mumble he won't talk that way JMD does follows orders from whoever leads. So do give this guy a shot if you have to pug someone. The HM DF run was fun actually. Hope you're enjoying that dreadforged piece HOWEVER, I would consider typing the way "normal" players do. I heard that you do want to be different from everyone else who types like we do, but you might have forgotten that every person is unique. I heard you in mumble and you seem like a guy who has his stuff together, so just consider just typing in the language we won't have to laugh about / read twice / three times / more times to understand what you're saying. It helps a ton. And builds up credibility as well. /social worker out
  6. Dread Palace does have respawning mobs. Although, they disappear once you have reached the Council. If that was unclear, I meant: if you beat the first, second and or third boss in there and you head back any day before reset, the mobs/guards have respawned. Which is normally an indicator that a secret boss is present. Although, this has nothing to do with the ancient tome.
  7. On 8m HM. Râh - Watchman Sentinel - 36/8/2 ------------------------------------------------ Nefra - 3124.77 - http://www.torparse.com/a/484722/32/0/Overview Gate Commander Draxus - 2429.15 - http://www.torparse.com/a/484722/36/0/Overview Grob'Thok - 3350.16 - http://www.torparse.com/a/484722/41/0/Overview Called it a night =P But earlier that night.. Dread Master Bestia -2920.07 - http://www.torparse.com/a/484722/9/0/Overview Buggy Master Tyrans - 2814.43 - http://www.torparse.com/a/484722/13/0/Overview Dread Master Calphayus - 2090.94 - http://www.torparse.com/a/484722/17/0/Overview I died on Raptus, got rezzed 1 minute before the end of the fight. Dread Council - 2731.16 - http://www.torparse.com/a/484722/29/0/Overview ------------------------------------------------ Will post my stuff on Tan'qu if we run something together again yo.
  8. Râh - Watchman Sentinel - 36/8/2 3389.77 3390, if so desired.
  9. Don't even use sticky. Plasma grenade can be used with TO+RP and when you use Recharge Cells, to save ammo.
  10. My ideas from a PVE perspective 1. Gunnery DOT Assault has DOTs sure. Gunnery? Only Electro Net and Plasma Grenade. With the latter one being an energy eater and has NO boost in any talent whatsoever. Now if I read the description of Grav Round: "crushes the target's armor". If my armor was crushed I'd be in pain. Why not turn it into an armor debuff + DOT that ticks somewhere in the low hundreds? Result: "slight" dps increase and most likely still under the pure DPS classes. 2. Gunnery Setpiece bonus Bring the old Dread Guard bonus back. The current one is an energy management horror. ALTERNATIVE: up the energy regen on EVERY DPS cell. TK sages laugh in the face of any DPS commando who doesn't know how to properly use their ammo. Well, they laugh in anyone's face with energy management issues as they literally don't have to manage it at all. 3. Stockstrike It costs ammo to punch someone in the face. W-why? 4. Defensive cooldowns This is just crap. 2 minutes on reactive shield and adrenaline rush (this would be better off with the vanguard only imo). Compared to Gunslingers who have how many? Dodge, Defensive Screen, a huge soccer shield.. Makes you wonder how they got all this tech. Commandos are soldiers who should have more tech compared to a gunslinger who just traverses space and stuff. Another defensive cool down would be nice, and a soccer shield of our own would be great. 5. The Green Beam Starting off by saying that this isn't Unreal Tournament 2004's Link weapon that commandos use. They are the to-go-target in PVP because of it. Added to that is the lack of defensive cool downs. But if you want to keep it UT2k4-ish, at least make it less obvious: a target painter. Hammer Shot turns into a target painter. The "Painted" target receives minor healing over x seconds at no energy cost. Painted target can be recognized by a small green light on his/her back. This idea adds a HOT to the commando healer as well.
  11. As much as I like you boarder sir, saying "Too Hard" after clearing it with 2 people (actually, everyone died because all adds were up still :3) left standing in a 16 man group isn't quite the right thing to say right meow. Fight is bugged, needs to be fixed asap. Yes there are ways to still beat it like people said before, but bugs are unacceptable in any game. I did beat the encounter with these bugs around, but still signing for a hotfix.
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