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Skellrammus

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  1. Yo, just as a clue in here. When blizzard introduced badges as the major system of gearing in WoW it began to drop subs massively. Badges are a way to fill itemization holes because of poor class design. You dont have those itemization holes for the most part. Badges dont need to exist except as a way for your playerbase to see exactly the carrot laid out infront of them.
  2. You know, I doubt this would be as much an issue were PvP not endless huttball but not having control of your character is miserable. I'm talking about the endless pulls, knockbacks and non-stun movement controls. Slow is fine, it's livewithable, getting yanked halfway across the map is not. Put a cast time of 1.5 seconds or something on these kinds of moves.
  3. This is the worst possible idea they could do. It destroys any community feel of PvP and ruins it. This should never happen.
  4. Wampas are already bioanalyzable, as are the drell on Hoth. Would only make sense to make the rest of them analyzable.
  5. Hey, why cant I analyze these things into compounds? Many areas of the game include robots, in fact I'd say robots outnumber beast areas significantly. These same areas also usually have a high number of human, or humanoid aliens. Seeing as humanoid corpses are made of the same elements as animals ie. meat they should be able to be rendered into compounds just the same.
  6. Gear resets ruin game immersion, as well as destroying player's drive to accomplish and experience the game. Gear resets also invalidate content, making it so that countless numbers of players will never get the joy of experiencing flash points because there is simply no reason for them to do such. By always ensuring Flashpoint gear has a higher value then expansion gear, ie the EQ model vs the post BC WoW model, you can ensure players get to enjoy all the content the game has to offer, even if the content is several years old.
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