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The_Stig

Members
  • Posts

    211
  • Joined

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10 Good

Personal Information

  • Location
    Coruscant
  • Homepage
    http://www.americanmuscle.com
  • Interests
    Best bounty hunter ever, enough said.
  • Occupation
    Bounty Hunter
  1. 10 hours of walking through the space station video is in order?
  2. Total objective points 37,000. Caesarus Undisputed, PT Shieldtech. Prophecy Of The Five. http://i251.photobucket.com/albums/gg287/lonesoldier011/Screenshot_2012-11-14_20_53_37_261306_zpsead83550.jpg
  3. I have obtained the description of such guild. IT IZ uh Period O' CIvil WAR. Rebell $PaceShIPS, $TrIKin Frmm A hidden BAse, hv won ThUh Frstttt VicTOreE AgAiNSttt DA EvIL galaCTic empire. DuRiNN Da BattlE,,, rEbel $pieS MANagED 2 DeebO $ecrEtt PlanSS 2 The empiRE'$ UltiM8 AK-47, da Deathh $tar,, Uhh ARMOred $Pace $TatioN Withh nUFff Powuhhh 2 DESTroayy Uh EntiRe PlaneT. puRsuEd Bii da EmPire'$ $InistuHHH Agents, PRince$$ leiA Races Home AboarD Hur $TARshIp, CustodIann O' Da $tolen plans dAt CaYn $avE Her people AN' ReStoree FreeDoM 222 da gaLaXy...
  4. Total objective points 37,000. Caesarus Undisputed. http://i251.photobucket.com/albums/gg287/lonesoldier011/Screenshot_2012-11-14_20_53_37_261306_zpsead83550.jpg
  5. How can you even judge FTP transition to be "better than expected" after one week? What are metrics that you are seeing? Or are you doing it by the seat of your pants feel? FTP players can't post, so you are not getting their feedback. Sure, people flooded in on the first days of FTP, it is expected. The purpose of moving to FTP was to retain and gain new subscriptions. And realistically you can only judge if it worked at least six months from now. If I were an FTP player, who came to try this game I would not subscribe. The restrictions on the FTP people are idiotic. FTP people are not competitive unless they pay, and they have to pay for virtually everything. So in essence what EA is telling them is: subscribe, or suck. Playing through story mode with no gear, no credits, no PvP is masochistic.
  6. This would NOT work in TOR. It worked in SWG, but it started failing with introduction of Kash and Mustafar. Having separate instances and hundreds of "loading" areas eliminates any possibility of player bounty system. Your target cannot be located in: ships, WZ, hangars, flashpoints, instances, class areas, elevators, ship loading screens, instances that are full etc. BH system worked in great SWG prior to the Kash and Mustafar. It worked good, but even then people would hide in houses, grind with pocket house, and try to shuttle/planet hop and log out. In TOR it simple DOES NOT WORK.
  7. I was in beta, I brought this up; so did many other players. Fan boys were up in arms against ANY criticism of the worlds, and Bioware did not listen. Having 100% static worlds with no D/N cycle, no weather, no dynamism was a suicide for a long term prospect of this game. It is a theme park MMO, but it didn't mean that they couldn't make worlds unique and dynamic. For example, on the Sith side they could add an invasion on Hutta by Cartel Gangsters. All characters on the Sith side get the message that invasion is taking place, come defend it and get a title/loot. Simple and clean. What you have instead is ME+ WOW. You can play TOR 1-50 and get the top gear without EVER interacting with other people. Run through class story, PvP and get WH gear, no talking involved, no point in ever leaving the space station after level 50. Sound like fun game design?
  8. As a tank ST he is useless to me in combat, makes for a great fleet toy though. Fully geared Mako is my companion of choice, she is a better healer than 50% of hears on my server. However, I do hope that once level cap goes up, or when they add more class story missions you get to play with all of your crew. As a BH I had a mission when I got all of my companions fighting together, and that was awesome. I hope to do that once more with HK.
  9. Incorrect. With 1/2 of the team being healers you can only win IF you cap both nodes first and hold them. In the situation where you don't do that, you can't retake the node as you only have four functioning DPS players. Four healers with 500k healing each, means that they did almost 0 for damage. Great for holding points, pointless for trying to take them.
  10. Man, this is a sad thread. I remember the promise and excitement in the air when CE pre-order was announced. I remember people arguing over how awesome and exclusive the lounge will be. Such a disappointment. Now we get grab bags and cash shop. SWTOR Trading Card game will be patched in soon after. TOR is heading in the same direction and E and B.
  11. I played ST spec since December 2011. It is a viable PvP spec, but it takes a lot of practice to play right. 1v1, this spec is absolutely worthless. You have no burst DPS at all, and almost every class with exception of DPS Mercenary and Commando will murder you. Healers will just LOL-heal your damage. If you want to see the big numbers over enemy heads, this is not the class for you. Damage of ST spec is abysmal. In group PvP is where ST shines. I always take control of the turrets/objectives and guard them. It takes a long time for anyone to kill me with 24k health and 1250 expertise; and while they are killing me, I can call in back up and save the point. In mass combat situation, I guard the healer, fire my taunt darts at enemy DPS characters, and disrupt the enemy healers with quell, stun dart, and carbonize. When paired with good healer I can tank four people consistently. As far as abilities go, this class is very fun to play. I really enjoy it. You have pull, jet charge, carbonize, flame sweep, DFA, guard, taunt darts, rocket punch, unload, and flame thrower. In Huttball I can play Tim Teebow on steroids when there is a good healer and off-tank present. I can walk the ball into the end-zone while being pummeled by all eight enemy players. For the build, I have 32/7/2. All of my augments are Reflex Augments +12 Endurance, +18 Aim. That being said, give the class a try. Find yourself a healer, team up with him and play for objectives. I find playing ST very fun and rewarding. I haven't switched my spec once, even though my guild mates asked me to go DPS countless times.
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