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csmnstoica

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  1. I have recently resubed after a year away. But after multiple crashes on clicking "launch" (feels like hundreds so far), I troubleshooted they are all connected to this idiotic setting. This has put a huge dampener on my interest to keep playing this game. I play on 144Mhz monitor, i9-13900KF and a RTX4080. I have to manually delete the client settings in the appdata folder to be able to log into the game (not guaranteed). Once ingame - I can adjust the settings to normal and the game runs without issues (no crashes). If I cap the framerate in Nvidia control panel at 100 - it never falls below that and CPU/GPU temps never exceed 55 degrees C. However if I log out and try to log back in - surprise - another crash.
  2. 1. Bludgeon/Veiled strike refreshes the duration of any Slow release Medpacks/Kolto probe on yourself. alternative 2. Bludgeon/Veiled strike does an additional 30% dmg as internal bleeding over 6 secs.
  3. 1. Saber reflect becomes a passive (active all the time) but the dmg reflected is 15% of the dmg received. alternative 2. Saber reflect duration is increased to 5 secs and you get healed for 2% each second.
  4. 1. Saber reflect becomes a passive (active all the time) but the dmg reflected is 15% of the dmg received. alternative 2. Saber reflect duration is increased to 5 secs and you get healed for 2% each second.
  5. Another suggestion: 1. The healing received from Dots and abilities also place a shield on yourself for the same amount for 5 secs. The shield gets refreshed and increased with each subsequent heal - this can happen only once every 2 secs. the alternative. 2. Your DOT and leaching strike/serenity strike criticals also put a rolling dot on the target for 10% of the dmg over 6 secs. Again - this is a choice between increase survivability and dmg.
  6. Huge quality of life (also a DPS increase) 1. Serenity strike/leeching strike refreshes the current DOTs on target. It can be another attack, not necessarily the ones mentioned above. I the alternative would be: 2. Your DOTs heals are increased an additional 100% This way you balance increase DPS/QOL vs survability.
  7. I like to look at this problem from a different point of view - What are the biggest money sinks for me personally: augment, kits, stims, adrenals, medical kits. So in this regard, you have 3 professions that craft augments (although I think Synthweaving ones are the best) or Biochem for reusable stims etc and to sell stims etc on GTN. You cannot go wrong with either of these.
  8. From a developer point of view having two divergent paths for gear is not good. Also, some people may like double grinding for two sets of gear but I am not one of them.
  9. I like going up against premades. They never care about objectives -its just farming. The key is to avoid the 4 player premade and concentrate on the objectives. Easy wins. You can 3-0 a premade in Alderaan
  10. Agree about Lost Island but I raise you one Nathema Conspiracy. Long, a bit more complex fights and silly end bosses (especially the healing mechanic on Atrius - stupid OP for a PUG).
  11. When comparable gear and skill, the shield specialist loses 100% of the time to the other two disciplines. Its not even a fair contest. While Shield specialization harder hitting abilities top at 3-4k dmg (maybe 5k once in a full moon), its very common to take 11+k dmg from the Tactics/Plasmatechs. The defensive cool-downs are comparable and the shield/absorb does not compensate for the huge dmg disparity. There are numerous theorycrafters who proved that ION Cell reduces damage done by 20-30% instead of the 10% as per tool-tip. It is high time to correct this as its extremely tiresome to see me tickling a PT/T with low dmg while getting hit for over 10k constantly. It does not make me feel like a tank - au contraire. 0% chance to defeat some1 is bad design. You need to have at least 30% chance to defeat some1 to have a semblance of balance regardless of specc/role/gear/skill.
  12. Question is - does the set bonus for Force mystic affect shadows?? 50 Force is an okish set bonus for Sages, but its 1/2 more resurces for Shadow which is HUGE. I doubt it is intended for shadows to use it. If it works I actually see almost no downside to this. You dont lose expertise - since you will use battlemaster armorings in columni gear. You lose some stats for 4 pieces since BM<WH but not much. You may lose 4 augments slots (no ideea if columni can be crit crafted). You do gain an useless 2set bonus and lose some okish 2 and 4 set bonus from PVP gear.
  13. Is there a common knowledge established kill order marking in TOR? For ex in WOW most people know the start is skull>cross etc I would imagine the kill order to be target>flame etc. What do people use?
  14. People need to read the OP before posting. There are maybe 7 posts in the entire thread that are on topic, the rest should be deleted.
  15. That is not a good animation. You can miss it even 1v1, let alone in a group setting with AOE effects. Compare it with Project "Yo' look at me hurling boulders at your head" and its LOL. It needs an overhaul. Either something more obvious or a small cast time. I dont think it will mean a nerf or break the class if Railshot/HIB gets a 1 sec cast time. I do admit the laugh sound is an OKish tell for CD up on railshot, even if its annoying as hell.
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