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Azurewind

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  1. Because you're not supposed to take him seriously. You're supposed to take the topic seriously. Regardless of spelling mistakes, the issues are pretty apparent. Accidentally bump the C key in Ilum when there's a 20+ on 20+ battle going on and watch what happens as the game has a mini seizure trying to bring up the character panel.
  2. No. You don't. Period. Unsubstantiated comments like this are how the initial firestorm got started, and then was proven to be false. Just stop.
  3. See this thread. Apparently it's acceptable to many. ¯\_(ツ)_/¯ http://www.swtor.com/community/showthread.php?t=243131
  4. Yeah, excerpt from someone on the previous thread See? They do, in the name of customizability. The argument is that it's OK to ignore the fact that you're also rolling on the mods within the item, because the item allows you to take those mods out, discard them, and replace them with your own, despite the fact they all drop as one piece. In any other game, this would be a greed roll, hands down, no questions asked. You're rolling on the the item as-is. But here people seem to think it's different. In any case, you've got people accusing others of taking a moral high ground, who are subsequently taking one themselves, and twisting the Need/Greed system (that works fine when you lay down the ground rules ahead of time), into one that vilifies people who collectively agree to abide by it's principles. So most of the argument here ends up boiling down into why Need/Greed is bad/good and why a flat roll/pass should be done instead. Honestly it shouldn't even be a debate. A flat roll/pass is perfectly reasonable and should be added... ...as an option so parties can easily choose what fits their style best. I hope you guys get what you want and roll/pass is added in as an additional loot option, I really do. That way you form your own parties where everyone has an equal shot at everything that drops, regardless of your class. I totally understand the sentiment. But when Need/Greed is the method of choice, right now, for that particular party, then you have to communicate for 5 minutes before the flashpoint and figure out your policies. But whatever you do, don't silently sulk in the shadows, waiting to impose your personal belief that you're entitled to roll Need on everything that drops, regardless of what it is, simply because you helped. That just isn't how Need/Greed works. It sucks, but if your party has elected to use the system as it was intended, you need to respect that, and leave the party. Find a group of like-minded folks that share your attitudes. Otherwise, you're being incredibly rude. If you can't see this, then a different loot system isn't going to help you. An attitude adjustment will. It's OK to not like something. But don't ruin it for people that do.
  5. If the loot rule is Need before Greed, then you operate by the rules of Need before Greed. If you're rolling Need on an orange item with the intent of stripping the mods out of it and vendor trashing them, then congratulations, you officially don't understand how NBG has worked for years now, and you've just served to undermine the system. Which is, of course, your choice, but don't pretend you aren't doing just that. Or that you're some logical crusader who is justified in his actions because he is somehow campaigning to make the loot system fairer for everyone. Be proud of destroying the system that others are following for everyone's mutual benefit. Wear that badge with...pride? Or...whatever you want to call it... You rolled Need on that item, with all of its mods inside it, with the intention of selling those mods instead of using them, when another player in your group would've immediately put them to use. That's a Greed situation not Need one, and you've just hurt your team's effectiveness because of it. The fact that SWTOR's orange/custom item system may be unique from other MMOs changes nothing. Cosmetics are never a matter of Need when the cosmetic in question carries functional modifications with stats that better benefit another member of your party, which you intend to throw away in order to replace with your own. ...Of course since NBG is an honor system, you can freely choose to throw honor to the wind and claim Need on everything, thus destroying the entire purpose of the system. This act however, has been a top cause of smacktards getting booted out of top raiding guilds since vanilla WoW. NBG is NBG. Follow it, or don't follow it. If you don't follow it, then expect to get an earful from the rest of your teammates and the community at large who do follow it.
  6. It does. I don't know what to tell you. /bug it? You must have not waited a whole week. Because respec is not dual-spec. Dual spec is on the way. That doesn't mean you can treat the respec feature as an on-demand dual-spec substitute. If that's what you want to use it for, then be prepared to pay out the butt.
  7. The Orbital Stations in particular are the biggest pain in the behind when it comes to prolonging travel times. Nine times out of ten, they're nothing more than a superfluous airlock that serves to bring you two more loading screens before you actually get down to the planet. The other 1/10, there's a cinematic or a quest chain that is equally as superfluous, boiling down to "Hey, stuff is going down on the planet, go talk to this guy." They're obviously a lazy fix to not having to design actual hangars on the origin planets, as well as planets like Taris (Imperials) and Quesh. So in the end, we have to pay the difference in convenience by hoofing it across a useless zone that should just be a 5 foot long tunnel with a door at either end, but is instead a pointlessly large atrium that is nothing more than a time sink. It's probably the most glaringly poor design choice that exists in the game. I'm not necessarily for insta-port travel to your ship on demand, anytime, anywhere. But you're putting your head in the sand if you think it's a good design choice to sit through 4 loading screens as you travel from Taris to Quesh while also having the opportunity to watch your character take minutes to autorun across the lobby to the elevators where another short black-zoning load awaits, followed by another sprint to the ship where a longer load awaits. Well that's great for you. Thanks for sharing your unsolicited specifications with us. That helps the discussion immensely. It's not about performance. It's about smoothness of design. The Orbital Stations as well as many areas in between your ship and the planet are 99% useless, dead-zone areas that have zero functionality.
  8. ... Who said you had to use all of them? Most of the problems you're citing seem to be personal ones. Especially if this post is the extent of your constructive criticism.
  9. ...Right So anyways... Yeah I feel sorry for Jedi having to suffer through this. It doesn't seem like an issue that can be fixed in short order either.
  10. I have to say I wonder if the people who claim they don't have issues with responsiveness have tried healing in PvP. Or DPSing via channelled skills/abilities I can see how possibly Jedi melee classes might not have run into it, but the problem becomes readily apparent when you're trying to chain multiple channeled abilities together. It feels like you're constantly trying to hit an imaginary "sweet spot" at the end of your channel that keeps shifting such that the keystroke for your next skill won't just magically get lost in the ether, leaving you doing nothing. This combined with the random amounts of lag that seem to be prolific in the PvP instances eventually makes me lose my patience and start mashing the key repeatedly to make 100% sure it goes off. Also 100% agree with the targeting issues. PvP healing is without a doubt the most headset-slammingly frustrating thing I've done in this game because of targeting. Nine times out of ten, the raid frames don't accurately reflect player's health, leaving you to rely on the floating health bars. This sucks because usually you can weed out the 6 people who aren't at low health just by looking at the bars in the raid frame and focus on the ones that actually are low to find the person you're looking to heal in a split second. Instead you're more or less reliant on clicking the player who is actively jumping and hopping around his enemy like a rabbit to heal them, which is ridiculously hard to do with the small collision boxes. When you DO have them selected, the only visual cue you get is a tiny tiny miniscule green indicator around their feet that is impossible to see. Then if you happen to be in a rush to heal them, you'll click them, think you have them targeted, heal, then watch them drop dead because you targeted the enemy they were fighting and healed yourself instead. As for the targeting indication problem, the solution is already in the game. Try targeting a random npc or player at a long range. You'll see you get a nice unobtrusive green/red (depending on their relationship with you) reticule that hovers around them, until you get closer. Just make this persist even at close ranges.
  11. Redeemed on July 23rd, still haven't gotten the email. With only one more wave to go apparently, I'm hoping I didn't get skipped somehow.
  12. No. Please just stop. There's no lottery. No random drawing.
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