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-Hughesy-

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  1. I tend to agree with the intent of this thread. A balanced group should at least be required (Tank, Healer, 2x DPS), along with mechanics that drive them to work together and decent knowledge of said class play-ability too (interrupts, cleansing, positioning, to name a few). Being able to clear a brand new master mode flashpoint, without prior knowledge and an unbalanced group isn't right. This is supposed to be the highest tier of difficulty in the game. Yet there seems to be very little (if any) difficulty scaling. When Umbara/Chiss/Nathema were first released in master mode they were good. The current soft and fluffy approach to master mode flashpoints is awful.
  2. Is Secrets of the Enclave bugged in master mode? There is no real damage or difficulty, has it been incorrectly scaled or is it intended to be like this?
  3. Suggestion: Arsenal In addition to its previous effects, Tracer Lock now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge.
  4. Yawn there are far more RPG elements in this game than any other MMO, I'm glad you actually accepted that is essentially an MMO. The MMO also comes before the RPG part. So what you are saying is that the negligence of the multiplayer side is acceptable as long as you have a single player quest to do? No ops for 2 years. The last 2 years was all single player RPG trash so you should be wrapped up in your blanket of joy. (uprisings do not count towards multiplayer content they're cheap and crap, nor does a single boss fight constitute towards classification of an operation). I must also point out that the multiplayer content does actually have the RPG part too, just with the MMO included not RPG on it's own. Think about it I know you will get there in the end. MMO+RPG = MMORPG! xD The multiplayer aspect has been neglected for so long that I would actually recommend that this dev team, hire a separate team to create say four operations and four new PVP arenas and allow the other dev team to sell it as an expansion, I'd buy it. I know a lot of others who would too. Then this dev team can appease you single player RPG fan boys with delayed patches and new weapons skins in the cartel market. Have a great day.
  5. It's an MMO, just in case anyone else continues this crazy debate let me repeat, it's an MMO. If you want stories go play a single player star wars game like knights of the old republic (which is good). Where I agree you need a base storyline to tie things over in an MMO you must surely agree that group content must be a priority in a multiplayer game. Operations, PVP and dungeons/flashpoints - core of an MMO and keeps guilds together, that sense of working together to achieve something. Unless your guild all play the same storyline, at exactly the same time and get all excited about it? (which I personally would find uber strange but hey diversity makes the world go round). Playing the story is like watching a movie, sure you can go to the movies with friends but you sit there in silence, tunnel vision, no talking (unless you're American which for some reason like to scream and shout watching movies, a notion that the rest of the world does not share). Group content equals communication, teamwork, socialising and fun. It's pretty well know that humans are packs animals and enjoy the company of like minded others, multiplayer games embody this. I dunno why some fanboys are ruthlessly defending the devs, you won't get a free cartel pack or pat on the bum for being a good little doggy. The service blows, Star Wars is being neglected by two crap companies: EA and Bioware. Most gamers despise EA, I quite liked the early mass effects but then Bioware sold their soul to the devil that is EA and now they belong in the same boat. Relinquish the star wars MMO rights, give it to a company who actually care about the franchise because it is quite clear you don't.
  6. Some warning or notice wouldn't be difficult though would it? A least then people can plan rather than get booted out mid raid. Shocking service but then again it is bioware, the sooner Disney make a Star Wars mmo and rescue us from this joke train the better. #EA & Bioware suck.
  7. If it is such a big issue take the servers offline and fix it. It's the only real way to stop people doing it, the longer you leave it the more people are going to do it. Crying on here does diddly squat and no really cares about your opinion or how much of a fanboy you are. I'm done here, *runs off to make level 10 character on different account and heads to fleet *
  8. It is What about gear you get from boss fights that isn't bound? People sell them for inflated prices on the GTN that could be considered "not normal" in your authoritarian world, ban people who make money on the GTN! Give me a break jeeez
  9. And I hope 90% of the player base do just that so bioware sink their own ship. Then you can spend hours on fleet trying to find a group for anything.
  10. Only if you twist it, perhaps I didn't phrase it correctly, read the rest of my post. Mainly this part: "Normal use of a vendor."
  11. Yes, it doesn't state that you can't buy and sell from vendors normally. I mean this isn't a glitch or a bug it is normal use of a vendor in game. Feel free to go read up on the terms and conditions laid down in SWTOR. I'm just playing devil's advocate I don't think people should be banned for capitalising on poor coding. Punish the person who made the mistake in the first place, not the end user. AKA: Don't bite the hand that feeds you.
  12. This isn't a bug bioware coded in the prices and made a typo. You can't ban people for using a vendor normally, not when they are paying for the service. Unless of course you intend to refund the ban time cost to the end user. If not I would say people have just cause for legal consumer action. Chastise the idiot who made the mistake within bioware and fix it with a patch, don't take it out on your customers.
  13. It is not the cartel area. There are 4 elevators in the center/middle of the fleet down in the social section. You need a VIP wristband to access the elevators. You can buy one for 1 million credits from the social vendor or have one automatically depending on which version of SWTOR you purchased (deluxe or better). You can tell if you have the wristband by looking at your mission items in your inventory. The VIP lounge is just a small section of fleet that hardly anyone uses, so it's quite nice and peaceful up there. Easier on the old cpu not having to render lots of players.
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