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Lixxy_

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  • Posts

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  • Joined

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Personal Information

  • Location
    Stockholm, Sweden
  • Interests
    3D Graphics, VFX, Games & Design
  • Occupation
    Student
  1. Agreed. Since you can only can only use it as a mount it's usefulness is somewhat limited even in this patch. When 1.3 hits it becomes obsolete at lvl 10. I'd even accept a longer cd and slower boost for making it available indoors.
  2. It's scary because of the big possibility of coming true
  3. *Being able to hide/show grey quest from npc's or a different icon color for them. Don't know how many times I've retaken a quest from an npc only to find out it's a quest I've abandoned before.
  4. That's it, awesome. Thank you! Now I can finally stop thinking about it
  5. Hey, In the patch 1.2 video it plays some recognizable star wars music up to about 1 min in. Then the music changes to something different. I like the sound, but would like to know what it is. Part of a bigger track? or something just composed for this? cheers
  6. Best remark yet. Definitely archiving this one. But all silliness aside.... I play a healing Merc. I play almost exclusively PvE content, hence the PvE healing spec (so no Rocket Punch knockback for me) Not that I'd get to use it that often. I've dabbled in PvP, but not too much. Since we can use all our abilities in PvP, I agree we have a lot of CC's in WZ. But for someone that doesn't PvP, I get very little use for Rocket Punch, Jet Boost or Shoulder Slam. (Only times I use Jet Boost is to knock mobs down that hole so you get to the bosses faster). And to be honest, even if you could use Jet Boost or Rocket Punch (with the talented knockback) to interrupt movable mobs, you really don't want to spread them out, or move them away! from the tank. That's just silly nonsense. That leaves Electro Dart and Concussion Missile, which I love and use all the time. In FP's and Ops I tend to stay in the back and I have seldom problems with agro. So no real reason to run in to melee range anyway. Now IF I had an interrupt (a proper one, that works on knockback/stun-immune targets) I'd consider running in. But as it stand now, there is no reason to. I'd be open for a Melee interrupt (ex. Shoulder Slam, as mentioned earlier). Or Jet Boost because you already interrupt players because of the knockback, so adding the interrupt to bosses as well shouldn't make a too big of an impact. Except that it is aoe then ofc. So perhaps too OP. But then we have Rocket Punch. At least for us healing Mercs it's single target. and on a reasonable interrupt cd, 9s. Could even change it to 10-15s and I'd still be happy. Some Mercs have the talented knockback, which already interrupts. So again, adding the actual interrupt parameter should impact things too much. But then I'd rather have a ranged interrupt, But I'd take the melee one if it were between melee and a none. Even if I can't have the car that runs on farts, I still want A car! My 2c anyway
  7. I can agree that Blizz takes too much dmg. I love Skadge however. I've geared him pretty good and he can take a good beating. Not as much as a player tank though, but still good. I'm a heal merc, so I use him all the time. I can heal him and dps while he holds aggro. Done lvl 50 heroic q with him solo. He's awesome.
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