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Woetoo

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  1. Why would I make a suggestion? I guess because I'd like to see the game improve and think that I could perhaps contribute. I perhaps also wanted to highlight that the people who are (like myself) choosing to end our subscription, aren't just throwing our toys out of the pram and stomping off in a huff. Some of us still have positive contributions, despite our negativity about the game direction, thoughts about revenue and investment, as well as customer interaction and communication. Hell, I wanted my last post to include something positive. I guess I've blown that idea by replying here. Liking the game is not a binary state. It's not either "I do or I don't". I can like the game enough to be willing to offer a suggestion AND dislike the current state of the game (and my perceived perception of where things are headed) enough to have reached the point where I choose to end my subscription. They aren't mutually exclusive. If anything, it was an idea that was knocking around in my head since the original Rakghoul event, and the impending end of my subscription gave me a deadline, where upon I would no longer be able to post it. I had an idea. I had a deadline. I posted it. Where's the downside? What did I do wrong? I'll just assume that you're fed up with people posting "I'm quitting the game" onto the forums. You'd rather not hear it. Then rather than empathise with that position, you feel the need to lash out. Fair enough. Good luck with that. To those that continue to play (and pay)... enjoy. To those that choose to quit... enjoy that too. To every other combination and fringe case... what the hell... you guys have fun too. Meanwhile, back to the important bit: Large bulletin screen in cantinas and around fleet. Behaving like CCN, highlighting "something out of the ordinary going on". But blank the rest of the time. I wish everyone a happy new year. Take care. Great minds discuss ideas; average minds discuss events; small minds discuss people. -Eleanor Roosevelt This line intentionally left blank.
  2. My subscription ends shortly and so I'd like to end where I started... with a suggestion. I know nobody is listening. I know that those that are are filters for the people who might really recognise a useful idea. But despite the entire black hole of communication, I feel that shouldn't be a reason for me NOT to put a suggestion in - though obviously at this stage, it's more about my wanting to type this idea up and not about it ever making it into the game. So the idea... One aspect of the game that seem really lacking is how information is communicated to players (*cough* in game). Sometimes it's a terminal. Sometimes it's an obscure object. Sometimes it's a quest giver stood on a fleet of quest givers. Sometimes it's even a quest giver stood on a planet (HK51). Being somewhat inconsistant, invariably knowledge of "where to start" comes from the forums, from general chat, from news sites or just good luck. And I wonder if there's a better way. Back during the original Rakghoul event, there was a video screen at the Alderaan spaceport entrance if I recall correctly. Clicking on it gave a news report update. I really liked the implementation and the thought that it was a mechanic that would have been really better used if it were on fleet. What I was thinking was this... Have a few computer screens liberally scattered around the galaxy, especially a few strategically scattered around each of the fleets and in cantinas everywhere. Most of the time, those screens would be blank. But... when there is something of significance going on - those screen light up - either with a video, news anchor or a simple "news website" like imagery. Just a simple "oh, that wasn't there before". The screens would be entirely silent, no annoying noise or speech to inflict them on people who aren't interested every 90 seconds for a whole week (or longer). Then, anyone who is interested can click on the screen and see the whole introduction and perhaps receive a quest that directs you to the primary quest giver. Because the screens are usually blank - any image on them will become significant to players without becoming an irritation or distraction. Using a common central point of communication means that players don't need to hunt down the initial start point. But more than that, it makes sense - it's how sci-fi films have depicted "big events" being communicated to citizens of that universe for decades. You could have smaller screens surrounding or close by the big screens for most common events (finding your class trainer when you first get to fleet, being offered a flashpoint quest). Or have them as information terminals, where players can "log in" to get directions of the GTN or the skill mentor. I'd like to think that our spaceships included a big blinking red light on the flight consoles each time an new event starts. Because again, that's how sci-fi films depict that happening. The idea seems like it would streamline a lot of inconsistent trigger points within the game, at least for a short period (since not every communicated idea has an expiration date). I thought it was necessary mainly due to the number of times when something comes along that general chat becomes filled with questions that the game just doesn't provide a better answer to. Where to start the HK-51 quest was one. "Is it bounty week?" might be another. Even stuff like the Revan expansion or the arrival of the Dread Masters on Oricon could have been shown as "new bulletins" for a few weeks. I'm not suggesting a replacement for the quest givers / items / whatever. The screens being blank most of the time would be an important aspect of their existence. Anyway, that's it. And just for old time's sake... here is a selection from my other suggestions from over the years.... Ability to bind the Grave Accent key ( ` ) Add yet another column on the guild detail panel More player choices in Flashpoints and Operations Use Right Mouse button as Zoom Out on the galactic map Improve the /who command Cross Faction Guilds Better / Clearer Target Marks Streamline SWTOR SK iPhone app Make MotD display window on login slightly wider Guild Bank Ledger - Omit ranks with no withdrawal permissions Ignore lists should be per account, not per character Hide inactive space missions on the galactic map? Add ability to lock list of characters on the character selection screen Freeing up old (unused) character names Temporary /ignore per session for Reported Spammers One-off Warning message for WTT/WTB/WTS/LFC to /general chat I did exclude a couple that were implemented into the game (shock and awe, yup - though clearly that was just coincidence and not as a direct result of my post) and a couple I thought weren't relevant to the game as it exists today. Have fun this Christmas time. Enjoy the holidays. Enjoy the games you play and move on to another as soon as they stop being the most fun you can have with your time/money. This line intentionally left blank.
  3. As others have said, you don't lose the money as such - it goes into a reserve fund (escrow) that you can't access without using a special unlock (usually bought with cartel coins). imo, it's not worth it. Each character can have up to 350,000 credits. So alts are one way to mitigate the dip in funds. You can't trade money with anyone. You can't mail it after you are F2P (see next note). You can split your money between your two primary characters and mail it in small(ish) increments between those two characters (I used to use 100k and 150k) BEFORE your subscription ends. That way, both characters have a couple of million in their inbox waiting for you to grab as needed. The mail will sit in your inbox for 30 days, then bounce back to the character that sent it (which is why you use 2 characters, so you get 60 days with money in the inbox not 30). 30 days after that, if you haven't already grabbed it from the inboxes - IT' S DELETED. So before that happens (and I lost 10 mill the hard way) - grab it and put it in escrow (or subscribe for 1 month). Keep in mind, without a some tinkering, you're not going to be able to buy anything for more than 350k. So anything you want to buy that is more expensive (the account wide unlocks mentioned above are a good plan) - do that before your sub ends. As soon as you subscribe again, all the money from escrow (including any money you've earned over the 350k limit) is returned to you. Finally, there are all those "click my referral link" links. Speak to your friends. As preferred, using one of those links gives you various benefits - like certain unlocks and stuff you'd normally need to buy from the cartel market. There are terms and conditions obviously. I think one of them is that you need to have been preferred for 90 days before you can use the link - though that might only be the 7 days free subscription. The way I planned it originally was to do the money in the mail thing. Wait 6 weeks. Get 7 days free sub via a referral code. Sort my mail/money out during those 7 days. Then do another 6 to 8 weeks. That said, I forgot and f**ked it up. Anyway, go investigate yourself. It might be it's no use to you - but hey, maybe you'll still be playing in 90 days and still don't want to subscribe. This line intentionally left blank.
  4. I've been tracking the Red Eclipse server population since September. There's definitely a big spike this week. Christmas is definitely helping. The movie too no doubt. I'd also credit the 2XP too. There was a minor climb in population for each of the last 3 weekend too (each week being slightly ahead of the same day the previous week). http://www.torstatus.net/the-red-eclipse/trends/60d and http://www.torstatus.net/shards/eu/stats TORStatus may not be quantitative - but I do think the numbers are consistent. I know people are saying perhaps the server caps have been tweaked. I don't think so. Party because I my impression of how many people I'm seeing online. But also because tweaking that number would probably require a coding change - and let's be honest, Bioware are on holiday and (seemingly) understaffed. I doubt it would occur to them to fiddle the numbers just to give the impression of a busy server. There was a similar spike back at the end of October. http://i1337.photobucket.com/albums/o673/woetoo/SWTOR/Stats/torstatus-tre-sep-to-dec-20_zpspkwrcpr3.jpg~original I did notice a couple of shouts recently for recruitment for French guilds, which is odd considering there are dedicated French servers. I wonder if perhaps part of the increase in population on TRE is people doing server transfers to a "busier" server. (I assume the same is true for The Harbinger for the US servers - despite the USEast / USWest split). I wouldn't read too much into it right now. It's so easy to colour the numbers with personal perspective. I'm much more interested in the trends - which I don't think you'll see until late January / early March when things settle down and will lack the "distorted by the temporary --whatever-- factor" (Christmas, 3 month subs from KotFE launch ending, subscriber bribes becoming active, Chapter X release, the new PvP zone launching, etc). btw, the other number you can track too is the number of toons (not accounts) actively parsing raiding content. SM raiding isn't consistent, because not many people seem to parse those runs. But HM raiding parses could allude to the trend of how active the progression raiding scene is. ( http://ixparse.com/stats/?boss=&mode[]=HM&metric=Toons - Hover over the columns for "Class Distribution - All" for actual numbers) This line intentionally left blank.
  5. Yup. Harbinger. Shadowlands is a distant second. Source : http://www.torstatus.net/shards/us/stats This line intentionally left blank.
  6. There are three flavours of customers from a SWTOR point of view : Subscriber Preferred Free-to-play Both Preferred and Free-to-play are F2P. The difference is that preferred people have previous spent money in a way that Bioware liked (mostly subscribing, but I've a feeling there are a couple of other ways too). Preferred pay exactly the same (nothing) but have a few extra perks available (like chat). Once you've subscribed, you'll always become Preferred when your subscription end. And yeah, the names do make it a bit awkward. This line intentionally left blank.
  7. I have to say, finding this post was a bit of an eye opener. I would say the torstatus values I've been tracking show that the population of my primary server (The Red Eclipse EU) is holding fairly steady. If anything, since the NiM loot discussion and (lack of) announcement about future FPs and OPs - the population tracker shows that the trend is slightly upwards (ie. More people logging in, or the same number logging in for longer). I was a bit surprised, but there it is. ofc, that's still a lot lower than the numbers than were showing for the release of KotFE - but that's to be expected. I do know that a few French guilds have popped up recently though, despite there being a dedicated French server - so that could be once reason for things appearing steady, as population drops, people migrate to the busy server. I look at http://www.torstatus.net/the-red-eclipse/trends/60d - then show the %standard+, %heavy+ and %full. Really just looking at the %heavy+ if I'm honest - to track how often the server is showing full/heavy. Here's my current tracking image (going back to September this year).... http://i1337.photobucket.com/albums/o673/woetoo/SWTOR/Stats/torstatus-tre-sep-to-dec-20_zpspkwrcpr3.jpg~original As you will see if you click the image, September the server hardly ever reached "Heavy" status, except a couple of minor weekends. Then as the early access and main releases happen, things heated up - with the server even showing "Full" a couple of times. Then things settled down by early December. The last 3 weekends things show a minor upwards trend. Same for the midweek numbers. ofc, all that said, these are just interpreted figures based on an imprecise measuring system. They seem consistent to me and reflect my perception of the server. But judge for yourselves. For the ixparse numbers, I chose to look at the HM numbers for all classes/all roles. Hardmode - Toon Count (All toons) w/e 27-Sep -- 37,232 w/e 04-Oct -- 40,097 w/e 11-Oct -- 39,394 w/e 18-Oct -- 38,157 w/e 25-Oct -- 26,545 -- (Early Access, 22-Oct) w/e 01-Nov -- 66,296 -- (DP HM) w/e 08-Nov -- 96,487 -- (DF HM) w/e 15-Nov -- 109,945 -- (ToS HM) w/e 22-Nov -- 108,935 -- (EV HM) w/e 29-Nov -- 103,245 -- (S&V HM) w/e 06-Dec -- 131,255 -- (TFB HM) w/e 13-Dec -- 77,737 -- (KP HM) On the face of it, a drop from 131k to 77k in a week is pretty bad. I would however throw in a few notes of caution. ixParse's stats are from Monday to Sunday. SWTOR's raiding week is from Tuesday to Monday. It shouldn't affect the numbers overall, but it makes it difficult to gauge weeks affected by the "preferred hardmode" target being adversely popular (EV/KP) or adversely unpopular (EC). Secondly, this tracks toons, not accounts - I know our guide runs alts through even HM content, so I assume others will too (especially EV and KP). Finally, this only counts number of toons who are logged through ixParse - unlikely as it is, the drop off in numbers could just be people not parsing their runs or people using a different parser. (yeah, I know, unlikely - but still, that's the thing with numbers... context matters). I'm not a progression raider as such, more a social hardmode raider - so as I said earlier in this thread, the NiM loot issue specifically probably doesn't affect me that much. Bioware's attitude to repeatable group content though does (for me, that's raiding). My interpretation based on both these sites is that the overall population is remaining pretty static right now and that there was a drop off in people logging HM raids last week. I think that's probably progression raiders just not raiding, but I'd need to see the numbers after Christmas to make sure it wasn't just something unusual like nobody wanted to do EC HM runs or something perfectly normal, like guilds calling a raiding break for Christmas. It could even be stuff only semi related, like perhaps people did enough EV and KP HM runs on all their alts for SO much 224 gear, they don't feel the need to continue raiding right now. ofc, the NiM raiders are raiding for challenge, not the gear so perhaps the 224 gear doesn't matter. I hate to say it, but perhaps Bioware are doing it right (for them). That the raiding community is small enough that losing us isn't that big a dip in the revenue. Which in turn allows them to save money not developing costly operations. That doesn't help me, I've already stopped raiding and I'll be offline until at least August when my sub runs out in two weeks because of my needs from the game not being met. It might be August (so I can see the how the story plays out). It might be before then (if Bioware add "enough" content). It might be never (fool me once, shame on you, fool me twice, shame on me). Obviously I'll only be judging things based on concrete news of what has been added, rather than vague and misleading promises of better stuff later. Now that I know the ixParse page exists, that'll be interesting to keep track of. The numbers will be all over the place for the next 6 to 8 weeks, with the release of the film and Christmas holidays. Even the release of Chapter X in February. I doubt we'll really be able to judge the trends in overall population until around March. But trends concerning HM raiding should be clearer by early February. More interesting for me though will be EA's next quarterly earnings call. This line intentionally left blank.
  8. My guess would be that everyone will have all their companions back by the end of Chapter XVI (Around August/September next year if memory serves). Some will come back as part of big story arcs (Kaliyo for example), whereas others I'm sure will just be slotted in because there are 40+ companions and only 7 chapters remaining. My doubts about Bioware's wisdom arise due to the sheer number of companions being thrown at us. My personal experience, having levelled all 8 classes to max level, is that after a while - the majority of companions become just background noise (an annoying noise in the case of Treek). Of my 40+ companions, perhaps 2 or 3 actually "mean" anything to me, and for the most part they are the companions I either got to know the best very early on or were the companions I found interesting. Obviously some were better written than others. Some had a more indepth back story than others. But after a while, no amount of story was going to keep me engaged with semi-generic companion #33. And that is my concern for the KotFE treatment of companions, new and old. Everyone wants their favourite companion back. Everyone's opinion is going to be different. Bioware are going to give everyone what they want. And so everyone is going to get (or at least be offered) every companion and some more besides. Yes, you'll get "your" companion back. But "your" companion is yours because it's somehow special to you. I doubt very much that sort of connection will arise for a KotFE companion. And if not, then that somehow betrays the fact that the original story has something that the KotFE story doesn't. Which is a shame, because the new companions for the most part are written to be a little less one-dimensional than the originals. A shame, because they're lost in the avalanche of companions that are coming your way. Throw companion gifts into the mix, where some will always do quests with "that one companion", because that's the one you got to influence rank 40+ - and the chance of making a connection to 49+ of those 50+ companions is lessened further. ofc, there are going to be exceptions. Some people are going to love Koth. Some people are going to love Scorpio (especially since she's clearly going to have a big story arc going on). Some will love Skadge. But for each companion that is the exception, there are going to be 40+ that I suspect most people are just going to "meh" about. This line intentionally left blank.
  9. I personally don't see how the alliance could be anything but a timesink to gain a couple of "bling" items. Same with companion reputation (mostly - they do actual have stat boosts and crafting bonuses). Same with companions overall. Personally, I think of it as just a bad Facebook game. Throw a lot of time at it, where the payoff is the opportunity to throw more time at it. My reasoning is this: Bioware's logic is that everyone must be able to progress. They can't release a new expansion like KotFE without allowing for the person who reached level 60 in entirely green gear. So level 61-64 questing inevitably give upgrades that bring everyone to more of less the same level. Same things with the Alliance... When Chapters X thru XVI are released, everyone must be able to see what comes next. You can't gate things behind "Alliance level 10" or anything like that, because the people who never got past Alliance level 1 would be unable to do stuff. You can't make something dependant on a specific companion - because maybe you made the choice not to collect that one. I hate to draw a comparison to the very, very emotive subject of Mass Effect 3. But think War Assets. Yes you can collect them. Sure you can absolutely max them out. But whether you collect 1 or 10 thousand - you'll still see almost the same end result. Because the person who collected just 1 can't be told "nope, you didn't do enough". So if you can't make anything meaningful be dependant on the Alliance rank... what is there left? Mounts, hats and pets. Perhaps an achievement or two and a title. There will undoubtedly be be some minor dialogue changes. Maybe even two alternate cut scenes. But if Chapters 1 thru IX have taught us anything... it's that nothing we do matters. The same characters will always die (unless they're resurrected through the magic of subscriber bribes). The same ships will blow up. The same planets will fall. The same bad guys will arise. You're always going to be able to get all your companions back (or at least, be offered the choice). Then the people who see an XP bar and must fill it, or a "Rank 1 of 20" and must get to 20 - they can do that - but it won't DO anything. Ultimately, you should be doing stuff because doing it the most fun can have in the time you have available, not because someone put a progress bar under your nose. If you're not, go do the thing that is more fun. This line intentionally left blank.
  10. Follow my logic here... - The game starts as a subscription game. --- You pay some money and you get access to everything. - Then the game transitions to F2P. --- New players can demo the game for free. Active players continue to subscribe but also have the option to pay more money on top of their subscription to the cash shop. Semi active players can choose between F2P and subscription, plus throwing extra money at the cash shop. - Now we have the KotFE expansion. --- You only get it if you subscribe but the cost is below that of a normal boxed expansion, but technically it's still F2P. There's already a cash shop. You're effectively paying a smaller amount for a brand new proof of concept idea (A "story only" based MMO), it's buggy, unfinished, but on the whole what is currently available holds together and is pretty well done. It was hyped, but didn't quite live up to that hype.... I mean, that's pretty much an Early Access Game isn't it? Or something that's just gotten through St**m Gr**nlight? Pay for something now, for the promise of something better later? So if the progression continues... - K**kstarter ... Bioware asks for money. They've realised that the big corporations won't actually fund a game to the level required to actually deliver what the players want so are approaching player base directly. Without that money the game just won't happen. Money goes into the black hole. No promises are made, because you're not an investor. The game may or may not happen, but thanks for the money. Sorry, I'm just having a little fun here. The idea of KotFE being an early access game came to me last night and it made me chuckle at the thought of the game devolving into a K**kstarter campaign. I'm just covering my disappointment with humour. Why the "**" in the names? I've no idea about the copyright and trademark implications. So I'm erring on the side of caution. To the Bioware team, I know it's not really your fault, I wish I could continue to support the game, but I'm a customer not a benefactor... so... Take care, enjoy the holidays, hug your family, let them hug you, and good luck with the game, your careers and everything else that might be important to you. Farewell, -Woetoo This line intentionally left blank.
  11. Oh dear. Have you played your own current endgame content?... Because it clearly isn't the case that group content ties into the storyline. Though perhaps Star Fortress IS the current group content, in which case I withdrawn my statement. I guess that's as clear a statement as we're likely to get given the current limitations on what you're allowed to say and how you're allowed to say it. Because a "no, we're aren't actually working on any Flashpoints or Operations right now" - was never going to happen. Not while there are still some people who will remain subbed because they still have faith. Thank you Eric. I hate to point out that you don't really pass on information as soon as you have it. In fact, that's quite rare these days. But I'll be appreciative of the "I will pass on updates as soon as I'm allowed". Or perhaps you really are out of the loop, though personally I think I'd find that even more depressing. Take care, enjoy the holidays, hug your family, let them hug you, and good luck with the game, your career and everything else that might be important to you. Farewell, -Woetoo This line intentionally left blank.
  12. - Early runs of Black Talon pre and post launch. That real sense of it being a different dynamic than another MMORPGs. The feeling of choices actually making a practical difference, even if it was just a "go left" or "go right" through the ship choice. Something that felt more than just a minor dialogue change. Combined with the social aspect of picking a lightside choice when all your friends wanted the darkside choice or visa versa. ofc, that was all before the "ffs... plz spacebar the cutscenes, I've only got 15 minutes". - Getting a couple of people to understand actual mechanics of the puzzle and getting various pug groups past the Fabricator in KP, despite the guy who's all "I can solo the puzzle".. This line intentionally left blank.
  13. I applaud this effort. For lots of reasons, some players don't feel like their feedback is being correctly interpreted by Bioware. Though I was sad to read today that one reason for the almost zero activity from the CMs/Devs was as a legal requirement for the company to protect their employees after death threats. On top of that, some players have no faith that Bioware are interpreting the metrics data correctly and overlooking "lack of data" as data. So when one approach (giving feedback on the forums, filling in /bug reports, etc) feels like it isn't working... TRY SOMETHING ELSE. This is as good an attempt as any. It stands the chance of being picked up by social media and some of the news sites - and perhaps that will nudge Bioware into communicating things that players would like to know. I wanted to step up and participate here, despite not being French and not being able to speak/read French. I levelled a Juggernaut to level 17 on the server in anticipation before I got my personal ship and realised I couldn't actually REACH Odessen (I don't have Nico and the legacy unlock now requires level 55). The problem with everything right now is that Bioware are locked into a development cycle. I like the story. I think story is absolutely essential to stop the grind feeling like a grind. I just worry the resources just haven't been made available to do "Good Story" and "Good Something Else" and so Bioware are making the best of limited resources by focusing on a single solution to their woes. They have committed to 16 Chapters of higher quality story and they've delivered 9 (opinion varies on the quality). I have no doubt they already have things like voice-acting and other stuff for the whole 16 chapters already ready to go. For all I know, everything about those 16 chapters is already complete and the deployment over the next 10 months is purely a business strategy. More likely though, is that Chapters 11 thru 16 (and the HK-55 chapter) are still work-in-progress. My recollection is that Bioware said their wouldn't be any new Operations with the KotFE expansion. The glass-half-full people are leaping to the conclusion that means "at launch" and new operations are being worked on to be released early in 2016. The glass-half-empty crowd are leaping to the conclusion that means during the KotFE expansion and we'll not see any Operations before at least September 2016. I'm in the glass-broken-already camp of saying that if Bioware had any positive news about Operations, they would have already announced it just to mitigate the sh*tstorm that keeps heading their way. Source : http://www.swtor.com/blog/operations-and-flashpoints-fallen-empire and http://www.swtor.com/community/showthread.php?t=822508 But that was before the guy who wrote that blog left to work on Mass Effect. Edit.. Oh, I found this post. It was pre the blog post... ofc, the blog post DIDN'T actually answer the main question. And the "exciting plans" could be the re-balancing of all the old raids to be current raids. So I'm still Glass-broken-already guy. If I can figure a way to get to Odessen, I'll try to put an extra body on the screen. If not, I hope your efforts get noticed by the right people. This line intentionally left blank.
  14. BW to English translation : Damage control post incoming. We've read all your posts about not really having any repeatable content to do - so we're going to announce the stuff you were already bored with anyway. Did that to death already. Already got everything I wanted. Don't really feel the need to do it again. But I'm sure others will enjoy it. I'm sure there are people who care about their Stronghold decorations enough to appreciate this one. Not me though. But I'm sure others will appreciate it. See my note about the Gree. See my note about the 4th anniversary rewards. Wow. You haven't done this one to death already? I guess all those new people who've never played the game before who you're hoping will flock in after the release of the film will enjoy this. ofc, they may just use their "insta-60" token instead - and let's be honest, 60-65 levelling needs a double XP boost in the same way the Atlantic Ocean needs a cup of water. Plus, when did "you won't have to play as much of our game (to reach max level)" become an incentive? On the positive side, I may even level a few more of my alts. I'm not actually sure why, since I already have 15+ level 60+ characters - but I guess there's nothing else to do. Now in theory, I need to do this. I barely ever did it in the past and my bags aren't already collapsing under the weight of the event rewards like all the other events. The thing is... the reason I've not already done this event to death was that I didn't enjoy it very much. Too much running around to kill 2 or 3 mobs per contract. So chances are, I won't be doing it again. tbh, there are people within my guild who will really appreciate knowing this sort of stuff well in advance. Not me. But thank you anyway. Personally, I think people should be able to see this sort of stuff in game rather than posted on the forums/dulfy/reddit. But I guess if you're going to partially implement new gaming infrastructure - the forums are as good a place as any to fill in the gaps. BW to English translation : Please sub. Please sub. Please don't take a break. Yeah, I know, technically we're a F2P game, but please sub, please sub, please sub.! We already posted high numbers for subscribers due to the release of KotFE - and if you don't sub, the sh*t is really going to hit the fan when the huge drop-off we're seeing continues. Please sub, please sub. See I'm a nice guy. Please sub. Sorry Eric, I know the financing of the game isn't in your hands. You aren't responsible for the fact that the game was released as 1.0 rather than as it should have been with 1.2 or 1.3. It's not your fault that all those potential loyal customers left before 1.3. It's not your fault that the reduced income has led a lot of players with high expectations being sorely let down again and again. You personally could not have turned the game into the run away success it could have been, with the associated increase in revenue to deliver the content on it's originally scheduled cadence rather then drip feeding everything at the slowest possible pace over a number of years. You don't choose to be myopic about development resources - bouncing from one approach to the next, leaving each previous attempt to keep people happy as husks of what they could be if those systems were only fleshed out. You don't do the analysis of the metrics data. Assuming that if lots of people are doing "something" that they like it, without considering that those same people might prefer to do something else, but that something else isn't really within the game any more (if it ever was). Looking at data of those who are currently active, without taking into account what the people who already quit the game wanted from the game (and therefore might be willing to pay for it it still was in the game). I know the company feel like they are catering to their audience. Ever think your audience might be those nearly 2 million people who subscribed during 1.0 to 1.2 ? (I think it was 2 million, could have been 1.... honestly, I pulled that number out of the air) Edit: Yeah, 2 million. I thought so, but didn't want to commit without a source. Source: http://web.archive.org/web/20120204115906/http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call Sadly, it feels like Bioware have decided those people will never return. To me it just feels like you've given up any attempt to fix why those people left in the first place. Or perhaps it's just the money. Meanwhile though... your job (as I understand it) it to be the communication conduit between the players and the developers. And yes, I know, anything you say becomes gasoline for the fire. Here's the thing though, your feedback to the players is so few and far between - everyone NEEDS to hang on your every word. Could I please, for the love of gods, please ask you to consider having a member of your team (or yourself) be visibly active all the time. So that players can get a vibe of what's going on from the sheer volume of information, feedback and opinion being directed at us - rather than over reacting to each tiny morsel of that is thrown our way. I'm sure there will be some early set back, with players treating a new style of continual feedback in the same ways as we currently do - but surely, over time, things will settle down to a normal level of interaction? This line intentionally left blank.
  15. Dulfy's SWTOR account name is Iwipe, her post is here : http://www.swtor.com/community/showthread.php?p=8684154#post8684154 But I quoted it for you to save time. This line intentionally left blank.
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