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Annexium

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10 Good
  1. Id like to see that bug in NM mode, just once.
  2. Weve cleared this on nightmare every week for the last 3-4 weeks except tonight, where each and every time it would either bug where it was clickable but the wheel wouldnt move, or the fight wouldnt reset properly forcing us to reset the instance, and then have it bug out yet again. South completes first, calculated least amount of clicks before fight, pre-completing to one click away on each side etc. We also had both first bosses re-pop a minute or two after they died. Something is wrong with this since 1.1.2.
  3. Korriban korriban korriban, korriban was korriban until korriban korriban korriban!
  4. Yeah and weve downed him on hard, that doesnt change the fact that the fight is just crap. May not necessarily be bugs, but whole lot of bad design makes it very unfun.
  5. 5 min run back because the speeder breaks early if you did 4th on nightmare and then switched back to hard. 10 minutes to get him to final stage. Then have the tank get sucked into a mind trap so the newly targeted person has to scramble to get him into position only to have the spike which is above him somehow manage to kill the player but not break his shield (and no he wasnt moving to explain some weird lag issue). Fun times.
  6. Did it last night on 8 man nightmare mode. Worked perfectly fine as always. Keep south completed first and while one side is completing it have the other get it one click away from completion. I think when all the elites start spawning its essentially an enrage mechanic at that point.
  7. Soa is an extremely buggy fight. One of the worst ive ever seen, in any game. Balls spawning after he starts phase 3? Check. People dieing on platforms, only to have their body be invisible to the rest of the OP, even though they can see the OP perfectly fine, check. Tossed in the air when he goes into phase 3, then have yourself dropped to the bottom, alive, but unable to move, be rezed if you /stuck or see anyone, check. Popped balls failing to disappear, causing confusion as to where an active ball really is, check. Oh and him sometimes failing to properly follow the tank to get into position for the spikes, instead glitching around, check! Yes some of these can be mitigated by better execution, but I dont see what the point of a combat rez is if bodies are made invisible.
  8. Were having the same problem right now, on hard mode though. He spawned just fine two days ago on normal
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