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Hyde_v

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    U.S.
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    Gaming, sci-fi, RPGs
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    It's the thing that pays the bills.
  1. The Area of Effect changes introduced this patch were a bad idea. I see the following (I cannot speak for anyone else.) All AoE effects, including the enemies AoE's, are green. I don't know whose is safe to walk in and whose is not. The enemy's circle used to be red. The change also reduced the graphic effects. Fire no longer burns in the circles for abilities that have damage over time effects. Please revert the change.
  2. The shimmering effect is seen on Quesh-ball. That's where I was just before making this post. So, if it is the game that's doing this, then there's nothing to be done. I cannot make the developers address this or any other issue I observe in the game. Yeah. This is the response I expected. "You don't know the game." Typical response from players on forums for any game whenever someone asks a question. I am not surprised.
  3. I've been playing this game almost since launch. I purchased one of the original collector's edition boxes. "More than a year" wasn't specific enough then. I'll try focusing on a single player and seeing what the numbers are. I don't believe it will though. But I will, at least, look. This also doesn't address the player shimmering effect and suddenly appearing across the map.
  4. I've been playing this game for more than a year. But in the last few months, there are things taking place in Warzones that seem to defy explanation. Such as: * There are players and full teams of players in Warzones that appear to be invincible; they take only double digit damage despite being attacked by multiple enemies at once. They're not tank classes. They're Knights and Sith Warriors, Mercenaries and Consulars. Classes that should not be able to resist damage like tanks. But they absolutely do. * Players can heal with very little health to full with one ability. Even classes that should not be able to cast healing spells. Adrenals don't return that much health. * Players shimmer throughout the duration of the Warzone and can move across the map in the blink of an eye. The avatars shimmer back and forth in place becoming untargetable. When they stop shimmering, they're very far away. Sometimes, like in the case of the Huttball maps, they appear at the bottom of the stairs at one point and suddenly blink right up to the front of the goal lines. While I am well aware that there are a few abilities that allow you to teleport, they are also supposed to have some visual effect on the ground or require you to place a target down first. But these things are either not being drawn in or simply not there. I've tried on a number of occasions to talk to the players who display some or all of the above. They either don't respond or tell you off in some colorful manner. You can't join their guilds either. Often matches are so one-sided that it feels like a waste of time queuing up. And this comes from someone who did a server transfer just so I could get queues in the first place. I cannot believe that I am the only one experiencing these things. And I do not accept "It's just lag." I've turned the game's graphics to bare minimum, (as ugly as that is,) and I still see impossible travel lengths and players I cannot damage. I practice good rotations with abilities as recommended by several streamers and guides. At best, the bolster is adding five or ten points to my stats with the gear I have. Yet there are players who cannot be defeated two-on-one or even three-on-one. I hesitate to say "They're hacking" because that feels like a lazy accusation. And one I cannot prove at all either. And I have a top of the line graphics card with plenty of card and system RAM to make any game on the market right now run as smooth as flowing water. So, it's not my computer. But Warzones are frequently so one-sided, I am almost to the point of giving up and not PvPing any more.
  5. Subscriber here. Possible spoiler info contained therein. I've not even bothered to log in to the forums in months. Here's some feedback. I'm currently on Jung Ma. Multi player content is dead. I can queue up for hours at a time for Warzones, GSF, and even Uprisings. This is my biggest complaint about the game. The content is there. But because there are not enough people queuing up, I cannot play any of it. I remember reading about cross server queues in the past and how the developers had technical hurdles to overcome. That was the last I ever heard of it. It is annoying to be allowed to only play half of a game. I see a lot of people are upset about RNG of end game rewards. I don't even have this problem. I've nothing to say about this issue other than that because I cannot even play the content that features end game rewards. I have to wait another year to hopefully get missing companions back? If that's the case, there are some classes I will simply not take through the Eternal Throne story lines. I do not want to give up Mako or Kira Carsen for my Bounty Hunter and Jedi respectfully. I've invested a lot of time in them as companions. I already lost Illora (sp?) from my Republic Trooper. And I ran her through the story and married her! Talk about a wrenching story. Considering how quickly I have no gone through the new chapters, to wait another year feels too long. Didn't Lucas do that to us with long time spans between films? Perhaps you should have staggered out the chapters a little more. While I may have enjoyed the story of the Eternal Throne, it is pretty much over now. Valkorian is gone. Vaylin is dead. She may be in spirit form out there. But the game specifically said she was not powerful enough to create a new body for herself. So, she's gone. The Empire and the Republic are friendly and not fighting. There's no conflict anymore. What is next? Finally, making previous content harder may work. But if I cannot access the content, I think you're wasting your time. If I am having the same problem this same time in 2017, I'm going to have to stop being a subscriber. You have that long to address the queues. And telling me to spend extra to transfer servers is not the solution I want.
  6. I don't know about anyone else's playing experience. But, for me, the tank / healer / DPS format may get a little dull at times (for DPS anyway,) but I can recite plenty of times where I wish there was a tank and / or a healer in our group of four DPS. My DPS characters cannot take the damage from elite FP mobs that a tank could. The tank is designed to endure those kinds of numbers. My DPS is there to do damage while the tank keeps the mobs off me. Oh, I'm quite sure there are players who could solo the entire game's content and not break a sweat. But not everyone is that good. And if someone is using a DPS gauge, Heaven help you when your DPS suffers because you had to take a few seconds to dodge an AoE or had some bad luck on a huge critical strike that forced you to take a moment to heal yourself. In other MMO's, a drop in damage means you're kicked out of the group by players who only look at the numbers and don't care that you were trying to avoid death or maybe help heal the group if things are going badly. Yeah, sure. Let's get rid of the tank / healer / DPS concept. When you're interrupted every time you try to heal yourself or shoot the target dead and die, you'll be wishing someone had distracted the target just long enough to avoid dieing or kill the target. Then we would all be hearing your whining that it's "too hard." Hypocrisy at it's finest.
  7. After two tickets and a phone call to tech support to confirm I had not encountered some weird game bug, it appears all my frustration was for naught. Kudos and thanks to Fredsun at tech support for helping me. I do wholeheartedly appreciate his help. That being said, the developers have let me down a little by not making certain items about the new quest line clear. First, it appears you can only do the solo mode one time and that is only if you have not completed the quest line on any character. I completed the first three FP's on one character prior to the patch but was stymied because none of my other characters were given a solo option after the patch. Turns out, clearing it one time was enough to prevent the solo option from even appearing. Yet the game offered nothing that informed me of this. Bottom line: the expansion is centered around this story. The beginning of which is going to be obsolete soon in the community's eyes. I guess it's "too bad, so sad" that I wasn't able to take more than one of my characters through the FPs. But then again, I just love skipping the beginning of the movie and going straight to the middle. I understand the developers want us to group up to play certain aspects of the game. But wait times in the LFG tool are often incredibly long with the chance that one or more players will drop out even if a group is formed which forces more waiting. Please be more clear in the future about details like this.
  8. Ok. You can /sit on the chairs in your house (actually, /chair works better). You recline on the very edge. But that's technically sitting. And yes, you can finally sleep on your bed and there is animation of your character doing so. Good. Ok, I feel a bit better about it all. Now, if we could just interact with the computers. Perhaps typing on them, the character thoughtfully reading it, and then nodding would be simple enough for me. This would work on the wall units as well.
  9. I don't hate it. It can be pretty cool. But I dislike the severe lack of interactivity. This is MY HOUSE!!! I should be able to do more than look at my furniture.
  10. I know about the /sit command. I used in my stronghold and did not sit on the chair I just put it. Instead, my character took up a sitting pose on some barely visible dark pipe looking thing where they were standing. Not on the chair. I wasn't aware of the /sleep command. I'll try that. The last time I used the /sleep command in ToR, the text said "You fall asleep." While my character kept standing there normally. However, if I use the /sleep command and my character lays down on the floor and not on the bed, I'm still going to be disappointed. In my opinion, sitting on a chair means you click on it and your character sits. You can stand on a bed and type "/sleep" and do that. That's how it works in another MMO.
  11. Yes, I am a subscriber. I've just logged in and played with the Stronghold expansion for a few hours. My ISP keeps cutting out and I'm lucky to stay online. But that's another story. My initial response to having my own "house" in Star Wars was "cool concept." I like having some personal touches made by me in the games I play. But there is one glaring truth with the housing concept: I cannot interact with any of it. I cannot sit on any of the chairs I place in my stronghold. I cannot lay down and sleep on the beds. I cannot use any computers I install. The lights on the ceiling do not alter the lighting in the rooms themselves. This lack of interactivity with my own personal stuff is a disappointment. I'm essentially putting together a museum with displays you do not touch or use in any real manner. My pets will sit exactly where I put them and display their standing animations. My companions will stand where I put them...and say the exact same things they always do. And if I want a drink, I have to put in a bartender to SELL it to me. I'm all for player housing and this is an attempt to deliver that to the players. This was a nice first step. And the prices you have to pay for upgrades are going to require several hours of play time in order to pay for. I understand that. But if all I am buying is a chair to just look at and that's all it is for is to look at, I will have to say "No, thank you." Sure, I can get some cool looking items. But again, if I am getting a throne with skulls on it and I can't sit in it, no. There might have been technical hurtles in this. But as it is, I am not interested.
  12. Great. Not happening any time soon. I'm talking the rest of 2014 and most of 2015.
  13. I currently have an AMD Athlon II X2 245 CPU. This CPU, and the four gig of RAM on my board, are the maximum outputs my currently board can run. As for my hard drives being spindle or what not, I do not know. I may used to know how to determine specs like that. But after years of disuse, I do not recall that (I never found work as a hardware tech as I wanted.) Time sure flows. Six year old video card. I got this one because it was supposed to last a while. If I need a new one to pick up performance, I may be stuck for a while since income would not allow me to purchase another high-end card. I would also have to get a new motherboard to accommodate the card. That probably means a new power supply and case as well. *sigh*
  14. Some posters suggested I make some notes about lag and graphical issues I am having. So, tonight, I took some notes. The issues I have involve lag in Warzones. Sometimes, attack animations do not display or graphics fail to appear. For example, during the Hypergate WZ, I can capture a pylon and will not see the node turn green and the UI will not register the point change for 25 to 30 seconds. This sort of issue usually happens at the start of the WZ. But it has happened in the middle or at the end as well. Other issues include during Huttball, people who are still reeling from stun attacks are able to pass the Huttball or the game will stutter as if I'm viewing every third frame of animation. I have had people tell me that these are hackers bogging the server down. But we'll see what you techs can offer. I currently have an NVIDIA Geforce 9800 GT video card. It has 2757 MB of video RAM on the card itself. I have four gig of RAM on the board. I do not have the most current driver on the card (one came out early this year) because when I last tried to upgrade the driver, it forced my card in to a resolution that could not be seen and required a system restore to undo. For tonight's experiment (I feel like Dr. Clayton Forrester,) I played eight WZ games. The first four were with graphic settings all the way to nothing. The last four were with the usual high settings I prefer. Not all of the settings are maxed. From experience, I know that the game tends to play the same way despite graphic settings. So, any issues I mention apply to both halves. I will mention where they do not. And I play on the Jung Ma server. Server latency was always at four bars. It never lost a bar for all eight games. Latency numbers ranged from 61, the lowest, to 193 at the highest. It tended to stay around the 60 to 65 mark. There were two instances where it changed. One, was at the beginning of each Warzone. Latency would soar to as high as 149 at the start and then lower back down to 62 as time went on. The other instance where latency would jump is when two or more enemies got close and attacked. This was very prominent during Huttball and latency would jump to the 170 - 193 mark. Also, the more enemies that showed up, the more the game started to skip as if you were looking at every third frame of a movie. I did not encounter any of the players that people tell me use hacks and see the severe slow drawl like I did earlier this week. There were a few games of Starfighter in between WZs. But I have never had game issues during GSF like the ones I see in WZs. Also, during two games, one at high setting and one at low settings, using a channeled AoE ability would not display the green circle showing the area of effect. And while channeling the ability, the game did not draw the ability's appearance. This happens frequently at the beginning of a warzone on every character I play that has a channeled effect. After the first time of not appearing, a second casting will display the proper effect. When this happens, the accompanying sound effects will not play either. Mouse turning 180 or 360 degrees will cause the game to stutter in both halves. Keyboard turning will also stutter but not as bad as turning with the mouse will. The only other problem I encountered was sound issues. I've had them since 2012. For example, even when the graphics color the captured node green in Hypergate, there will be no accompanying sound effect with it for at least the first capture. Neither the effect of taking the node nor the narrator saying "You've captured a pylon" plays. Sometimes, NPCs and companions will not speak either when they are supposed to. The only other graphic issue I see consistently is that companion gifts in the cargo holds and in player inventory will turn black. If you pick them up and move them, the appearance returns. I used to be able to refresh the UI and this would be fixed. But the more patches that have been added, the less often refreshing would fix this. Now, it doesn't work at all. I usually have to go through an area loading session before this problem is resolved...that time. Ok, what do you think? Server lag? My card doesn't like the game? Keep in mind that I have other big graphic games on this computer. None of them experience what I have described seeing in ToR.
  15. Clarification: I am not opening tickets to report players for language. The UI seems to be automatically generating them when I right-click / report names. I looked at the open ones I have and discovered many of the tickets were just shots of chat with one person's name highlighted. I certainly did not cut and paste and submit those. I can compile another list of lag instances and then post them to see if anyone sees something I am missing. To be honest though, since I see the lag even with my graphics settings as low as they go, I am really not sure what can be done (the game also looks pretty ugly at those settings.) From now on, I will submit feedback only via email as another poster suggested. I thought the forums were a better outlet. Go figure.
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