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Volumenintegral

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  • Location
    Nahe Köln
  • Interests
    PC/PS3/Golf
  • Occupation
    Student
  1. Doch, du bist bloß ein schlechter Heiler Sowas wie das Bolster System zum Beispiel? PS: Die Devs lesen das deutsche Forum nicht
  2. stealth,reflect,range attacks,Selfheal while LoS,anti-kick abilitys, use of movement utilitys, knockbacks, stuns, making use of your surrounding, playing a sniper yourself, teaming up, using good def cooldowns, not fighting 1o1 in open field.... ...are just some ways to deal with a good sniper. You got the best chances with an stealth class that managed to surprise him from behind OR an jugger that knows when to use his reflect OR an DoT Sorc that knows how to LoS OR a Sabo DD that knows when to pull back and heal OR a fulltank with high defence OR another Sniper OR an burst PT with hold the line btw i play this class since release non-stop, we are not THAT hard to kill in a 1v1. AND there are only a few really good snipers that are actually hard to kill. Flame on
  3. http://www.swtor.com/community/showthread.php?t=271876
  4. i wouldn't start complaining about that, in fact, i wouldn't have mentioned it and just enjoyed a free abo.
  5. So...let's talk stats: For a Marksman, pretty much every Attack is range damage (except for Orbital Strike and Granate, which are useless in PvE and just anti-tap skills for PvP) Cunning gives the exact same amount of damage and krit as aim for range bonus damage. (This is important to know) Both Cunning and Aim give pretty much 0,2 bonus damage per point, no matter how much you got. BUT the more Cunning or Aim you have, the less krit do you get from this stat (With 4k mainstat this is ~3% Krit) If you build a Sniper/Revo with 2k Aim and 2k Cunning instead, you will get the EXACT SAME Amount of Bonus Damage on range skills AND ~ 6% Krit in total. This means: By going for both, aim & cunning with a 50/50 rate, you will gain MORE krit then simply stacking your Mainstat. Summary: 50% Aim + 50% Cunning on Marksman gives ~ 2-3% more krit with the same bonus damage. I'm just writing this because there seems to be an awful lot of people walking around not knowing about this. REMEMBER: This works only for Marksman Revo/Sniper , every other build uses tech attacks, which work different. Sincerly, a fellow Sniper/Revo
  6. Hello world, i'm currently looking for existing formula regarding the min/max damage of skills. Till now, i found a lot nice, long, complicated formula for pretty much every stat, but no real attack-dmg formula. Someone reading this that knows where to look? PS: I'm mostly interested in Sniper/gunslinger Skills EDIT: Found what i looked for: http://www.swtor.com/community/showthread.php?p=6499471 not the formulas themself, but good enogh
  7. Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball - Quesh Huttball -
  8. 8v8 ranked PvP , everything else doesn't matter
  9. huge dissapointment, no information regards PvP changes at all.
  10. ToFN should be the best you can find, at least on rep Site for solo que
  11. Marksman Sniper 3190 Dps PS: Healer über Healer, was mag man lieber
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