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hotfuss

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  1. I pvp in one of the dozens of dead servers. We usually have 1 or 2 warzones up tops even at peak hours. Good times. Since 1.2 games launch with 4 ppl if I am correct, the result of which is every game I have to play versus a team of 8 while only having 6-7 in mine. I understand that this can happen from time to time, we all know and accept this, but after 1.2 its pretty ridiculous. I play to have fun, and trust me it is no fun at all getting pounded in warzones all day by larger numbers. My guild has argueably one of the best premades on the server, we like good pvp and a decent fight but this is just a joke. I seriously believe they should revert warzone launching at 6 ppl minimum.
  2. Well at least its not only me. Btw the reason i find it epic fail not working on resolve chars is first the obvious: harpoon is not a stun so why should it fill resolve? Second if you 've played against premade Hutball teams im sure you 'll know how annoying it is when they chain grip their -resovled bar filled- ball handler while you sit and watch helplessly. oh well
  3. Is it me or is harpoon working only 50% of the time now? It was already epic fail with it being affected by resolve and all but now it seems i can only get a hook half the time. Its cost me countless games, especially in huttball.
  4. I dont intend to criticize Bioware or anything in this post, so if what follows makes you think I am hinting at something, well I'm not. The number 1 argument people have about new MMOs is this: Hey! the competition has had X years to build on tis product, tons of expansions, updates etc etc. Give -insert MMO name you are defending here- some time! People. PLEASE. I beg you. Stop saying that. What is it supposed to mean? I am not saying that you shouldnt expect updates for a product even after its out, but polishing is something different. When a company launches a product to try and compete with the ipod do you see people saying "hey lets give them 3 years please cause ipod has been out longer". Seriously, THATS how you think the market works? When a next gen console is released you say "hells yeah im gonna buy this, if its **** its ok Im gonna wait 2-3 years so they can catch up to the competition". There is a concept called Benchmarking, and i seriously suggest that before you ever, ever make that argument again you check that out first. For any new MMO that comes out you should expect it to offer a similarly satisfying level of gameplay like WoW from DAY 1. Because this is 2012, not 200whatever, when WoW was launched. Right?
  5. LoL follows the new model of designing games which only have one goal: make money. It is crystal clear thats the only thing the people behind that game care about. They introduce a new hero a week (although now i think its once per 2 weeks), make him OP so ppl spend real cash to buy him, then nerf him and leave him broken along with a hoard of other heroes that need rebalancing. You CANNOT introduce a new hero every week and call yourself a serious company. The only reason that game is popular is because they have made it unbelievably easy, and the new generation of gamers just loves that. No money loss when you die, no chance to seriously outlevel your opponets like in dota, no denies, no courrier, no concept of carry hero etc etc. Dont bring those concepts here please, thats the wow model.
  6. I am giving the community some insight on how the server populations are doing. You on the other hand, are just being a smart ***
  7. Everybody likes to play videogames on Sundays. Its a great opportunity to group up with people, chat etc etc. Everybody comes online on Sunday. So lets hear how the game is doing! Trayus Academy Republic Fleet: 5 people online how bout your servers?
  8. Bioware would earn a ton of respect if they came out and told us whats gonna happen with mergers/transfers but no, for some reason thats too hard. That is not how you earn customer loyalty or build a good brand name.
  9. I guess it depends on how mature the community is in using such a mechanism. Point of lockouts is for you to get max 1 chance per week to loot the bosses of an instance, and a lockout such as this wouldnt violate that.
  10. We all know that when you kill a boss in an operation you get a lockout, which means you cant kill it again till the weekly reset. Its a mechanism existing in a lot of MMOs, and I think everybody agrees its a good one. There is only 1 big negative thing about this mechanism. It prevents you from helping out friends/members of your guild. This got me thinking, couldnt we get a system that lets us work around this? So my idea was for the game to actually lock you from looting a boss, not from entering an instance and killing it. So for example after my guilds main group is done clearing the Operations for this week, they can be available to help other people/gmembers run another group. This could help gearing up new members of guilds, or just simply helping out others when their tank is out drinking. Can you see a downside to a system like this? The only thing I can think of is that you could have people ninjaing all the roles, like 1 tank in a guild could always be main tank of all groups he runs and not giving a chance to other members to try out that role, but I thats something you can easily work around.
  11. Yes, and that is something wrong
  12. no math but I find the 21-2-18 more worth it
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