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revcrisis

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  1. Ranked is dead. Upper echelon PVP is dead. There are literally 0 top-tier PVP players left who actively play this game. In regards to Season 7, it will obviously end with 5.0 since there's a new level cap and gear. Your rewards will probably be some re-skinned CM item. There will be a pre-season with the launch of 5.0 so you can get new gear. It will probably last 4-5 months. 5 months after 5.0 is released, Season 8 will start. Season 8 will go until 6.0 which will be in late 2017. Season 8 will have little interest because, hey, there are literally 0 top-tier PVP players left. And there's your PVP roadmap for the next 2 years.
  2. If there's any devs that even read these posts anymore on the PVP forum, this is pretty much spot on. You wonder why the best PVP players left the game? Read above.
  3. WTH, they fixed Enduring Bastion, Static Barrier, and Shield Probe absorbing acid damage!?!? Only took, what, 7 Ranked Arena seasons to get this fixed? Can anyone confirm this for sure after the latest patch? If so, great news....but why would they not put patch notes on this?
  4. Hated/Serenity survivability really needs to be addressed. Currently it's way too squishy to take into Group Ranked. I can only imaging how hard it is to heal them in PVE as well. Even something like a buff to "Nefarious Methods" would go a long way: Mass Mind Control now increases your damage reduction by 35% for 10 seconds This slight buff would go a longggg way to helping Hatred survivability.
  5. You don't balance a game around solo Q. You balance around team ranked which has 1 tank, 1 healer, and 2 DPS. And in group ranked, AP PTs definitely over-perform. Anyone who's ever played team ranked knows that an elite AP PT can easily put out over 3500 DPS even when pressured hard. No class can consistently come close to their output when heavily pressured. Perhaps Marauders can come somewhat close to that but their damage suffers when being tunneled. An AP PT works with almost every comp in group ranked because it performs so well and the damage is so hard to shut down.
  6. Hey Snave, this sounds awesome. In no particular order: More frequent class balance changes. Balancing once every 4 months is quite disheartening for die-hard PVPers. It's quite apparent people love testing new metas, new balance changes, new possibly OP classes, new healing comps. Frequent class balance brings these changes and keeps the community engaged in PVP. There will always be "OP" classes and comps but with frequent class balance this will be evened out. Bringing back class representatives and community interaction with combat designers. I miss the combat designers posting their balance thoughts. Tweaks to utilities throughout the course of an expansion
  7. I haven't insta-died yet on Rishi Arena for what it's worth. Not sure about Odessen since I don't really play regs. But then again I haven't actively been trying to leap at people on Rishi behind boxes...
  8. So the weapon tunings are around the drop rate of say the Marsh Hunter Acklay Mount in the last pack. That means they'll probably end up settling for around 3 to 5 million credits depending on server. Not that bad honestly. The Unstable Lightsabers were Platinum rarity so they went for 40 million credits at launch. So long as they aren't as rare as the Unstable Lightsabers I'm fine with this.
  9. After some quick investigation, we're being bolstered to Level 60 in warzones and arenas, instead of level 65. Pre-patch we had a buff which bolstered us to level 65. After the patch, this is now level 60. Explains the increase since we're wayyyy ahead of level 60 stats.
  10. Before the patch, PVP missions were level 65. Now, even Ranked arena PVP missions are "grey" quests that are for level 60. This makes no sense as ranked PVP requires level 65. How can the quest say it is level 60 - that person will not be able to use this quest and it is misleading to them. Before level 65, he/she cannot participate in any ranked arena quest even though the mission log says they can. Most likely this change is a bug and it also coincides with bolster which was broken with this patch. Yes, bolster is currently broken (again). HP has shot up and main stat/power has increased like crazy as well. Everyone knows a fully augmented min/maxed DPS pvp toon is at 70.6k HP. We are now at 77K HP. Power has shot up. Something is off with bolster. If I were to guess, I assume bolster baseline is now at level 60 and 65s are being bolstered up higher. Here's another thread with multiple people confirming: http://www.swtor.com/community/showthread.php?t=881613
  11. Yes, bolster is severely broken again.
  12. I don't think you understand how elo works Teclado. Here's some reading. This isn't some random rating system Bioware made up. It's elo, it's a famous rating system used in many board games and many video games. Chess, by example, is the most famous game to use it. You don't just "do away" with huge rating swings in the first 10-20 games. That's how Elo functions. There is huge swings in the beginning, and then it stabilizes as more data is accumulated. If you're a consistently great player who plays a significant amount of games, your rating will be high. That's how it works. If you've played for many swtor ranked seasons, you'll know that going 10-0 is not necessarily a 1500 rating. I've had extremely high rated players on my team in my first 10 games. I went 10-0 and my rating was 1300. On the flip side, I faced very high rated players on the other team and went 8-2 in my first 10 games and had a 1500 rating. This is Elo in action. The higher the elo of your opponents, the more you will gain.
  13. Early results in yet? Has it been fixed? Has anyone leapt and instantly died? Has anyone got pushed/knock backed onto terrain, become stuck, and then died? My confidence is quite low atm. Patch Note: Players can no longer get stuck and die while in Rishi Cove Arena and Odessen Proving Grounds.
  14. Same here, seeing this error message pop-up every time the game is run.
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