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Fornix

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  1. When I tank FP's I basically go by the assumption that the others as well want a quick run, and by that I tend to skip as much as possible. If however they ask if we can kill additional bosses, no harm to me.
  2. This. For the loyal supporters of this game early access offers a great deal. The new questing zone will not be too crowded making it a great time to level up there with a primary character. Want early access yourself next time? Simple, just stick to the game and pre-order once it goes up.
  3. It'll mean exactly what the topic already quotes: Disney finally realizes that LucasArts as a development company produces trash to put it blunt, reception is often very mediocre. Even though production costs have been high. Their days from the 90's during which they still produced good titles, are long gone by. As a licensing company, you cut on those development costs, and you simply sit back, relax and cash in on your licensing deals. For that, SWTOR falls in perfect within their portfolio for one. As long as things keep running, Disney will cash in on the licensing deal.
  4. The issue is two-fold in terms of security. If you were wise, used a unique e-mail address for origion which you used nowhere else, keep your PC clean of keyloggers and used a unique password. Then yes, this move is a step back in terms of security as one element of the login is being handed out to the world to see. However! Most people who had this level of common sense, will probably also have an authenticator added to their account to top things off. The average Joe however, fails to care for account security. They use the same email address here, as well as on dozens of other locations. Additionally, different passwords are also unheard off. And authenticators? Well, they're just annoying! Needing to type in an extra security measure and all. Furthermore, keyloggers? Well, never happens to me and if so, who cares right? For that latter group, which is a major chunk of for who the CS will be busy resolving hacked account issues, this move IS an improvement in security. As once yet another website, game server, MMO database or whatever gets hacked and emails and passwords are lost, their accounts are less likely to be lost the next day as they may not have had the opportunity to have the same username here. And there is nothing really tying their username here, to that random email address in hacked listings.
  5. Not sure about the US situation, but here in the Netherlands many bigger retailers have stopped supplying them or are supplying them for ridiculous prices. Why? Not enough sales being generated, so they stop buying in in bulk, and as such as they still want to make a profit if they're going to sell them it automatically becomes more expensive. Several reasons which are more likely the cause of this, of which I don't believe a production stop is any part of it. - Cheaper online webshops which including delivery still sell for a more affordable rate are frequently used by many players. - Instant delivery webshops where just the cd-key is sent by e-mail is by many considered more convenient. - A reduced number of overall subscribers which diminished the retail potency of the timecards as well. Those 3 things combined caused many retailers who bought in big bulks at launch to try and lose their supplies, and then take it out of their product line. It's nothing new really, happens all the time. If a product doesn't sell like hot buns anymore, it's often no longer worth the shelf space. As all those boxes selling once per week, could be replaced by boxes selling twice per day.
  6. You do realize that the majority of the world drives on the right side of the road right? Even many countries which write dd-mm-yyyy. And as for miles being the right way? I personally couldn't disagree more. There's just too many values attached to it, and the only way to accurately describe the difference amongst all of them is by using a standardized method of measurement, the metric system. Just a few of the "miles" out there are the statute mile, the nautical mile, the US survey mile, the norwegian-swedish mile, the metric mile, etc.
  7. But to be tested by who? The rep system is an endgame thing, for which there'd be very little testers on the PTS to participate in. And the Ilum event is an endgame thing with a certain PvP focus for which there'd probably be even less testers interested in. If BioWare has found that in previous tests only a handful of players met those requirements, they're better of testing internally and bypassing the PTS.
  8. Personally, I disagree with that statement. Yes, a lot of tanks like to take lead, but ultimately imo the healer is the one who decides whether the group is ready to continue or not. Sure, a few trash mobs are no big deal. But if you run into a tad too much the group can pretty rapidly die if the healer isn't ready yet. Beyond that, dps frequently have their own set of tactics involved. And personally I can't be bothered with reading up on all the DPS' tactics. So if someone is absolutely clueless in general, and then also starts acting for what to do during a boss fight, I'll often initiate a vote-kick as I'm not there to do the explaining for him, nor do I feel like waiting for someone to learn the tactics from a youtube video whilst they could perfectly have done such in advance. The only leading which remains, is merely walking ahead, but there's little to no leadership involved in that. Any DPS in a PUG who expects me to do otherwise, can get a kick in their behinds to go do their homework .
  9. I believe BioWare decides for a big chunk on whether to nerf or boost something based on metric data they gather by people playing the game. Something which not always falls well with players as there are many 1-trick ponies within the MMO genre who cry OP!! the moment they get outwit.
  10. Must be the fact that I've been a dedicated tank in MMO's for pretty much most of the past 10 years, but personally I don't think there's a lot of skill required for tanking at all. There's just the sense of panic and insecurity which many people suddenly get if they're starting to tank or asked to tank. As their death could suddenly mean the end of the fight. However, none of that is even a valid concern. As the death of a DPS or healer can have the exact same effect. In particular a DPS death too many can instigate an enrage timer. Whereas the death of a single tank? Well, in such a scenario if you have another skilled tank in many cases it's far from the end of the world. And the latter imo is the only part where skill as a tank comes into play, during the period of death of another tank. For example dealing with both zorn & toth at the same time, handling firebrand & stormcaller yourself, taking on 2 bosses in Ciphas, Heirad, & Kel'sara, etc. But beyond that? It's all just part of a simple dance anybody can learn. Imo if you can learn to ride a bike, you can most certainly learn to do the basic tanking routines sufficient to pull you through HM and NiM content.
  11. Keep in mind that the level of development which has gone into this is minimal. So it's hardly as if it cost a lot of resources which have could be spent elsewhere. What it does show however is what sort of surprising little gems can be hidden in the game, which aren't publically announced. And that is something which imo shouldn't be criticized as it happens to be for 16m content this time, but be praised. More of such "hidden content" ought to be implemented. Secret little treasures of new content pieces by doing specific things in a certain manner which would easily be overlooked, or being triggered by objects in far away outskirts on planets. Things which take several months till after a patch is even released before someone notices it and tells the rest all about it.
  12. And exactly why would you desire to play with just people that are 18 years of older, versus the current scenario in MMO's where most are 18 years or older anyway and just a relative few are in their teens? Personally I would never pay extra to participate in such a server, as there'll be no change I can imagine happening. With perhaps as only difference the number of obnoxious kind of college students increasing proportionally as you throw out the teens and leave more room to them. And 18+ servers have been discussed in the past, overall the general consensus has always been: - It will never work and be 18+, considering as to how it's just too easy to use a parent's CC or ID for those who want to play on an 18+ server as a teen. - It's often based upon flawed reasoning on as to why there'd be a need for an 18+ server; * One which either is highly subjective such as the community would improve. Whilst a quick friday out into the city, attending the average football match between rivaling clubs, etc give you a very clear indication of just about as to how mature many so-called adults actually are. * As a place where "18+ content" would be allowed, which in general terms is regarded as erotic roleplay and such. Whilst just a very few players are actually remotely interested in something like that. * Or as a place where people would have full freedom of speech, no language filter regulations applying and such, and which also directly once more shows the level of immaturity which comes with certain groups of adult individuals. Personally I believe if anything age restricted ought to be done, it should be the other way around. Create a < 12 and 12-18 server in which children and teens are free to play. Parents being able to request a parent supervision character which cannot interact with the world around, but just with the supervised player. There's no reason to do us adults a favor by taking out the teens and younger, but for the sake of them it may be desirable to not let them be exposed to the levels of filth certain adults in this game can spew about in channels such as general chat.
  13. As a Jugg tank I'd say let them pull. The thing is, taunt works by exponentially increasing over the current highest threat. So imagine the following situation. If the top 2 in threat look like: 1 - Tank - 10000 2 - DPS - 9500 And you taunt, gain e.g. 20 % (fictive figure) you go up to 12000 threat. However, if the TPS rate of the DPS as he started out burning is higher, he may still catch up to you during that period. If you let him out aggro you first, e.g. he hits 1000 aggro per hit, you do 800 the next hits would be: 1 - Tank - 10800 2 - DPS - 10500 1 - Tank - 11600 2 - DPS - 11500 1 - DPS - 12500 2 - Tank - 12400 Now you see the mob twitch, you instantly hit taunt and you jump from 12400 to 15000. Rather than a 2k gain you made a 2.6k gain (remember, all fictive figures). You can do this twice on firebrand and stormcaller. Just as first aggro loss use your single target taunt, then use the area taunt. Single target taunt is available again upon swap. After the swap be sure to throw in one more single target taunt once it gets off cooldown and beyond that, you don't quite have to worry about it much more. You may opt to throw in an additional single target taunt during the pillar phase, but that's all what's needed. The swapping between tanks makes the threat increase exponentially. More than what a DPS will ever be able to outhit.
  14. Which absolute price are you referring to? Considering as to how SWTOR may be 0 Eur. Whilst for both TSW and GW2 you need to pay for a box. So in terms of absolute price, SWTOR can be the cheapest. To each of those games however, it ultimately becomes as expensive as you yourself make it. The benefits are all just a matter of preference. And beyond that, I'm not sure about TSW as I haven't actually purchased anything from the store (but the items aren't indicative for them to be account-wide?). In GW2 however I have purchased several outfits, and they're limited to a single character. Also I have purchased several inventory slot upgrades, and whereas SWTOR offers account wide unlocks for an increased price, GW2 did not offer me this option. In other words, SWTOR offers the more affordable deal for me there. Something which is all in the eye of the beholder. As personally, I think SWTOR is worth the subscription cost. Whereas I do not believe TSW is worth the subscription cost. So in case of SWTOR, anything I gain, I consider a bonus. Whilst with TSW, anything I gain, I consider having paid for. Beyond that, yes, TSW gives you 10 bucks free per month. However, TSW for a 1 month membership also costs 14.99 Eur. So in other words, I get 10 Eur, for spending 15 Eur, being 0.67 Eur for each 1 Eur I spend. My TOR Time Cards I purchase for low prices through online retailers, such as 12game.com. For which my last bunch of timecards were priced at 13.99 Eur for 60 day codes, and currently going for 17.99 Eur for 60 day codes. If they're out of stock for too long, I order from thehut.com which usually goes for around 20 Eur for 60 day codes. (Thehut.com prices tend to fluctuate as well, so also here ordering in advance and greater quantity can be beneficial). With timecards going for such low prices, and still getting 1000 cartel coins out of it which is about 8 Eur I am actually not far off from what TSW would have to offer me. Yes, I am aware that this difference does not apply in case you use credit card payments, but well yeh, not my fault if you're not a bargain hunter . Finally GW2, doesn't even offer any subscriber benefits. If you want the full GW2 experience (unlocked bank slots, inventory slots and char slots up to around 8 - 10) you're needing to cought up roughly 350 Eur. An amount which is worthy 2 years of subscription costs. I disagree. As an altoholic who loves my inventory space I am content with what SWTOR has to offer me. And I was heavily displeased with the lack of space in particular in GW2, as increasing that would require a high, possible short-term investment. Which as I practically don't play GW2 anymore, would indeed have been a short-term investment if I purchased much more there. TSW I do not consider worthy of a subscription value, so I do not subscribe. In terms of that, I also think SWTOR offers me more value for my money. It's all highly subjective, but that's the beauty of F2P games. As customer YOU get the choice to spend your money on what suits you. For some, this will be SWTOR, for others, this will be TSW or GW2, or any other game for that matter. Fact is though, there is no "best" or "worst" in any of them, there are just differences. To which everybody has their own preferences.
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