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dexvx

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  1. Same reason why some DPS (Powertech/Juggernaut/Assassin and whatever their Republic counterparts are) can get tanking medals?
  2. That's true. Someone needs to work out the raw math on expertise DR though, to actually tell if it's bad. If expertise were made linear, then it would be flat out overpowered. Example: 100 damage per second You have 1000 HP 0% DR = 10s to live (base line) 10% DR = 11.1s to live (+11%) 20% DR = 12.5s to live (+25%) 30% DR = 14.3s to live (+43%) 40% DR = 16.7s to live (+67%) 50% DR = 20.0s to live (+100%) 60% DR = 25.0s to live (+150%) 70% DR = 33.3s to live (+233%) 80% DR = 50.0s to live (+400%) 90% DR = 100.0s to live (+900%) 95% DR = 200.0s to live (+1900%) 98% DR = 500.0s to live (+4900%) 99% DR = 1000.0s to live (+9900%) Expertise SHOULD NOT BE LINEAR. Each % DR is worth more than the previous. The most exaggerate circumstance would be if you went from 98% DR to 99% DR. Even though you "only" gain 1% DR, you literally DOUBLE your effective HP. So if (fictionally) getting to 98% DR took 1000 expertise, than getting to 99% DR should take 2000 expertise, to be fair. This was a problem WoW Cataclysm had early on, where Resilience was linear. Each point of resilience was exponentially more valuable as you stacked it. This was also a problem with WoW TBC armor penetration, which had the same effect. So to the OP: No, expertise is not broken (in the sense that it should be linear). However, someone needs to do more math to figure out if it's worth it.
  3. Do you have a forum link of other people doing this? DirectX 9 is a subset of DirectX 11 (the one Windows 7 uses). Any DX9 native calls should be handled as such.
  4. The reason this happens because there is no loss for SWTOR PvP... there is only valor gain. Like I've always said. People will always find the the best items for the least amount of work. Right now the least amount of work (for PvP) is to kill trade.
  5. Because there's no other decent MMO. If I quit, I'll just being playing League of Legends, Battlefield 3, and maybe try out FireFall.
  6. Microsoft is in the ESA/BSA. Better uninstall Windows RIGHT NOW. ****.
  7. Fail at reading comprehension? From my link: http://www.joystiq.com/2012/01/17/ea-explains-lack-of-sopa-stance/ "EA has not expressed a position on SOPA," Brown wrote in the letter, noting there was confusion over the holiday about the company's stance on the bill. "We never supported so, naturally, never withdrew. We tried to correct the record but there is still plenty of confusion."
  8. EA is neutral: http://www.joystiq.com/2012/01/17/ea-explains-lack-of-sopa-stance/ However, they belong to the ESA (Entertainment Software Association), which do support SOPA. ESA includes pretty much every big game developer: Microsoft, Epic, Eidos, Capcom, Atari, Nintendo, Sony, THQ, Ubisoft, Konami, Take-Two, Square, Enix, Nvidia, Konami, Namco Bandai, Sega, etc.
  9. Dev's couldn't have predicted? You mean the pre-release launch data showing Empire outnumbering Republic about 2-3:1 months before the release wasn't a hint? You're delusional.
  10. The main problem with PvP gear is that you can be an afk-botter and still get it.
  11. Are we honestly complaining about Juggernauts in PvP?
  12. dexvx

    Interrupting Heals

    Really? I had the impression that with TOR, it would actually require DPS to stop being brainless and actually look at what the healer is casting before deciding if an interrupt was worth it. I remember leveling my mage to 80 in the middle of Season 8. I was with an alt 4 caster DPS team and starting with crap gear; we got to 2350 in 5v5 (top 5%, duelist title). I was totally clueless playing a mage, but when I locked out a healer (with the friendly focus target macro), it was a free kill about 80% of the times. Too bad I didn't continue into cataclysm, I heard they were even more overpowered and dumbed down (lol 2x polymorph -> ring of ice -> deep freeze -> counterspell, 30+ second lockout).
  13. I don't think it's the right direction (clueless). But it's certainly better than the WoW BG solution. They actually made Horde zone in as Alliance (and vice-versa) to fix the imbalanced queue times. That's when I was like... Yea, I'm going to quit. I'm not a huge lore geek, but that was just a little over the top. At least BioWare (for now) cares about the story enough that Empire players don't suddenly zone in as Republic.
  14. As for Open World PvP (I'm talking about large FFA zones, not ilum), there's a very simple fix. Like it or not, there is a very small minority of the population that like to PvP for no reason. I'm not going spend 10 minutes to fly to Tatooine and travel to that small FFA zone in the middle of nowhere. If you want to get spontaneous open-world PvP going, you need to have economic incentive, like Eve: 1) Large FFA zone about the same size as Ilum. 2) World boss that's easy to kill, but has a lot of HP (plenty good to allow for interference). Make him drop unique stuff (be it some stupid pet or a special mount) that is otherwise unobtainable. Have him spawn on a set timer, so people will know when to show up. 3) Have dynamically spawning gathering (scavenging, slicing, bio, arch) nodes dependent on the number of hostile players in the area. 4) Have dynamically spawning (but on a longer timer) "rare" resource nodes (the stuff you get from artifact missions) spawn that's also dependent on the number of hostile players in the area. 5) One big reason people hang out in Ilum is the valor buff (+200) when you finish a warzone. Offer a similar type of reward in this FFA zone. Something like +100 base (caps at 200). For every hostile you kill, you get +10 more bonus. If you die, you go back to +100. 6) Make a tech table where you get +5% critical chance on the following conditions: You're there when you send a companion off and you're there when the companion comes back.
  15. I'm not going to whine on some forums or make a lengthy good-bye post on why this game sucks. I will offer what I think (and people can disagree all they want) should be done. I subscribed for 3 months and took a wait and see approach. Obviously they've got their hands full with an AAA MMO release. They're heading in the right steps for some issues, being clueless on others, but I don't think they've done anything that I think is a55-backwards (unlike Blizzard in WoTLK/Cata). Ultimately people vote with their wallets, one subscription at a time. I'm just hopeful that BioWare realizes the severity of the faction imbalance problem and will take the necessary steps to resolve the situation. The first step is to acknowledge it. And they aren't there yet.
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